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		<id>http://virt10.itu.chalmers.se/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jonathan+Osborne</id>
		<title>gdp3 - User contributions [en]</title>
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		<link rel="alternate" type="text/html" href="http://virt10.itu.chalmers.se/index.php/Special:Contributions/Jonathan_Osborne"/>
		<updated>2026-05-05T12:50:37Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://virt10.itu.chalmers.se/index.php?title=Eufloria&amp;diff=1912</id>
		<title>Eufloria</title>
		<link rel="alternate" type="text/html" href="http://virt10.itu.chalmers.se/index.php?title=Eufloria&amp;diff=1912"/>
				<updated>2010-05-10T18:47:10Z</updated>
		
		<summary type="html">&lt;p&gt;Jonathan Osborne: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Games]]&lt;br /&gt;
[[Category:Needs work]]&lt;br /&gt;
[[Category:Jonathan's_Current_Work]]&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
''Eufloria is a real-time strategy game with the player in the role of a species of plant in an asteroid belt. The player must spread to other asteroids while contending with computer controlled opponents playing as other species.'' &amp;lt;ref name=&amp;quot;wiki&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;game&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;review&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Main Gameplay Design Patterns ===&lt;br /&gt;
Casual game, real-time strategy&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The primary purpose of the gameplay in Eufloria is to induce a sense of calm in the player. The ambiance, slow pace of play, and small number actions available to the player all support this purpose.&lt;br /&gt;
&lt;br /&gt;
Aesthetically it evokes a feeling similar to many contemporary games of minimalist design such as fl0w or Defcon. In this way it could be classified as an art games.&lt;br /&gt;
&lt;br /&gt;
== Other Noteworthy Aspects ==&lt;br /&gt;
Eufloria was previously named Dyson in reference to the hypothetical Dyson Tree &amp;lt;ref name=&amp;quot;dyson&amp;quot;/&amp;gt; that the game's aesthetic is based on, however it was changed to avoid confusion with Dyson vacuum cleaners.&lt;br /&gt;
&lt;br /&gt;
=== Developer ===&lt;br /&gt;
Alex May, Rudolf Kremers and Brian Grainger&lt;br /&gt;
&lt;br /&gt;
=== Publisher ===&lt;br /&gt;
Valve through Steam &amp;lt;ref name=&amp;quot;publisher&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;steam&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;wiki&amp;quot;&amp;gt;[http://en.wikipedia.org/wiki/Eufloria Wikipedia entry for Eufloria]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;publisher&amp;quot;&amp;gt;[http://www.valvesoftware.com/ Valve Software]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;game&amp;quot;&amp;gt;[http://www.eufloria-game.com/ Eufloria website]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;review&amp;quot;&amp;gt;[http://www.destructoid.com/review-eufloria-152969.phtml Destructoid review of Eufloria]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;steam&amp;quot;&amp;gt;[http://store.steampowered.com/app/41210/ Eufloria on Steam]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;dyson&amp;quot;&amp;gt;[http://en.wikipedia.org/wiki/Dyson_tree Wikipedia entry for Dyson Tree]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Contributions ==&lt;/div&gt;</summary>
		<author><name>Jonathan Osborne</name></author>	</entry>

	<entry>
		<id>http://virt10.itu.chalmers.se/index.php?title=Osmos&amp;diff=1526</id>
		<title>Osmos</title>
		<link rel="alternate" type="text/html" href="http://virt10.itu.chalmers.se/index.php?title=Osmos&amp;diff=1526"/>
				<updated>2010-04-24T22:38:59Z</updated>
		
		<summary type="html">&lt;p&gt;Jonathan Osborne: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Games]]&lt;br /&gt;
[[Category:Needs work]]&lt;br /&gt;
[[Category:Jonathan's_Current_Work]]&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
''Short description of the game.''&amp;lt;ref name=&amp;quot;wiki&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;review1&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;review2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Main Gameplay Design Patterns ===&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
''With references to patterns.''&lt;br /&gt;
&lt;br /&gt;
== Other Noteworthy Aspects ==&lt;br /&gt;
&lt;br /&gt;
=== Developer ===&lt;br /&gt;
Hemisphere Games&amp;lt;ref name=&amp;quot;developer&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Publisher ===&lt;br /&gt;
Online distributors: direct2drive, Steam etc.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;wiki&amp;quot;&amp;gt;[http://en.wikipedia.org/wiki/Osmos Wikipedia entry for Osmos]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;developer&amp;quot;&amp;gt;[http://www.hemispheregames.com/ Hemisphere Games]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;review1&amp;quot;&amp;gt;[http://pc.ign.com/articles/101/1016424p1.html IGN review]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;review2&amp;quot;&amp;gt;[http://www.1up.com/do/gameOverview?cId=3172714 1UP review]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Contributions ==&lt;/div&gt;</summary>
		<author><name>Jonathan Osborne</name></author>	</entry>

	<entry>
		<id>http://virt10.itu.chalmers.se/index.php?title=Plants_vs._Zombies&amp;diff=1525</id>
		<title>Plants vs. Zombies</title>
		<link rel="alternate" type="text/html" href="http://virt10.itu.chalmers.se/index.php?title=Plants_vs._Zombies&amp;diff=1525"/>
				<updated>2010-04-24T22:38:57Z</updated>
		
		<summary type="html">&lt;p&gt;Jonathan Osborne: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Games]]&lt;br /&gt;
[[Category:Needs work]]&lt;br /&gt;
[[Category:Jonathan's_Current_Work]]&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
''Short description of the game.''&amp;lt;ref name=&amp;quot;wiki&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;review1&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;review2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Main Gameplay Design Patterns ===&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
''With references to patterns.''&lt;br /&gt;
&lt;br /&gt;
== Other Noteworthy Aspects ==&lt;br /&gt;
&lt;br /&gt;
=== Developer ===&lt;br /&gt;
Popcap Games&amp;lt;ref name=&amp;quot;developer&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Publisher ===&lt;br /&gt;
Online distributors: direct2drive, Steam etc.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;developer&amp;quot;&amp;gt;[http://www.popcap.com/ PopCap Games website]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;wiki&amp;quot;&amp;gt;[http://en.wikipedia.org/wiki/Plants_vs_zombies Wikipedia entry for Plants vs. Zombies]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;review1&amp;quot;&amp;gt;[http://pc.ign.com/articles/979/979621p1.html IGN review]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;review2&amp;quot;&amp;gt;[http://www.1up.com/do/reviewPage?cId=3174094 1up review]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Contributions ==&lt;/div&gt;</summary>
		<author><name>Jonathan Osborne</name></author>	</entry>

	<entry>
		<id>http://virt10.itu.chalmers.se/index.php?title=Osmos&amp;diff=1524</id>
		<title>Osmos</title>
		<link rel="alternate" type="text/html" href="http://virt10.itu.chalmers.se/index.php?title=Osmos&amp;diff=1524"/>
				<updated>2010-04-24T22:34:54Z</updated>
		
		<summary type="html">&lt;p&gt;Jonathan Osborne: Created page with 'Category:Games Category:Needs work Category:Jonathan's_Current_Work  == Brief == ''Short description of the game.''&amp;lt;ref name=&amp;quot;wiki&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;review1&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;r…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Games]]&lt;br /&gt;
[[Category:Needs work]]&lt;br /&gt;
[[Category:Jonathan's_Current_Work]]&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
''Short description of the game.''&amp;lt;ref name=&amp;quot;wiki&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;review1&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;review2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Main Gameplay Design Patterns ===&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
''With references to patterns.''&lt;br /&gt;
&lt;br /&gt;
=== Example Game Mode 1 ===&lt;br /&gt;
&lt;br /&gt;
=== Example Game Mode 2 ===&lt;br /&gt;
&lt;br /&gt;
== Other Noteworthy Aspects ==&lt;br /&gt;
&lt;br /&gt;
=== Developer ===&lt;br /&gt;
&amp;lt;ref name=&amp;quot;developer&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Publisher ===&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;wiki&amp;quot;&amp;gt;[http://en.wikipedia.org/wiki/Osmos Wikipedia entry for Osmos]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;developer&amp;quot;&amp;gt;[http://www.hemispheregames.com/ Hemisphere Games]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;review1&amp;quot;&amp;gt;[http://pc.ign.com/articles/101/1016424p1.html IGN review]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;review2&amp;quot;&amp;gt;[http://www.1up.com/do/gameOverview?cId=3172714 1UP review]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Contributions ==&lt;/div&gt;</summary>
		<author><name>Jonathan Osborne</name></author>	</entry>

	<entry>
		<id>http://virt10.itu.chalmers.se/index.php?title=Plants_vs._Zombies&amp;diff=1523</id>
		<title>Plants vs. Zombies</title>
		<link rel="alternate" type="text/html" href="http://virt10.itu.chalmers.se/index.php?title=Plants_vs._Zombies&amp;diff=1523"/>
				<updated>2010-04-24T22:31:12Z</updated>
		
		<summary type="html">&lt;p&gt;Jonathan Osborne: Created page with 'Category:Games Category:Needs work Category:Jonathan's_Current_Work  == Brief == ''Short description of the game.''&amp;lt;ref name=&amp;quot;wiki&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;review1&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;r…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Games]]&lt;br /&gt;
[[Category:Needs work]]&lt;br /&gt;
[[Category:Jonathan's_Current_Work]]&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
''Short description of the game.''&amp;lt;ref name=&amp;quot;wiki&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;review1&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;review2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Main Gameplay Design Patterns ===&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
''With references to patterns.''&lt;br /&gt;
&lt;br /&gt;
=== Example Game Mode 1 ===&lt;br /&gt;
&lt;br /&gt;
=== Example Game Mode 2 ===&lt;br /&gt;
&lt;br /&gt;
== Other Noteworthy Aspects ==&lt;br /&gt;
&lt;br /&gt;
=== Developer ===&lt;br /&gt;
Popcap Games&amp;lt;ref name=&amp;quot;developer&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Publisher ===&lt;br /&gt;
Popcap Games&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;developer&amp;quot;&amp;gt;[http://www.popcap.com/ PopCap Games website]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;wiki&amp;quot;&amp;gt;[http://en.wikipedia.org/wiki/Plants_vs_zombies Wikipedia entry for Plants vs. Zombies]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;review1&amp;quot;&amp;gt;[http://pc.ign.com/articles/979/979621p1.html IGN review]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;review2&amp;quot;&amp;gt;[http://www.1up.com/do/reviewPage?cId=3174094 1up review]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Contributions ==&lt;/div&gt;</summary>
		<author><name>Jonathan Osborne</name></author>	</entry>

	<entry>
		<id>http://virt10.itu.chalmers.se/index.php?title=Process&amp;diff=1222</id>
		<title>Process</title>
		<link rel="alternate" type="text/html" href="http://virt10.itu.chalmers.se/index.php?title=Process&amp;diff=1222"/>
				<updated>2010-04-09T10:13:30Z</updated>
		
		<summary type="html">&lt;p&gt;Jonathan Osborne: /* People's specific work pages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Process pages]]&lt;br /&gt;
=== Quick Links ===&lt;br /&gt;
[[Gameplay Design Pattern Template]]&lt;br /&gt;
&lt;br /&gt;
All [[:Category:Patterns|patterns]] in the wiki&lt;br /&gt;
&lt;br /&gt;
[[Game Template]]&lt;br /&gt;
&lt;br /&gt;
=== Extensions ===&lt;br /&gt;
This wiki runs the Cite extension so that references can be used.&lt;br /&gt;
&lt;br /&gt;
=== To Do Lists ===&lt;br /&gt;
[[:Category:Needs work]] - list of patterns and game descriptions that exist but need more work&lt;br /&gt;
&lt;br /&gt;
[[Special:WantedPages]] - pages that are linked to but do not exist&lt;br /&gt;
&lt;br /&gt;
[[Pattern Suggestion List]] - for lists of new patterns to create&lt;br /&gt;
&lt;br /&gt;
[[Special:ShortPages]] - list for detecting short pattern descriptions&lt;br /&gt;
&lt;br /&gt;
[[:Category:Unwanted pages]] - list of pages that should have no links to them (read: they only exist to help finding the links to them)&lt;br /&gt;
&lt;br /&gt;
[[:Category:Wanted Examples]] - pages which has identified wants for specific game examples&lt;br /&gt;
&lt;br /&gt;
[[:Category:Stub]] - pages that are known to be too short&lt;br /&gt;
&lt;br /&gt;
==== People's specific work pages ====&lt;br /&gt;
To show that a page has been left half done you might want to flag it by having it in a specific category:&lt;br /&gt;
&lt;br /&gt;
[[:Category:Staffan's current workpage|Staffan's current workpage]] - for Staffan Björk&lt;br /&gt;
&lt;br /&gt;
[[:Category:Checked out KJB]] - for Karl Bergström&lt;br /&gt;
&lt;br /&gt;
[[:Category:Jonathan's_Current_Work|Jonathan's current workpage]] - for Jonathan Osborne&lt;br /&gt;
&lt;br /&gt;
== Editors ==&lt;br /&gt;
&lt;br /&gt;
I'd suggest we find people who want to be responsible for specific areas, e.g. certain types of patterns, certain types of game examples or specific parts of templates. Some specific suggestions: [[:Category:Aesthetical Patterns|aesthetical patterns]], narration aspects of patterns (which I, Staffan, always find myself removing)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Changes in how we write ==&lt;br /&gt;
I'd suggest we include discussions about how the pattern relates to the interface, narrative or diegetic presentation to make them more concrete. --[[User:Staffan Björk|Staffan Björk]] 17:09, 2 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I'd suggest we use &amp;quot;Can Instantiate&amp;quot;, &amp;quot;Can Modulate&amp;quot;, &amp;quot;Can Be Instantiated By&amp;quot;, &amp;quot;Can Be Modulated By&amp;quot; and &amp;quot;Potentially Conflicting&amp;quot; for the different relations just to show that there are seldom or never exact cause and effect relations between the patterns. --[[User:Staffan Björk|Staffan Björk]] 10:11, 19 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I'd suggest that we find a more simple nomenclature for relationships between different patterns, such as &amp;quot;is related to&amp;quot;, for the same reason as above.--[[User:Karl Bergström|Karl Bergström]] 13:14, 20 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Vocabulary ===&lt;br /&gt;
To make the patterns consistent it is probably good that we have a common [[Vocabulary]].&lt;br /&gt;
&lt;br /&gt;
=== Pattern Retrieval Method suggestions ===&lt;br /&gt;
We take a bunch of games known for innovation, published after 2004 (publication of the original GDP) and see if we can extract patterns out of their novel features. (Hidden Traitor? Simultaneous limited realtime planning? &amp;quot;Max Payne-dilemma-solution-something&amp;quot;?)&lt;br /&gt;
&lt;br /&gt;
==== Old patterns? ====&lt;br /&gt;
I'd suggest we put in all the old patterns manual, it will take more time but then we actually make sure we go through each patterns as we put them in. And may not all patterns should be in the updated collection... --[[User:Staffan Björk|Staffan Björk]] 16:53, 2 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Game Descriptions ===&lt;br /&gt;
I'd suggeset that all games mentioned as examples get their own page. Besides just basic information about the game this could also include brief analysis of the game mentioning the most important patterns. --[[User:Staffan Björk|Staffan Björk]] 15:43, 5 November 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Jonathan Osborne</name></author>	</entry>

	<entry>
		<id>http://virt10.itu.chalmers.se/index.php?title=Process&amp;diff=1221</id>
		<title>Process</title>
		<link rel="alternate" type="text/html" href="http://virt10.itu.chalmers.se/index.php?title=Process&amp;diff=1221"/>
				<updated>2010-04-09T10:12:57Z</updated>
		
		<summary type="html">&lt;p&gt;Jonathan Osborne: /* People's specific work pages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Process pages]]&lt;br /&gt;
=== Quick Links ===&lt;br /&gt;
[[Gameplay Design Pattern Template]]&lt;br /&gt;
&lt;br /&gt;
All [[:Category:Patterns|patterns]] in the wiki&lt;br /&gt;
&lt;br /&gt;
[[Game Template]]&lt;br /&gt;
&lt;br /&gt;
=== Extensions ===&lt;br /&gt;
This wiki runs the Cite extension so that references can be used.&lt;br /&gt;
&lt;br /&gt;
=== To Do Lists ===&lt;br /&gt;
[[:Category:Needs work]] - list of patterns and game descriptions that exist but need more work&lt;br /&gt;
&lt;br /&gt;
[[Special:WantedPages]] - pages that are linked to but do not exist&lt;br /&gt;
&lt;br /&gt;
[[Pattern Suggestion List]] - for lists of new patterns to create&lt;br /&gt;
&lt;br /&gt;
[[Special:ShortPages]] - list for detecting short pattern descriptions&lt;br /&gt;
&lt;br /&gt;
[[:Category:Unwanted pages]] - list of pages that should have no links to them (read: they only exist to help finding the links to them)&lt;br /&gt;
&lt;br /&gt;
[[:Category:Wanted Examples]] - pages which has identified wants for specific game examples&lt;br /&gt;
&lt;br /&gt;
[[:Category:Stub]] - pages that are known to be too short&lt;br /&gt;
&lt;br /&gt;
==== People's specific work pages ====&lt;br /&gt;
To show that a page has been left half done you might want to flag it by having it in a specific category:&lt;br /&gt;
&lt;br /&gt;
[[:Category:Staffan's current workpage|Staffan's current workpage]] - for Staffan Björk&lt;br /&gt;
&lt;br /&gt;
[[:Category:Checked out KJB]] - for Karl Bergström&lt;br /&gt;
&lt;br /&gt;
[[:Category:Jonathan's_Current_Work]] - for Jonathan Osborne&lt;br /&gt;
&lt;br /&gt;
== Editors ==&lt;br /&gt;
&lt;br /&gt;
I'd suggest we find people who want to be responsible for specific areas, e.g. certain types of patterns, certain types of game examples or specific parts of templates. Some specific suggestions: [[:Category:Aesthetical Patterns|aesthetical patterns]], narration aspects of patterns (which I, Staffan, always find myself removing)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Changes in how we write ==&lt;br /&gt;
I'd suggest we include discussions about how the pattern relates to the interface, narrative or diegetic presentation to make them more concrete. --[[User:Staffan Björk|Staffan Björk]] 17:09, 2 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I'd suggest we use &amp;quot;Can Instantiate&amp;quot;, &amp;quot;Can Modulate&amp;quot;, &amp;quot;Can Be Instantiated By&amp;quot;, &amp;quot;Can Be Modulated By&amp;quot; and &amp;quot;Potentially Conflicting&amp;quot; for the different relations just to show that there are seldom or never exact cause and effect relations between the patterns. --[[User:Staffan Björk|Staffan Björk]] 10:11, 19 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I'd suggest that we find a more simple nomenclature for relationships between different patterns, such as &amp;quot;is related to&amp;quot;, for the same reason as above.--[[User:Karl Bergström|Karl Bergström]] 13:14, 20 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Vocabulary ===&lt;br /&gt;
To make the patterns consistent it is probably good that we have a common [[Vocabulary]].&lt;br /&gt;
&lt;br /&gt;
=== Pattern Retrieval Method suggestions ===&lt;br /&gt;
We take a bunch of games known for innovation, published after 2004 (publication of the original GDP) and see if we can extract patterns out of their novel features. (Hidden Traitor? Simultaneous limited realtime planning? &amp;quot;Max Payne-dilemma-solution-something&amp;quot;?)&lt;br /&gt;
&lt;br /&gt;
==== Old patterns? ====&lt;br /&gt;
I'd suggest we put in all the old patterns manual, it will take more time but then we actually make sure we go through each patterns as we put them in. And may not all patterns should be in the updated collection... --[[User:Staffan Björk|Staffan Björk]] 16:53, 2 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Game Descriptions ===&lt;br /&gt;
I'd suggeset that all games mentioned as examples get their own page. Besides just basic information about the game this could also include brief analysis of the game mentioning the most important patterns. --[[User:Staffan Björk|Staffan Björk]] 15:43, 5 November 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Jonathan Osborne</name></author>	</entry>

	<entry>
		<id>http://virt10.itu.chalmers.se/index.php?title=Category:Jonathan%27s_Current_Work&amp;diff=1220</id>
		<title>Category:Jonathan's Current Work</title>
		<link rel="alternate" type="text/html" href="http://virt10.itu.chalmers.se/index.php?title=Category:Jonathan%27s_Current_Work&amp;diff=1220"/>
				<updated>2010-04-09T10:12:23Z</updated>
		
		<summary type="html">&lt;p&gt;Jonathan Osborne: Created page with 'A category to keep track of the pages Jonathan is working on.'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A category to keep track of the pages Jonathan is working on.&lt;/div&gt;</summary>
		<author><name>Jonathan Osborne</name></author>	</entry>

	<entry>
		<id>http://virt10.itu.chalmers.se/index.php?title=FarmVille&amp;diff=1219</id>
		<title>FarmVille</title>
		<link rel="alternate" type="text/html" href="http://virt10.itu.chalmers.se/index.php?title=FarmVille&amp;diff=1219"/>
				<updated>2010-04-09T10:11:47Z</updated>
		
		<summary type="html">&lt;p&gt;Jonathan Osborne: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Games]]&lt;br /&gt;
[[Category:Needs work]]&lt;br /&gt;
[[Category:Jonathan's_Current_Work]]&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
''FarmVille puts players in the role of a farmer building their farm from a small property into a large plantation. It plays as a sim game rather than something competitive, and contains gameplay mechanics lightly integrated with the social networking of Facebook.'' &amp;lt;ref name=&amp;quot;wiki&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;review&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Main Gameplay Design Patterns ===&lt;br /&gt;
Casual Gameplay, Social Interaction, Player Constructed Worlds, Persistent Game Worlds, Multiplayer Games&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Players start the game with the smallest farm size available and attempt to acquire wealth and experience. Land can be plowed, seeds planted in plowed land where they will grow in real time, and fully grown crops harvested for coin. All of these actions generate experience which unlocks new construction options for the player.&lt;br /&gt;
&lt;br /&gt;
A variety of other actions are available to the player, including many which are purely aesthetic in nature; examples include trees, buildings, animals and props of various kinds.&lt;br /&gt;
&lt;br /&gt;
=== Social Networking ===&lt;br /&gt;
Players can view the farms of their &amp;quot;neighbours&amp;quot; who are usually other friends on the Facebook platform who are also playing the game. While on these farms they can assist with maintenance for experience or give items that would normally cost coin to this neighbour. The act of gifting in-game items confers no direct benefit to the player, however it doesn't cost them and they can hope for reciprocity.&lt;br /&gt;
&lt;br /&gt;
Activity occurring in the game world is logged on the players Facebook wall, allowing other players and non-playing Facebook contacts to observe activity on the players farm.&lt;br /&gt;
&lt;br /&gt;
== Other Noteworthy Aspects ==&lt;br /&gt;
From the 3rd to the 7th of April the average active user base per day was 83.2 million. [[Media:Farmville_statistics.png]]&amp;lt;ref name=&amp;quot;statistics&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Platform ===&lt;br /&gt;
Facebook&lt;br /&gt;
&lt;br /&gt;
=== Developer ===&lt;br /&gt;
Zynga &amp;lt;ref name=&amp;quot;developer&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Publisher ===&lt;br /&gt;
Zynga&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;wiki&amp;quot;&amp;gt;[http://en.wikipedia.org/wiki/FarmVille Wikipedia entry for FarmVille]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;developer&amp;quot;&amp;gt;[http://www.zynga.com/ Zynga Game Network Inc website]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;statistics&amp;quot;&amp;gt;[http://statistics.allfacebook.com/applications/single/-/102452128776/ FarmVille usage statistics on Facebook]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;review&amp;quot;&amp;gt;[http://www.sync-blog.com/sync/2009/10/facebooks-farmville-review.html FarmVille review on Sync]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Contributions ==&lt;/div&gt;</summary>
		<author><name>Jonathan Osborne</name></author>	</entry>

	<entry>
		<id>http://virt10.itu.chalmers.se/index.php?title=Eufloria&amp;diff=1218</id>
		<title>Eufloria</title>
		<link rel="alternate" type="text/html" href="http://virt10.itu.chalmers.se/index.php?title=Eufloria&amp;diff=1218"/>
				<updated>2010-04-09T10:11:46Z</updated>
		
		<summary type="html">&lt;p&gt;Jonathan Osborne: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Games]]&lt;br /&gt;
[[Category:Needs work]]&lt;br /&gt;
[[Category:Jonathan's_Current_Work]]&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
''Eufloria is a real-time strategy game with the player in the role of a species of plant in an asteroid belt. The player must spread to other asteroids while contending with computer controlled opponents playing as other species.'' &amp;lt;ref name=&amp;quot;wiki&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;game&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;review&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Main Gameplay Design Patterns ===&lt;br /&gt;
Casual game, real-time strategy&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
''TODO''&lt;br /&gt;
&lt;br /&gt;
== Other Noteworthy Aspects ==&lt;br /&gt;
Eufloria was previously named Dyson in reference to the hypothetical Dyson Tree &amp;lt;ref name=&amp;quot;dyson&amp;quot;/&amp;gt; that the game's aesthetic is based on, however it was changed to avoid confusion with Dyson vacuum cleaners.&lt;br /&gt;
&lt;br /&gt;
=== Developer ===&lt;br /&gt;
Alex May, Rudolf Kremers and Brian Grainger&lt;br /&gt;
&lt;br /&gt;
=== Publisher ===&lt;br /&gt;
Valve through Steam &amp;lt;ref name=&amp;quot;publisher&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;steam&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;wiki&amp;quot;&amp;gt;[http://en.wikipedia.org/wiki/Eufloria Wikipedia entry for Eufloria]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;publisher&amp;quot;&amp;gt;[http://www.valvesoftware.com/ Valve Software]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;game&amp;quot;&amp;gt;[http://www.eufloria-game.com/ Eufloria website]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;review&amp;quot;&amp;gt;[http://www.destructoid.com/review-eufloria-152969.phtml Destructoid review of Eufloria]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;steam&amp;quot;&amp;gt;[http://store.steampowered.com/app/41210/ Eufloria on Steam]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;dyson&amp;quot;&amp;gt;[http://en.wikipedia.org/wiki/Dyson_tree Wikipedia entry for Dyson Tree]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Contributions ==&lt;/div&gt;</summary>
		<author><name>Jonathan Osborne</name></author>	</entry>

	<entry>
		<id>http://virt10.itu.chalmers.se/index.php?title=Bejeweled&amp;diff=1217</id>
		<title>Bejeweled</title>
		<link rel="alternate" type="text/html" href="http://virt10.itu.chalmers.se/index.php?title=Bejeweled&amp;diff=1217"/>
				<updated>2010-04-09T10:11:44Z</updated>
		
		<summary type="html">&lt;p&gt;Jonathan Osborne: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Games]]&lt;br /&gt;
[[Category:Needs work]]&lt;br /&gt;
[[Category:Jonathan's_Current_Work]]&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
''Bejeweled is a colourful casual game developed by PopCap Games in 2001.'' &amp;lt;ref name=&amp;quot;wiki&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;review&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Main Gameplay Design Patterns ===&lt;br /&gt;
[[Puzzle Solving]], [[Combos]], [[Limited Foresight]]&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The core mechanic of Bejewelled is to match three or more adjacent jewels of the same colour in a non-diagonal line for points. Matched jewels are eliminated from the play field, &amp;quot;gravity&amp;quot; pulls remaining jewels to the bottom of the screen and replacements fill the space at the top.&lt;br /&gt;
&lt;br /&gt;
Players move jewels by clicking on one and then another adjacent one to swap it with. Jewels can only be swapped with each other if the result of the swap is a completed line.&lt;br /&gt;
&lt;br /&gt;
Bejeweled has two primary game modes; these are named Timed and Normal. In both game modes the overall objective is to maximise the player's score.&lt;br /&gt;
&lt;br /&gt;
=== Normal Game Mode ===&lt;br /&gt;
In the normal mode players continue creating lines of jewels until there are no more possible lines to match.&lt;br /&gt;
&lt;br /&gt;
=== Timed Game Mode ===&lt;br /&gt;
The timed mode puts the player under pressure by showing an increasingly fast countdown timer that ends the game when it reaches zero. Creating lines or combos increases the time remaining.&lt;br /&gt;
&lt;br /&gt;
== Other Noteworthy Aspects ==&lt;br /&gt;
&amp;quot;More than 25 million copies of Bejeweled have been sold, and the game has been downloaded more than 150 million times.&amp;quot; &amp;lt;ref name=&amp;quot;wiki&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Developer ===&lt;br /&gt;
PopCap Games &amp;lt;ref name=&amp;quot;developer&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Publisher ===&lt;br /&gt;
PopCap Games&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;wiki&amp;quot;&amp;gt;[http://en.wikipedia.org/wiki/Bejeweled Wikipedia entry for Bejeweled]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;review&amp;quot;&amp;gt;[http://pc.gamezone.com/gzreviews/r17327.htm GameZone review of Bejeweled]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;developer&amp;quot;&amp;gt;[http://www.popcap.com/ PopCap Games website]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Contributions ==&lt;/div&gt;</summary>
		<author><name>Jonathan Osborne</name></author>	</entry>

	<entry>
		<id>http://virt10.itu.chalmers.se/index.php?title=Talk:Eufloria&amp;diff=1216</id>
		<title>Talk:Eufloria</title>
		<link rel="alternate" type="text/html" href="http://virt10.itu.chalmers.se/index.php?title=Talk:Eufloria&amp;diff=1216"/>
				<updated>2010-04-09T10:10:23Z</updated>
		
		<summary type="html">&lt;p&gt;Jonathan Osborne: Created page with '=== Main Gameplay Design Patterns === Casual game, real-time strategy  I need to link these in - also need to say something about the fact that the point of the game is the relax…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Main Gameplay Design Patterns ===&lt;br /&gt;
Casual game, real-time strategy&lt;br /&gt;
&lt;br /&gt;
I need to link these in - also need to say something about the fact that the point of the game is the relaxed feeling/aesthetic -&amp;gt; similar to the game fl0w. [[User:Jonathan Osborne|Jonathan Osborne]] 10:10, 9 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Jonathan Osborne</name></author>	</entry>

	<entry>
		<id>http://virt10.itu.chalmers.se/index.php?title=Eufloria&amp;diff=1215</id>
		<title>Eufloria</title>
		<link rel="alternate" type="text/html" href="http://virt10.itu.chalmers.se/index.php?title=Eufloria&amp;diff=1215"/>
				<updated>2010-04-09T10:09:29Z</updated>
		
		<summary type="html">&lt;p&gt;Jonathan Osborne: Created page with 'Category:Games Category:Needs work  == Brief == ''Eufloria is a real-time strategy game with the player in the role of a species of plant in an asteroid belt. The player …'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Games]]&lt;br /&gt;
[[Category:Needs work]]&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
''Eufloria is a real-time strategy game with the player in the role of a species of plant in an asteroid belt. The player must spread to other asteroids while contending with computer controlled opponents playing as other species.'' &amp;lt;ref name=&amp;quot;wiki&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;game&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;review&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Main Gameplay Design Patterns ===&lt;br /&gt;
Casual game, real-time strategy&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
''TODO''&lt;br /&gt;
&lt;br /&gt;
== Other Noteworthy Aspects ==&lt;br /&gt;
Eufloria was previously named Dyson in reference to the hypothetical Dyson Tree &amp;lt;ref name=&amp;quot;dyson&amp;quot;/&amp;gt; that the game's aesthetic is based on, however it was changed to avoid confusion with Dyson vacuum cleaners.&lt;br /&gt;
&lt;br /&gt;
=== Developer ===&lt;br /&gt;
Alex May, Rudolf Kremers and Brian Grainger&lt;br /&gt;
&lt;br /&gt;
=== Publisher ===&lt;br /&gt;
Valve through Steam &amp;lt;ref name=&amp;quot;publisher&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;steam&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;wiki&amp;quot;&amp;gt;[http://en.wikipedia.org/wiki/Eufloria Wikipedia entry for Eufloria]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;publisher&amp;quot;&amp;gt;[http://www.valvesoftware.com/ Valve Software]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;game&amp;quot;&amp;gt;[http://www.eufloria-game.com/ Eufloria website]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;review&amp;quot;&amp;gt;[http://www.destructoid.com/review-eufloria-152969.phtml Destructoid review of Eufloria]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;steam&amp;quot;&amp;gt;[http://store.steampowered.com/app/41210/ Eufloria on Steam]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;dyson&amp;quot;&amp;gt;[http://en.wikipedia.org/wiki/Dyson_tree Wikipedia entry for Dyson Tree]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Contributions ==&lt;/div&gt;</summary>
		<author><name>Jonathan Osborne</name></author>	</entry>

	<entry>
		<id>http://virt10.itu.chalmers.se/index.php?title=User:Jonathan_Osborne&amp;diff=1214</id>
		<title>User:Jonathan Osborne</title>
		<link rel="alternate" type="text/html" href="http://virt10.itu.chalmers.se/index.php?title=User:Jonathan_Osborne&amp;diff=1214"/>
				<updated>2010-04-07T20:35:43Z</updated>
		
		<summary type="html">&lt;p&gt;Jonathan Osborne: Created page with '''I'm a game designer, computer scientist and interaction designer. It sounds like a lot but they're all related ^_^''  ''My focus is very heavily on how humans interact with tec…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''I'm a game designer, computer scientist and interaction designer. It sounds like a lot but they're all related ^_^''&lt;br /&gt;
&lt;br /&gt;
''My focus is very heavily on how humans interact with technology, primarily through gameplay. I like to focus on the experience the user has while engaging with the system.''&lt;br /&gt;
&lt;br /&gt;
''The same principles have a strong application in more traditional interfaces; particularly on the web where the line between webapp and desktop application is blurring.''&lt;br /&gt;
&lt;br /&gt;
For more information and contact details go to http://www.jonathanosborne.com.au&lt;/div&gt;</summary>
		<author><name>Jonathan Osborne</name></author>	</entry>

	<entry>
		<id>http://virt10.itu.chalmers.se/index.php?title=Talk:FarmVille&amp;diff=1213</id>
		<title>Talk:FarmVille</title>
		<link rel="alternate" type="text/html" href="http://virt10.itu.chalmers.se/index.php?title=Talk:FarmVille&amp;diff=1213"/>
				<updated>2010-04-07T20:33:57Z</updated>
		
		<summary type="html">&lt;p&gt;Jonathan Osborne: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Activity occuring in the game world is logged on the players Facebook wall, allowing other players and non-playing Facebook contacts to observe activity on the players farm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Would it be fair to say that this gives players a sense of the persistence of the game world, a sense that it is real and that the actions they take there bleed back into the real world? It's just my opinion so far... [[User:Jonathan Osborne|Jonathan Osborne]] 20:33, 7 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Patterns ==&lt;br /&gt;
&lt;br /&gt;
=== Main Patterns ===&lt;br /&gt;
Casual Gameplay, Social Interaction (needs to say something about social networking), simulation/toy?,Player Constructed Worlds,Persistent Game Worlds, Multiplayer Games (massively singleplayer sort of - need a new category?)&lt;br /&gt;
&lt;br /&gt;
=== Possible others from old pattern list ===&lt;br /&gt;
Collecting&lt;br /&gt;
Character Development?&lt;br /&gt;
&lt;br /&gt;
Competence Areas - in a minor way&lt;br /&gt;
&lt;br /&gt;
Construction - this one i think&lt;br /&gt;
Constructive Play&lt;br /&gt;
&lt;br /&gt;
Container&lt;br /&gt;
Continuous Goals&lt;br /&gt;
Creative Control&lt;br /&gt;
&lt;br /&gt;
Delayed Reciprocity - important to the social networking, you need trust&lt;br /&gt;
&lt;br /&gt;
Easter Eggs&lt;br /&gt;
&lt;br /&gt;
Freedom of Choice - same way as the sims, many items&lt;br /&gt;
&lt;br /&gt;
Gain Competence - unlocking new items&lt;br /&gt;
Gain Ownership - buying or purchasing them&lt;br /&gt;
&lt;br /&gt;
God Views&lt;br /&gt;
God's Finger&lt;br /&gt;
&lt;br /&gt;
Improved Abilities - added recently, the crop mastery thing&lt;br /&gt;
&lt;br /&gt;
Investments&lt;br /&gt;
&lt;br /&gt;
Perfect Information&lt;br /&gt;
&lt;br /&gt;
Player Defined Goals&lt;br /&gt;
&lt;br /&gt;
Progress Indicators&lt;br /&gt;
&lt;br /&gt;
Reconfigurable Game World&lt;br /&gt;
&lt;br /&gt;
Renewable Resources&lt;br /&gt;
Resource Management - well sort of. there is money&lt;br /&gt;
Resources&lt;br /&gt;
&lt;br /&gt;
Score - sort of&lt;br /&gt;
&lt;br /&gt;
The Show Must Go On&lt;br /&gt;
&lt;br /&gt;
Social Rewards?&lt;/div&gt;</summary>
		<author><name>Jonathan Osborne</name></author>	</entry>

	<entry>
		<id>http://virt10.itu.chalmers.se/index.php?title=FarmVille&amp;diff=1212</id>
		<title>FarmVille</title>
		<link rel="alternate" type="text/html" href="http://virt10.itu.chalmers.se/index.php?title=FarmVille&amp;diff=1212"/>
				<updated>2010-04-07T20:30:38Z</updated>
		
		<summary type="html">&lt;p&gt;Jonathan Osborne: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Games]]&lt;br /&gt;
[[Category:Needs work]]&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
''FarmVille puts players in the role of a farmer building their farm from a small property into a large plantation. It plays as a sim game rather than something competitive, and contains gameplay mechanics lightly integrated with the social networking of Facebook.'' &amp;lt;ref name=&amp;quot;wiki&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;review&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Main Gameplay Design Patterns ===&lt;br /&gt;
Casual Gameplay, Social Interaction, Player Constructed Worlds, Persistent Game Worlds, Multiplayer Games&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Players start the game with the smallest farm size available and attempt to acquire wealth and experience. Land can be plowed, seeds planted in plowed land where they will grow in real time, and fully grown crops harvested for coin. All of these actions generate experience which unlocks new construction options for the player.&lt;br /&gt;
&lt;br /&gt;
A variety of other actions are available to the player, including many which are purely aesthetic in nature; examples include trees, buildings, animals and props of various kinds.&lt;br /&gt;
&lt;br /&gt;
=== Social Networking ===&lt;br /&gt;
Players can view the farms of their &amp;quot;neighbours&amp;quot; who are usually other friends on the Facebook platform who are also playing the game. While on these farms they can assist with maintenance for experience or give items that would normally cost coin to this neighbour. The act of gifting in-game items confers no direct benefit to the player, however it doesn't cost them and they can hope for reciprocity.&lt;br /&gt;
&lt;br /&gt;
Activity occurring in the game world is logged on the players Facebook wall, allowing other players and non-playing Facebook contacts to observe activity on the players farm.&lt;br /&gt;
&lt;br /&gt;
== Other Noteworthy Aspects ==&lt;br /&gt;
From the 3rd to the 7th of April the average active user base per day was 83.2 million. [[Media:Farmville_statistics.png]]&amp;lt;ref name=&amp;quot;statistics&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Platform ===&lt;br /&gt;
Facebook&lt;br /&gt;
&lt;br /&gt;
=== Developer ===&lt;br /&gt;
Zynga &amp;lt;ref name=&amp;quot;developer&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Publisher ===&lt;br /&gt;
Zynga&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;wiki&amp;quot;&amp;gt;[http://en.wikipedia.org/wiki/FarmVille Wikipedia entry for FarmVille]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;developer&amp;quot;&amp;gt;[http://www.zynga.com/ Zynga Game Network Inc website]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;statistics&amp;quot;&amp;gt;[http://statistics.allfacebook.com/applications/single/-/102452128776/ FarmVille usage statistics on Facebook]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;review&amp;quot;&amp;gt;[http://www.sync-blog.com/sync/2009/10/facebooks-farmville-review.html FarmVille review on Sync]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Contributions ==&lt;/div&gt;</summary>
		<author><name>Jonathan Osborne</name></author>	</entry>

	<entry>
		<id>http://virt10.itu.chalmers.se/index.php?title=Talk:FarmVille&amp;diff=1211</id>
		<title>Talk:FarmVille</title>
		<link rel="alternate" type="text/html" href="http://virt10.itu.chalmers.se/index.php?title=Talk:FarmVille&amp;diff=1211"/>
				<updated>2010-04-07T20:25:24Z</updated>
		
		<summary type="html">&lt;p&gt;Jonathan Osborne: Created page with '== Main Patterns == Casual Gameplay, Social Interaction (needs to say something about social networking), simulation/toy?,Player Constructed Worlds,Persistent Game Worlds, Multip…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Main Patterns ==&lt;br /&gt;
Casual Gameplay, Social Interaction (needs to say something about social networking), simulation/toy?,Player Constructed Worlds,Persistent Game Worlds, Multiplayer Games (massively singleplayer sort of - need a new category?)&lt;br /&gt;
&lt;br /&gt;
== Possible others from old pattern list ==&lt;br /&gt;
Collecting&lt;br /&gt;
Character Development?&lt;br /&gt;
&lt;br /&gt;
Competence Areas - in a minor way&lt;br /&gt;
&lt;br /&gt;
Construction - this one i think&lt;br /&gt;
Constructive Play&lt;br /&gt;
&lt;br /&gt;
Container&lt;br /&gt;
Continuous Goals&lt;br /&gt;
Creative Control&lt;br /&gt;
&lt;br /&gt;
Delayed Reciprocity - important to the social networking, you need trust&lt;br /&gt;
&lt;br /&gt;
Easter Eggs&lt;br /&gt;
&lt;br /&gt;
Freedom of Choice - same way as the sims, many items&lt;br /&gt;
&lt;br /&gt;
Gain Competence - unlocking new items&lt;br /&gt;
Gain Ownership - buying or purchasing them&lt;br /&gt;
&lt;br /&gt;
God Views&lt;br /&gt;
God's Finger&lt;br /&gt;
&lt;br /&gt;
Improved Abilities - added recently, the crop mastery thing&lt;br /&gt;
&lt;br /&gt;
Investments&lt;br /&gt;
&lt;br /&gt;
Perfect Information&lt;br /&gt;
&lt;br /&gt;
Player Defined Goals&lt;br /&gt;
&lt;br /&gt;
Progress Indicators&lt;br /&gt;
&lt;br /&gt;
Reconfigurable Game World&lt;br /&gt;
&lt;br /&gt;
Renewable Resources&lt;br /&gt;
Resource Management - well sort of. there is money&lt;br /&gt;
Resources&lt;br /&gt;
&lt;br /&gt;
Score - sort of&lt;br /&gt;
&lt;br /&gt;
The Show Must Go On&lt;br /&gt;
&lt;br /&gt;
Social Rewards?&lt;/div&gt;</summary>
		<author><name>Jonathan Osborne</name></author>	</entry>

	<entry>
		<id>http://virt10.itu.chalmers.se/index.php?title=FarmVille&amp;diff=1210</id>
		<title>FarmVille</title>
		<link rel="alternate" type="text/html" href="http://virt10.itu.chalmers.se/index.php?title=FarmVille&amp;diff=1210"/>
				<updated>2010-04-07T20:23:42Z</updated>
		
		<summary type="html">&lt;p&gt;Jonathan Osborne: Created page with 'Category:Games Category:Needs work  == Brief == ''FarmVille puts players in the role of a farmer building their farm from a small property into a large plantation. It pla…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Games]]&lt;br /&gt;
[[Category:Needs work]]&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
''FarmVille puts players in the role of a farmer building their farm from a small property into a large plantation. It plays as a sim game rather than something competitive, and contains gameplay mechanics lightly integrated with the social networking of Facebook.'' &amp;lt;ref name=&amp;quot;wiki&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;review&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Main Gameplay Design Patterns ===&lt;br /&gt;
Casual Gameplay, Social Interaction, Player Constructed Worlds, Persistent Game Worlds, Multiplayer Games&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Players start the game with the smallest farm size available and attempt to acquire wealth and experience. Land can be plowed, seeds planted in plowed land where they will grow in real time, and fully grown crops harvested for coin. All of these actions generate experience which unlocks new construction options for the player.&lt;br /&gt;
&lt;br /&gt;
A variety of other actions are available to the player, including many which are purely aesthetic in nature.&lt;br /&gt;
&lt;br /&gt;
== Other Noteworthy Aspects ==&lt;br /&gt;
From the 3rd to the 7th of April the average active user base per day was 83.2 million. [[Media:Farmville_statistics.png]]&amp;lt;ref name=&amp;quot;statistics&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Platform ===&lt;br /&gt;
Facebook&lt;br /&gt;
&lt;br /&gt;
=== Developer ===&lt;br /&gt;
Zynga &amp;lt;ref name=&amp;quot;developer&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Publisher ===&lt;br /&gt;
Zynga&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;wiki&amp;quot;&amp;gt;[http://en.wikipedia.org/wiki/FarmVille Wikipedia entry for FarmVille]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;developer&amp;quot;&amp;gt;[http://www.zynga.com/ Zynga Game Network Inc website]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;statistics&amp;quot;&amp;gt;[http://statistics.allfacebook.com/applications/single/-/102452128776/ FarmVille usage statistics on Facebook]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;review&amp;quot;&amp;gt;[http://www.sync-blog.com/sync/2009/10/facebooks-farmville-review.html FarmVille review on Sync]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Contributions ==&lt;/div&gt;</summary>
		<author><name>Jonathan Osborne</name></author>	</entry>

	<entry>
		<id>http://virt10.itu.chalmers.se/index.php?title=File:Farmville_statistics.png&amp;diff=1209</id>
		<title>File:Farmville statistics.png</title>
		<link rel="alternate" type="text/html" href="http://virt10.itu.chalmers.se/index.php?title=File:Farmville_statistics.png&amp;diff=1209"/>
				<updated>2010-04-07T20:19:34Z</updated>
		
		<summary type="html">&lt;p&gt;Jonathan Osborne: Usage statistics for FarmVille from the 8th of March until the 7th of April.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Usage statistics for FarmVille from the 8th of March until the 7th of April.&lt;/div&gt;</summary>
		<author><name>Jonathan Osborne</name></author>	</entry>

	<entry>
		<id>http://virt10.itu.chalmers.se/index.php?title=Bejeweled&amp;diff=1208</id>
		<title>Bejeweled</title>
		<link rel="alternate" type="text/html" href="http://virt10.itu.chalmers.se/index.php?title=Bejeweled&amp;diff=1208"/>
				<updated>2010-04-07T18:23:20Z</updated>
		
		<summary type="html">&lt;p&gt;Jonathan Osborne: added Bejeweled game to the wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Games]]&lt;br /&gt;
[[Category:Needs work]]&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
''Bejeweled is a colourful casual game developed by PopCap Games in 2001.'' &amp;lt;ref name=&amp;quot;wiki&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;review&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Main Gameplay Design Patterns ===&lt;br /&gt;
[[Puzzle Solving]], [[Combos]], [[Limited Foresight]]&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The core mechanic of Bejewelled is to match three or more adjacent jewels of the same colour in a non-diagonal line for points. Matched jewels are eliminated from the play field, &amp;quot;gravity&amp;quot; pulls remaining jewels to the bottom of the screen and replacements fill the space at the top.&lt;br /&gt;
&lt;br /&gt;
Players move jewels by clicking on one and then another adjacent one to swap it with. Jewels can only be swapped with each other if the result of the swap is a completed line.&lt;br /&gt;
&lt;br /&gt;
Bejeweled has two primary game modes; these are named Timed and Normal. In both game modes the overall objective is to maximise the player's score.&lt;br /&gt;
&lt;br /&gt;
=== Normal Game Mode ===&lt;br /&gt;
In the normal mode players continue creating lines of jewels until there are no more possible lines to match.&lt;br /&gt;
&lt;br /&gt;
=== Timed Game Mode ===&lt;br /&gt;
The timed mode puts the player under pressure by showing an increasingly fast countdown timer that ends the game when it reaches zero. Creating lines or combos increases the time remaining.&lt;br /&gt;
&lt;br /&gt;
== Other Noteworthy Aspects ==&lt;br /&gt;
&amp;quot;More than 25 million copies of Bejeweled have been sold, and the game has been downloaded more than 150 million times.&amp;quot; &amp;lt;ref name=&amp;quot;wiki&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Developer ===&lt;br /&gt;
PopCap Games &amp;lt;ref name=&amp;quot;developer&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Publisher ===&lt;br /&gt;
PopCap Games&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;wiki&amp;quot;&amp;gt;[http://en.wikipedia.org/wiki/Bejeweled Wikipedia entry for Bejeweled]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;review&amp;quot;&amp;gt;[http://pc.gamezone.com/gzreviews/r17327.htm GameZone review of Bejeweled]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;developer&amp;quot;&amp;gt;[http://www.popcap.com/ PopCap Games website]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Contributions ==&lt;/div&gt;</summary>
		<author><name>Jonathan Osborne</name></author>	</entry>

	<entry>
		<id>http://virt10.itu.chalmers.se/index.php?title=Category:Patterns&amp;diff=591</id>
		<title>Category:Patterns</title>
		<link rel="alternate" type="text/html" href="http://virt10.itu.chalmers.se/index.php?title=Category:Patterns&amp;diff=591"/>
				<updated>2009-12-16T12:52:03Z</updated>
		
		<summary type="html">&lt;p&gt;Jonathan Osborne: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Main Categories]]&lt;br /&gt;
This is one of the [[:Category:Main Categories|main categories]] on the wiki. &lt;br /&gt;
&lt;br /&gt;
If the collection doesn't seem to be extensive, it's because we haven't put in all our old patterns. We will be doing this piecewise as we rewrite them. See &lt;br /&gt;
[[Pattern Suggestion List]] for all the old patterns and suggestions for ones that should be created.&lt;br /&gt;
&lt;br /&gt;
'''Quick guideline'''&lt;br /&gt;
Something is considered a design pattern (game component) if it could be used deliberately by a designer creating a game.&lt;/div&gt;</summary>
		<author><name>Jonathan Osborne</name></author>	</entry>

	</feed>