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		<id>http://virt10.itu.chalmers.se/index.php?action=history&amp;feed=atom&amp;title=Gameplay_Design_Patterns_DiGRA_2022_Workshop</id>
		<title>Gameplay Design Patterns DiGRA 2022 Workshop - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://virt10.itu.chalmers.se/index.php?action=history&amp;feed=atom&amp;title=Gameplay_Design_Patterns_DiGRA_2022_Workshop"/>
		<link rel="alternate" type="text/html" href="http://virt10.itu.chalmers.se/index.php?title=Gameplay_Design_Patterns_DiGRA_2022_Workshop&amp;action=history"/>
		<updated>2026-05-09T03:48:02Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://virt10.itu.chalmers.se/index.php?title=Gameplay_Design_Patterns_DiGRA_2022_Workshop&amp;diff=27093&amp;oldid=prev</id>
		<title>Staffan Björk: /* Organizers’ Background */</title>
		<link rel="alternate" type="text/html" href="http://virt10.itu.chalmers.se/index.php?title=Gameplay_Design_Patterns_DiGRA_2022_Workshop&amp;diff=27093&amp;oldid=prev"/>
				<updated>2022-02-12T09:23:58Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Organizers’ Background&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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				&lt;col class='diff-content' /&gt;
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				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 09:23, 12 February 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l28&quot; &gt;Line 28:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 28:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Organizers’ Background ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Organizers’ Background ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Jussi Holopainen holds a PhD in Digital Game Development from Blekinge Institute of Technology in Sweden. He has been researching game design and gameplay experiences since 1998, having authored or co-authored scores of academic publications and patents. His PhD thesis, Foundations of Gameplay, focused on understanding how to construct conceptual frameworks to aid game design. One of these frameworks is the influential gameplay design patterns approach, which he developed together with Staffan Björk. He also edited the book &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;‘Game &lt;/del&gt;Design Research: An &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Overview’ &lt;/del&gt;with Petri Lankoski. Jussi is one of the founding members and continues to be a member of the Digital Games Research Association (DiGRA) executive board. Before joining School of Creative Media, City University of Hong Kong in 2021 as associate professor he was a senior lecturer of Games Computing at University of Lincoln, UK, in the School of Computer Science. Before Lincoln he worked at Centre for Game Design Research, Royal Melbourne Institute of Technology as an associate researcher. He has also served in senior research management positions at the Nokia Research Center (NRC) and has been involved in coordinating several industry and academia collaboration projects.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Jussi Holopainen holds a PhD in Digital Game Development from Blekinge Institute of Technology in Sweden. He has been researching game design and gameplay experiences since 1998, having authored or co-authored scores of academic publications and patents. His PhD thesis, Foundations of Gameplay, focused on understanding how to construct conceptual frameworks to aid game design. One of these frameworks is the influential gameplay design patterns approach, which he developed together with Staffan Björk. He also edited the book &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'Game &lt;/ins&gt;Design Research: An &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Overview' &lt;/ins&gt;with Petri Lankoski. Jussi is one of the founding members and continues to be a member of the Digital Games Research Association (DiGRA) executive board. Before joining School of Creative Media, City University of Hong Kong in 2021 as associate professor he was a senior lecturer of Games Computing at University of Lincoln, UK, in the School of Computer Science. Before Lincoln he worked at Centre for Game Design Research, Royal Melbourne Institute of Technology as an associate researcher. He has also served in senior research management positions at the Nokia Research Center (NRC) and has been involved in coordinating several industry and academia collaboration projects.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Staffan Björk is a full professor at the department of Computer Science and Engineering at Chalmers University of Technology and Gothenburg University. He has a PhD in Informatics from Gothenburg University and conducts research within the areas of gameplay design, pervasive games, and interaction design. Exploring novel gameplay possibilities through information technology has been a primary strand in his research, and a common theme in his research has been a focus upon developing a design language for gameplay design. A primary result of this work is the gameplay design patterns concept and the book &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;“Patterns &lt;/del&gt;in Game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Design” &lt;/del&gt;co-written with Jussi Holopainen and published by Charles River Media. Together with Petri Lankoski he was editor for the book &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;“Game &lt;/del&gt;Research Methods: An &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Overview”&lt;/del&gt;. He has been active in promoting game research as a research discipline, being one of the founders of the Digital Games Research Association.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Staffan Björk is a full professor at the department of Computer Science and Engineering at Chalmers University of Technology and Gothenburg University. He has a PhD in Informatics from Gothenburg University and conducts research within the areas of gameplay design, pervasive games, and interaction design. Exploring novel gameplay possibilities through information technology has been a primary strand in his research, and a common theme in his research has been a focus upon developing a design language for gameplay design. A primary result of this work is the gameplay design patterns concept and the book &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'Patterns &lt;/ins&gt;in Game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Design' &lt;/ins&gt;co-written with Jussi Holopainen and published by Charles River Media. Together with Petri Lankoski he was editor for the book &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'Game &lt;/ins&gt;Research Methods: An &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Overview'&lt;/ins&gt;. He has been active in promoting game research as a research discipline, being one of the founders of the Digital Games Research Association.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Bibliography ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Bibliography ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Staffan Björk</name></author>	</entry>

	<entry>
		<id>http://virt10.itu.chalmers.se/index.php?title=Gameplay_Design_Patterns_DiGRA_2022_Workshop&amp;diff=27092&amp;oldid=prev</id>
		<title>Staffan Björk at 09:21, 12 February 2022</title>
		<link rel="alternate" type="text/html" href="http://virt10.itu.chalmers.se/index.php?title=Gameplay_Design_Patterns_DiGRA_2022_Workshop&amp;diff=27092&amp;oldid=prev"/>
				<updated>2022-02-12T09:21:28Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
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				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 09:21, 12 February 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot; &gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Description ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Description ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gameplay design patterns were introduced as a game design approach in the early 2000s&amp;lt;ref name=&amp;quot;Kreimeier2002&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;H&amp;amp;B2003&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;B&amp;amp;H&amp;amp;L2003&amp;quot;/&amp;gt; with a central publication being 'Patterns in Game Design' by Björk and Holopainen&amp;lt;ref name=&amp;quot;B&amp;amp;H2004&amp;quot;/&amp;gt;. Since then the approach has gained some momentum in both academia and industry with considerable variation in the details and aims&amp;lt;ref name=&amp;quot;Barney2020&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;B&amp;amp;H2006&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;FDG&amp;quot;/&amp;gt;. The workshop organisers are planning to release an open access anthology collecting chapters on various patterns approaches to coincide with the 20th anniversary of the publication of 'Patterns in Game Design'. As part of preparing the anthology, Holopainen and Björk are running a series of workshops for developing the contents for the anthology and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this would be &lt;/del&gt;the first &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;one taking &lt;/del&gt;place the July 7th 2022 during the DiGRA 2022 conference in Kraków, Poland.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gameplay design patterns were introduced as a game design approach in the early 2000s&amp;lt;ref name=&amp;quot;Kreimeier2002&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;H&amp;amp;B2003&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;B&amp;amp;H&amp;amp;L2003&amp;quot;/&amp;gt; with a central publication being 'Patterns in Game Design' by Björk and Holopainen&amp;lt;ref name=&amp;quot;B&amp;amp;H2004&amp;quot;/&amp;gt;. Since then the approach has gained some momentum in both academia and industry with considerable variation in the details and aims&amp;lt;ref name=&amp;quot;Barney2020&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;B&amp;amp;H2006&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;FDG&amp;quot;/&amp;gt;. The workshop organisers are planning to release an open access anthology collecting chapters on various patterns approaches to coincide with the 20th anniversary of the publication of 'Patterns in Game Design'. As part of preparing the anthology, Holopainen and Björk are running a series of workshops for developing the contents for the anthology and the first &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;takes &lt;/ins&gt;place the July 7th 2022 during the DiGRA 2022 conference in Kraków, Poland.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The workshop has two main goals: First, to collect and discuss gameplay design patterns as a phenomenon, including identifying new takes on gameplay design patterns, collecting known uses of gameplay design patterns, and providing feedback on the planning of the new gameplay design patterns book. Second, the workshop aims at bringing together game design researchers interested in pattern approaches to facilitate future collaborations, including future workshops.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The workshop has two main goals: First, to collect and discuss gameplay design patterns as a phenomenon, including identifying new takes on gameplay design patterns, collecting known uses of gameplay design patterns, and providing feedback on the planning of the new gameplay design patterns book. Second, the workshop aims at bringing together game design researchers interested in pattern approaches to facilitate future collaborations, including future workshops.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Staffan Björk</name></author>	</entry>

	<entry>
		<id>http://virt10.itu.chalmers.se/index.php?title=Gameplay_Design_Patterns_DiGRA_2022_Workshop&amp;diff=27091&amp;oldid=prev</id>
		<title>Staffan Björk at 09:20, 12 February 2022</title>
		<link rel="alternate" type="text/html" href="http://virt10.itu.chalmers.se/index.php?title=Gameplay_Design_Patterns_DiGRA_2022_Workshop&amp;diff=27091&amp;oldid=prev"/>
				<updated>2022-02-12T09:20:51Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 09:20, 12 February 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot; &gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Description ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Description ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gameplay design patterns were introduced as a game design approach in the early 2000s&amp;lt;ref name=&amp;quot;Kreimeier2002&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;H&amp;amp;B2003&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;B&amp;amp;H&amp;amp;L2003&amp;quot;/&amp;gt; with a central publication being 'Patterns in Game Design' by Björk and Holopainen&amp;lt;ref name=&amp;quot;B&amp;amp;H2004&amp;quot;/&amp;gt;. Since then the approach has gained some momentum in both academia and industry with considerable variation in the details and aims&amp;lt;ref name=&amp;quot;Barney2020&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;B&amp;amp;H2006&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;FDG&amp;quot;/&amp;gt;. The workshop organisers are planning to release an open access anthology collecting chapters on various patterns approaches to coincide with the 20th anniversary of Patterns in Game Design&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;ref name=&amp;quot;B&amp;amp;H2004&amp;quot;/&amp;gt;&lt;/del&gt;. As part of preparing the anthology, Holopainen and Björk are running a series of workshops for developing the contents for the anthology and this would be the first one taking place the July 7th 2022 during the DiGRA 2022 conference in Kraków, Poland.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gameplay design patterns were introduced as a game design approach in the early 2000s&amp;lt;ref name=&amp;quot;Kreimeier2002&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;H&amp;amp;B2003&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;B&amp;amp;H&amp;amp;L2003&amp;quot;/&amp;gt; with a central publication being 'Patterns in Game Design' by Björk and Holopainen&amp;lt;ref name=&amp;quot;B&amp;amp;H2004&amp;quot;/&amp;gt;. Since then the approach has gained some momentum in both academia and industry with considerable variation in the details and aims&amp;lt;ref name=&amp;quot;Barney2020&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;B&amp;amp;H2006&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;FDG&amp;quot;/&amp;gt;. The workshop organisers are planning to release an open access anthology collecting chapters on various patterns approaches to coincide with the 20th anniversary of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the publication of '&lt;/ins&gt;Patterns in Game Design&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'&lt;/ins&gt;. As part of preparing the anthology, Holopainen and Björk are running a series of workshops for developing the contents for the anthology and this would be the first one taking place the July 7th 2022 during the DiGRA 2022 conference in Kraków, Poland.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The workshop has two main goals: First, to collect and discuss gameplay design patterns as a phenomenon, including identifying new takes on gameplay design patterns, collecting known uses of gameplay design patterns, and providing feedback on the planning of the new gameplay design patterns book. Second, the workshop aims at bringing together game design researchers interested in pattern approaches to facilitate future collaborations, including future workshops.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The workshop has two main goals: First, to collect and discuss gameplay design patterns as a phenomenon, including identifying new takes on gameplay design patterns, collecting known uses of gameplay design patterns, and providing feedback on the planning of the new gameplay design patterns book. Second, the workshop aims at bringing together game design researchers interested in pattern approaches to facilitate future collaborations, including future workshops.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Staffan Björk</name></author>	</entry>

	<entry>
		<id>http://virt10.itu.chalmers.se/index.php?title=Gameplay_Design_Patterns_DiGRA_2022_Workshop&amp;diff=27090&amp;oldid=prev</id>
		<title>Staffan Björk at 09:19, 12 February 2022</title>
		<link rel="alternate" type="text/html" href="http://virt10.itu.chalmers.se/index.php?title=Gameplay_Design_Patterns_DiGRA_2022_Workshop&amp;diff=27090&amp;oldid=prev"/>
				<updated>2022-02-12T09:19:50Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 09:19, 12 February 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot; &gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Description ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Description ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gameplay design patterns were introduced as a game design approach in the early 2000s&amp;lt;ref name=&amp;quot;Kreimeier2002&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;H&amp;amp;B2003&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;B&amp;amp;H&amp;amp;L2003&amp;quot;/&amp;gt; with a central publication being 'Patterns in Game Design' by Björk and Holopainen&amp;lt;ref name=&amp;quot;B&amp;amp;H2004&amp;quot;&amp;gt;. Since then the approach has gained some momentum in both academia and industry with considerable variation in the details and aims&amp;lt;ref name=&amp;quot;Barney2020&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;B&amp;amp;H2006&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;FDG&amp;quot;/&amp;gt;. The workshop organisers are planning to release an open access anthology collecting chapters on various patterns approaches to coincide with the 20th anniversary of Patterns in Game Design&amp;lt;ref name=&amp;quot;B&amp;amp;H2004&amp;quot;/&amp;gt;. As part of preparing the anthology, Holopainen and Björk are running a series of workshops for developing the contents for the anthology and this would be the first one taking place the July 7th 2022 during the DiGRA 2022 conference in Kraków, Poland.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gameplay design patterns were introduced as a game design approach in the early 2000s&amp;lt;ref name=&amp;quot;Kreimeier2002&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;H&amp;amp;B2003&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;B&amp;amp;H&amp;amp;L2003&amp;quot;/&amp;gt; with a central publication being 'Patterns in Game Design' by Björk and Holopainen&amp;lt;ref name=&amp;quot;B&amp;amp;H2004&amp;quot;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;/&lt;/ins&gt;&amp;gt;. Since then the approach has gained some momentum in both academia and industry with considerable variation in the details and aims&amp;lt;ref name=&amp;quot;Barney2020&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;B&amp;amp;H2006&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;FDG&amp;quot;/&amp;gt;. The workshop organisers are planning to release an open access anthology collecting chapters on various patterns approaches to coincide with the 20th anniversary of Patterns in Game Design&amp;lt;ref name=&amp;quot;B&amp;amp;H2004&amp;quot;/&amp;gt;. As part of preparing the anthology, Holopainen and Björk are running a series of workshops for developing the contents for the anthology and this would be the first one taking place the July 7th 2022 during the DiGRA 2022 conference in Kraków, Poland.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The workshop has two main goals: First, to collect and discuss gameplay design patterns as a phenomenon, including identifying new takes on gameplay design patterns, collecting known uses of gameplay design patterns, and providing feedback on the planning of the new gameplay design patterns book. Second, the workshop aims at bringing together game design researchers interested in pattern approaches to facilitate future collaborations, including future workshops.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The workshop has two main goals: First, to collect and discuss gameplay design patterns as a phenomenon, including identifying new takes on gameplay design patterns, collecting known uses of gameplay design patterns, and providing feedback on the planning of the new gameplay design patterns book. Second, the workshop aims at bringing together game design researchers interested in pattern approaches to facilitate future collaborations, including future workshops.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Staffan Björk</name></author>	</entry>

	<entry>
		<id>http://virt10.itu.chalmers.se/index.php?title=Gameplay_Design_Patterns_DiGRA_2022_Workshop&amp;diff=27089&amp;oldid=prev</id>
		<title>Staffan Björk at 09:19, 12 February 2022</title>
		<link rel="alternate" type="text/html" href="http://virt10.itu.chalmers.se/index.php?title=Gameplay_Design_Patterns_DiGRA_2022_Workshop&amp;diff=27089&amp;oldid=prev"/>
				<updated>2022-02-12T09:19:37Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 09:19, 12 February 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot; &gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Description ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Description ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gameplay design patterns were introduced as a game design approach in the early 2000s&amp;lt;ref name=&amp;quot;Kreimeier2002&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;H&amp;amp;B2003&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;B&amp;amp;H&amp;amp;L2003&amp;quot;/&amp;gt; with a central publication being 'Patterns in Game Design' by Björk and Holopainen. Since then the approach has gained some momentum in both academia and industry with considerable variation in the details and aims&amp;lt;ref name=&amp;quot;Barney2020&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;B&amp;amp;H2006&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;FDG&amp;quot;/&amp;gt;. The workshop organisers are planning to release an open access anthology collecting chapters on various patterns approaches to coincide with the 20th anniversary of Patterns in Game Design&amp;lt;ref name=&amp;quot;B&amp;amp;H2004&amp;quot;/&amp;gt;. As part of preparing the anthology, Holopainen and Björk are running a series of workshops for developing the contents for the anthology and this would be the first one taking place the July 7th 2022 during the DiGRA 2022 conference in Kraków, Poland.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gameplay design patterns were introduced as a game design approach in the early 2000s&amp;lt;ref name=&amp;quot;Kreimeier2002&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;H&amp;amp;B2003&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;B&amp;amp;H&amp;amp;L2003&amp;quot;/&amp;gt; with a central publication being 'Patterns in Game Design' by Björk and Holopainen&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;ref name=&amp;quot;B&amp;amp;H2004&amp;quot;&amp;gt;&lt;/ins&gt;. Since then the approach has gained some momentum in both academia and industry with considerable variation in the details and aims&amp;lt;ref name=&amp;quot;Barney2020&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;B&amp;amp;H2006&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;FDG&amp;quot;/&amp;gt;. The workshop organisers are planning to release an open access anthology collecting chapters on various patterns approaches to coincide with the 20th anniversary of Patterns in Game Design&amp;lt;ref name=&amp;quot;B&amp;amp;H2004&amp;quot;/&amp;gt;. As part of preparing the anthology, Holopainen and Björk are running a series of workshops for developing the contents for the anthology and this would be the first one taking place the July 7th 2022 during the DiGRA 2022 conference in Kraków, Poland.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The workshop has two main goals: First, to collect and discuss gameplay design patterns as a phenomenon, including identifying new takes on gameplay design patterns, collecting known uses of gameplay design patterns, and providing feedback on the planning of the new gameplay design patterns book. Second, the workshop aims at bringing together game design researchers interested in pattern approaches to facilitate future collaborations, including future workshops.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The workshop has two main goals: First, to collect and discuss gameplay design patterns as a phenomenon, including identifying new takes on gameplay design patterns, collecting known uses of gameplay design patterns, and providing feedback on the planning of the new gameplay design patterns book. Second, the workshop aims at bringing together game design researchers interested in pattern approaches to facilitate future collaborations, including future workshops.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Staffan Björk</name></author>	</entry>

	<entry>
		<id>http://virt10.itu.chalmers.se/index.php?title=Gameplay_Design_Patterns_DiGRA_2022_Workshop&amp;diff=27088&amp;oldid=prev</id>
		<title>Staffan Björk at 09:18, 12 February 2022</title>
		<link rel="alternate" type="text/html" href="http://virt10.itu.chalmers.se/index.php?title=Gameplay_Design_Patterns_DiGRA_2022_Workshop&amp;diff=27088&amp;oldid=prev"/>
				<updated>2022-02-12T09:18:30Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 09:18, 12 February 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot; &gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Description ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Description ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gameplay design patterns were introduced as a game design approach in the early 2000s&amp;lt;ref name=&amp;quot;Kreimeier2002&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;H&amp;amp;B2003&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;B&amp;amp;H&amp;amp;L2003&amp;quot;/&amp;gt; with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the first major pattern collection published &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2004&amp;lt;ref name=&amp;quot;B&amp;amp;H2004&amp;quot;/&amp;gt;&lt;/del&gt;. Since then the approach has gained some momentum in both academia and industry with considerable variation in the details and aims&amp;lt;ref name=&amp;quot;Barney2020&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;B&amp;amp;H2006&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;FDG&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;/&amp;gt;, with a central publication being 'Patterns in Game Design' by Holopainen and Björk&amp;lt;ref name=&amp;quot;H&amp;amp;B2003&lt;/del&gt;&amp;quot;/&amp;gt;. The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;authors of this book &lt;/del&gt;are planning to release an open access anthology collecting chapters on various patterns approaches to coincide with the 20th anniversary of Patterns in Game Design&amp;lt;ref name=&amp;quot;B&amp;amp;H2004&amp;quot;/&amp;gt;. As part of preparing the anthology, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the authors &lt;/del&gt;are running a series of workshops for developing the contents for the anthology and this would be the first one taking place the July 7th 2022 during the DiGRA 2022 conference in Kraków, Poland.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gameplay design patterns were introduced as a game design approach in the early 2000s&amp;lt;ref name=&amp;quot;Kreimeier2002&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;H&amp;amp;B2003&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;B&amp;amp;H&amp;amp;L2003&amp;quot;/&amp;gt; with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a central publication being 'Patterns &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Game Design' by Björk and Holopainen&lt;/ins&gt;. Since then the approach has gained some momentum in both academia and industry with considerable variation in the details and aims&amp;lt;ref name=&amp;quot;Barney2020&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;B&amp;amp;H2006&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;FDG&amp;quot;/&amp;gt;. The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;workshop organisers &lt;/ins&gt;are planning to release an open access anthology collecting chapters on various patterns approaches to coincide with the 20th anniversary of Patterns in Game Design&amp;lt;ref name=&amp;quot;B&amp;amp;H2004&amp;quot;/&amp;gt;. As part of preparing the anthology, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Holopainen and Björk &lt;/ins&gt;are running a series of workshops for developing the contents for the anthology and this would be the first one taking place the July 7th 2022 during the DiGRA 2022 conference in Kraków, Poland.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The workshop has two main goals: First, to collect and discuss gameplay design patterns as a phenomenon, including identifying new takes on gameplay design patterns, collecting known uses of gameplay design patterns, and providing feedback on the planning of the new gameplay design patterns book. Second, the workshop aims at bringing together game design researchers interested in pattern approaches to facilitate future collaborations, including future workshops.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The workshop has two main goals: First, to collect and discuss gameplay design patterns as a phenomenon, including identifying new takes on gameplay design patterns, collecting known uses of gameplay design patterns, and providing feedback on the planning of the new gameplay design patterns book. Second, the workshop aims at bringing together game design researchers interested in pattern approaches to facilitate future collaborations, including future workshops.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Staffan Björk</name></author>	</entry>

	<entry>
		<id>http://virt10.itu.chalmers.se/index.php?title=Gameplay_Design_Patterns_DiGRA_2022_Workshop&amp;diff=27087&amp;oldid=prev</id>
		<title>Staffan Björk at 09:16, 12 February 2022</title>
		<link rel="alternate" type="text/html" href="http://virt10.itu.chalmers.se/index.php?title=Gameplay_Design_Patterns_DiGRA_2022_Workshop&amp;diff=27087&amp;oldid=prev"/>
				<updated>2022-02-12T09:16:12Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 09:16, 12 February 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot; &gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Description ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Description ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gameplay design patterns were introduced as a game design approach in the early 2000s&amp;lt;ref name=&amp;quot;Kreimeier2002&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;H&amp;amp;B2003&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;B&amp;amp;H&amp;amp;L2003&amp;quot;/&amp;gt; with the first major pattern collection published in 2004&amp;lt;ref name=&amp;quot;B&amp;amp;H2004&amp;quot;/&amp;gt;. Since then the approach has gained some momentum in both academia and industry with considerable variation in the details and aims&amp;lt;ref name=&amp;quot;Barney2020&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;B&amp;amp;H2006&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;FDG&amp;quot;/&amp;gt;, with a central publication being 'Game Design &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Patterns&lt;/del&gt;' by Holopainen and Björk&amp;lt;ref name=&amp;quot;H&amp;amp;B2003&amp;quot;/&amp;gt;. The authors of this book are planning to release an open access anthology collecting chapters on various patterns approaches to coincide with the 20th anniversary of Patterns in Game Design&amp;lt;ref name=&amp;quot;B&amp;amp;H2004&amp;quot;/&amp;gt;. As part of preparing the anthology, the authors are running a series of workshops for developing the contents for the anthology and this would be the first one taking place the July 7th 2022 during the DiGRA 2022 conference in Kraków, Poland.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gameplay design patterns were introduced as a game design approach in the early 2000s&amp;lt;ref name=&amp;quot;Kreimeier2002&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;H&amp;amp;B2003&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;B&amp;amp;H&amp;amp;L2003&amp;quot;/&amp;gt; with the first major pattern collection published in 2004&amp;lt;ref name=&amp;quot;B&amp;amp;H2004&amp;quot;/&amp;gt;. Since then the approach has gained some momentum in both academia and industry with considerable variation in the details and aims&amp;lt;ref name=&amp;quot;Barney2020&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;B&amp;amp;H2006&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;FDG&amp;quot;/&amp;gt;, with a central publication being '&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Patterns in &lt;/ins&gt;Game Design' by Holopainen and Björk&amp;lt;ref name=&amp;quot;H&amp;amp;B2003&amp;quot;/&amp;gt;. The authors of this book are planning to release an open access anthology collecting chapters on various patterns approaches to coincide with the 20th anniversary of Patterns in Game Design&amp;lt;ref name=&amp;quot;B&amp;amp;H2004&amp;quot;/&amp;gt;. As part of preparing the anthology, the authors are running a series of workshops for developing the contents for the anthology and this would be the first one taking place the July 7th 2022 during the DiGRA 2022 conference in Kraków, Poland.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The workshop has two main goals: First, to collect and discuss gameplay design patterns as a phenomenon, including identifying new takes on gameplay design patterns, collecting known uses of gameplay design patterns, and providing feedback on the planning of the new gameplay design patterns book. Second, the workshop aims at bringing together game design researchers interested in pattern approaches to facilitate future collaborations, including future workshops.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The workshop has two main goals: First, to collect and discuss gameplay design patterns as a phenomenon, including identifying new takes on gameplay design patterns, collecting known uses of gameplay design patterns, and providing feedback on the planning of the new gameplay design patterns book. Second, the workshop aims at bringing together game design researchers interested in pattern approaches to facilitate future collaborations, including future workshops.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Staffan Björk</name></author>	</entry>

	<entry>
		<id>http://virt10.itu.chalmers.se/index.php?title=Gameplay_Design_Patterns_DiGRA_2022_Workshop&amp;diff=27086&amp;oldid=prev</id>
		<title>Staffan Björk at 09:15, 12 February 2022</title>
		<link rel="alternate" type="text/html" href="http://virt10.itu.chalmers.se/index.php?title=Gameplay_Design_Patterns_DiGRA_2022_Workshop&amp;diff=27086&amp;oldid=prev"/>
				<updated>2022-02-12T09:15:34Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 09:15, 12 February 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot; &gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Description ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Description ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gameplay design patterns were introduced as a game design approach in the early 2000s&amp;lt;ref name=&amp;quot;Kreimeier2002&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;H&amp;amp;B2003&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;B&amp;amp;H&amp;amp;L2003&amp;quot;/&amp;gt; with the first major pattern collection published in 2004&amp;lt;ref name=&amp;quot;B&amp;amp;H2004&amp;quot;/&amp;gt;. Since then the approach has gained some momentum in both academia and industry with considerable variation in the details and aims&amp;lt;ref name=&amp;quot;Barney2020&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;B&amp;amp;H2006&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;FDG&amp;quot;/&amp;gt;. The authors are planning to release an open access anthology collecting chapters on various patterns approaches to coincide with the 20th anniversary of Patterns in Game Design&amp;lt;ref name=&amp;quot;B&amp;amp;H2004&amp;quot;/&amp;gt;. As part of preparing the anthology, the authors are running a series of workshops for developing the contents for the anthology and this would be the first one taking place the July 7th 2022 during the DiGRA 2022 conference in Kraków, Poland.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gameplay design patterns were introduced as a game design approach in the early 2000s&amp;lt;ref name=&amp;quot;Kreimeier2002&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;H&amp;amp;B2003&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;B&amp;amp;H&amp;amp;L2003&amp;quot;/&amp;gt; with the first major pattern collection published in 2004&amp;lt;ref name=&amp;quot;B&amp;amp;H2004&amp;quot;/&amp;gt;. Since then the approach has gained some momentum in both academia and industry with considerable variation in the details and aims&amp;lt;ref name=&amp;quot;Barney2020&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;B&amp;amp;H2006&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;FDG&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;/&amp;gt;, with a central publication being 'Game Design Patterns' by Holopainen and Björk&amp;lt;ref name=&amp;quot;H&amp;amp;B2003&lt;/ins&gt;&amp;quot;/&amp;gt;. The authors &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of this book &lt;/ins&gt;are planning to release an open access anthology collecting chapters on various patterns approaches to coincide with the 20th anniversary of Patterns in Game Design&amp;lt;ref name=&amp;quot;B&amp;amp;H2004&amp;quot;/&amp;gt;. As part of preparing the anthology, the authors are running a series of workshops for developing the contents for the anthology and this would be the first one taking place the July 7th 2022 during the DiGRA 2022 conference in Kraków, Poland.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The workshop has two main goals: First, to collect and discuss gameplay design patterns as a phenomenon, including identifying new takes on gameplay design patterns, collecting known uses of gameplay design patterns, and providing feedback on the planning of the new gameplay design patterns book. Second, the workshop aims at bringing together game design researchers interested in pattern approaches to facilitate future collaborations, including future workshops.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The workshop has two main goals: First, to collect and discuss gameplay design patterns as a phenomenon, including identifying new takes on gameplay design patterns, collecting known uses of gameplay design patterns, and providing feedback on the planning of the new gameplay design patterns book. Second, the workshop aims at bringing together game design researchers interested in pattern approaches to facilitate future collaborations, including future workshops.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Staffan Björk</name></author>	</entry>

	<entry>
		<id>http://virt10.itu.chalmers.se/index.php?title=Gameplay_Design_Patterns_DiGRA_2022_Workshop&amp;diff=27085&amp;oldid=prev</id>
		<title>Staffan Björk at 09:12, 12 February 2022</title>
		<link rel="alternate" type="text/html" href="http://virt10.itu.chalmers.se/index.php?title=Gameplay_Design_Patterns_DiGRA_2022_Workshop&amp;diff=27085&amp;oldid=prev"/>
				<updated>2022-02-12T09:12:13Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 09:12, 12 February 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot; &gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Description ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Description ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gameplay design patterns were introduced as a game design approach in the early 2000s&amp;lt;ref name=&amp;quot;Kreimeier2002&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;H&amp;amp;B2003&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;B&amp;amp;H&amp;amp;L2003&amp;quot;/&amp;gt; with the first major pattern collection published in 2004&amp;lt;ref name=&amp;quot;B&amp;amp;H2004&amp;quot;/&amp;gt;. Since then the approach has gained some momentum in both academia and industry with considerable variation in the details and aims&amp;lt;ref name=&amp;quot;Barney2020&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;B&amp;amp;H2006&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;FDG&amp;quot;/&amp;gt;. The authors are planning to release an open access anthology collecting various patterns approaches to coincide with the 20th anniversary of Patterns in Game Design&amp;lt;ref name=&amp;quot;B&amp;amp;H2004&amp;quot;/&amp;gt;. As part of preparing the anthology, the authors are running a series of workshops for developing the contents for the anthology and this would be the first one taking place the July 7th 2022 during the DiGRA 2022 conference in Kraków, Poland.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gameplay design patterns were introduced as a game design approach in the early 2000s&amp;lt;ref name=&amp;quot;Kreimeier2002&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;H&amp;amp;B2003&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;B&amp;amp;H&amp;amp;L2003&amp;quot;/&amp;gt; with the first major pattern collection published in 2004&amp;lt;ref name=&amp;quot;B&amp;amp;H2004&amp;quot;/&amp;gt;. Since then the approach has gained some momentum in both academia and industry with considerable variation in the details and aims&amp;lt;ref name=&amp;quot;Barney2020&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;B&amp;amp;H2006&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;FDG&amp;quot;/&amp;gt;. The authors are planning to release an open access anthology collecting &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;chapters on &lt;/ins&gt;various patterns approaches to coincide with the 20th anniversary of Patterns in Game Design&amp;lt;ref name=&amp;quot;B&amp;amp;H2004&amp;quot;/&amp;gt;. As part of preparing the anthology, the authors are running a series of workshops for developing the contents for the anthology and this would be the first one taking place the July 7th 2022 during the DiGRA 2022 conference in Kraków, Poland.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The workshop has two main goals: First, to collect and discuss gameplay design patterns as a phenomenon, including identifying new takes on gameplay design patterns, collecting known uses of gameplay design patterns, and providing feedback on the planning of the new gameplay design patterns book. Second, the workshop aims at bringing together game design researchers interested in pattern approaches to facilitate future collaborations, including future workshops.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The workshop has two main goals: First, to collect and discuss gameplay design patterns as a phenomenon, including identifying new takes on gameplay design patterns, collecting known uses of gameplay design patterns, and providing feedback on the planning of the new gameplay design patterns book. Second, the workshop aims at bringing together game design researchers interested in pattern approaches to facilitate future collaborations, including future workshops.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Staffan Björk</name></author>	</entry>

	<entry>
		<id>http://virt10.itu.chalmers.se/index.php?title=Gameplay_Design_Patterns_DiGRA_2022_Workshop&amp;diff=27084&amp;oldid=prev</id>
		<title>Staffan Björk at 09:11, 12 February 2022</title>
		<link rel="alternate" type="text/html" href="http://virt10.itu.chalmers.se/index.php?title=Gameplay_Design_Patterns_DiGRA_2022_Workshop&amp;diff=27084&amp;oldid=prev"/>
				<updated>2022-02-12T09:11:48Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 09:11, 12 February 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot; &gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Description ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Description ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gameplay design patterns were introduced as a game design approach in the early 2000s&amp;lt;ref name=&amp;quot;Kreimeier2002&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;H&amp;amp;B2003&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;B&amp;amp;H&amp;amp;L2003&amp;quot;/&amp;gt; with the first major pattern collection published in 2004&amp;lt;ref name=&amp;quot;B&amp;amp;H2004&amp;quot;/&amp;gt;. Since then the approach has gained some momentum in both academia and industry with considerable variation in the details and aims&amp;lt;ref name=&amp;quot;Barney2020&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;B&amp;amp;H2006&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;FDG&amp;quot;/&amp;gt;. The authors are planning to release an open access anthology collecting various patterns approaches to coincide with the 20th anniversary of Patterns in Game Design&amp;lt;ref name=&amp;quot;B&amp;amp;H2004&amp;quot;/&amp;gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/del&gt;authors are running a series of workshops for developing the contents for the anthology and this would be the first one. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gameplay design patterns were introduced as a game design approach in the early 2000s&amp;lt;ref name=&amp;quot;Kreimeier2002&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;H&amp;amp;B2003&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;B&amp;amp;H&amp;amp;L2003&amp;quot;/&amp;gt; with the first major pattern collection published in 2004&amp;lt;ref name=&amp;quot;B&amp;amp;H2004&amp;quot;/&amp;gt;. Since then the approach has gained some momentum in both academia and industry with considerable variation in the details and aims&amp;lt;ref name=&amp;quot;Barney2020&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;B&amp;amp;H2006&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;FDG&amp;quot;/&amp;gt;. The authors are planning to release an open access anthology collecting various patterns approaches to coincide with the 20th anniversary of Patterns in Game Design&amp;lt;ref name=&amp;quot;B&amp;amp;H2004&amp;quot;/&amp;gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;As part of preparing the anthology, the &lt;/ins&gt;authors are running a series of workshops for developing the contents for the anthology and this would be the first one &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;taking place the July 7th 2022 during the DiGRA 2022 conference in Kraków, Poland&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The workshop has two main goals: First, to collect and discuss gameplay design patterns as a phenomenon, including identifying new takes on gameplay design patterns, collecting known uses of gameplay design patterns, and providing feedback on the planning of the new gameplay design patterns book. Second, the workshop aims at bringing together game design researchers interested in pattern approaches to facilitate future collaborations, including future workshops.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The workshop has two main goals: First, to collect and discuss gameplay design patterns as a phenomenon, including identifying new takes on gameplay design patterns, collecting known uses of gameplay design patterns, and providing feedback on the planning of the new gameplay design patterns book. Second, the workshop aims at bringing together game design researchers interested in pattern approaches to facilitate future collaborations, including future workshops.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Staffan Björk</name></author>	</entry>

	</feed>