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		<id>http://virt10.itu.chalmers.se/index.php?action=history&amp;feed=atom&amp;title=Resources</id>
		<title>Resources - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://virt10.itu.chalmers.se/index.php?action=history&amp;feed=atom&amp;title=Resources"/>
		<link rel="alternate" type="text/html" href="http://virt10.itu.chalmers.se/index.php?title=Resources&amp;action=history"/>
		<updated>2026-05-10T19:37:33Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://virt10.itu.chalmers.se/index.php?title=Resources&amp;diff=27119&amp;oldid=prev</id>
		<title>Staffan Björk at 13:27, 1 April 2022</title>
		<link rel="alternate" type="text/html" href="http://virt10.itu.chalmers.se/index.php?title=Resources&amp;diff=27119&amp;oldid=prev"/>
				<updated>2022-04-01T13:27:05Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 13:27, 1 April 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l34&quot; &gt;Line 34:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 34:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As [[Ammunition]] and [[Energy]] shows, tying consumption of [[Resources]] to performing [[Abilities]] is one way to control how often players can perform those [[Abilities]]. [[Resources]] can also be tied to [[Abilities]] in that more [[Resources]] make the [[Abilities]] have greater effect. These options make [[Resources]] be able to provide both [[Decreased Abilities|Decreased]] and [[Improved Abilities]], and that acquiring a [[Resources|Resource]] one currently not has may also be given a [[New Abilities|New Ability]]. This design solution can however also force players into [[Downtime]] if they do not have the appropriate [[Resources]]. [[Token Placement]] shows another approach where [[Tokens]] need to be used as [[Resources]] to access possible actions. However, the actions themselves are often [[Limited Resources]], so [[Token Placement]] also modified the action [[Resources]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As [[Ammunition]] and [[Energy]] shows, tying consumption of [[Resources]] to performing [[Abilities]] is one way to control how often players can perform those [[Abilities]]. [[Resources]] can also be tied to [[Abilities]] in that more [[Resources]] make the [[Abilities]] have greater effect. These options make [[Resources]] be able to provide both [[Decreased Abilities|Decreased]] and [[Improved Abilities]], and that acquiring a [[Resources|Resource]] one currently not has may also be given a [[New Abilities|New Ability]]. This design solution can however also force players into [[Downtime]] if they do not have the appropriate [[Resources]]. [[Token Placement]] shows another approach where [[Tokens]] need to be used as [[Resources]] to access possible actions. However, the actions themselves are often [[Limited Resources]], so [[Token Placement]] also modified the action [[Resources]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Resources]] have to be limited in some sense for them to be perceived as [[Resources]], but their scarcity or abundance is often critical to how they affect gameplay. The pattern [[Limited Resources]] looks in more detail into the cases where individual [[Resources]] become important to consider.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Resources]] have to be limited in some sense for them to be perceived as [[Resources]], but their scarcity or abundance is often critical to how they affect gameplay. The pattern [[Limited Resources]] looks in more detail into the cases where individual [[Resources]] become important to consider&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. When several players or agents have use for the same [[Resources]] - a quite common consequence of game designs - there is a [[Resource Competition]] and heavily affects how the [[Resources]] need to be related to&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[Resources]] available at the beginning of game play may be the only [[Resources]] that exist, or they may be [[Renewable Resources]]. In the latter case, they may be produced from [[Resource Generators]], [[Spawning|Spawn]] or be handed out at regular time intervals by being [[Regenerating Resources]], or they can be [[Rewards]] for successful [[Investments]] or completing goals (e.g. [[Loot]] for defeating [[Enemies]]). All these options are examples of [[Game Element Insertion]] and how [[Producers]] can create [[Resources]], and together with how [[Resources]] are depleted through [[Consumers]] form [[Producer-Consumer]] patterns. Designers of games need to also consider if [[Resources]] should become more abundant as gameplay progresses, should be as common as from the beginning or if [[Complete Resource Depletion]] should be able to occur (or simply should occur). In general, [[Resources]] of [[Rewards]] often fit as [[Sustenance Rewards]] if players can risk running out of the [[Resources]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[Resources]] available at the beginning of game play may be the only [[Resources]] that exist, or they may be [[Renewable Resources]]. In the latter case, they may be produced from [[Resource Generators]], [[Spawning|Spawn]] or be handed out at regular time intervals by being [[Regenerating Resources]], or they can be [[Rewards]] for successful [[Investments]] or completing goals (e.g. [[Loot]] for defeating [[Enemies]]). All these options are examples of [[Game Element Insertion]] and how [[Producers]] can create [[Resources]], and together with how [[Resources]] are depleted through [[Consumers]] form [[Producer-Consumer]] patterns. Designers of games need to also consider if [[Resources]] should become more abundant as gameplay progresses, should be as common as from the beginning or if [[Complete Resource Depletion]] should be able to occur (or simply should occur). In general, [[Resources]] of [[Rewards]] often fit as [[Sustenance Rewards]] if players can risk running out of the [[Resources]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l177&quot; &gt;Line 177:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 177:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Renewable Resources]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Renewable Resources]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Resource Caps]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Resource Caps]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Resource Competition]], &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Resource Generators]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Resource Generators]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Resource Locations]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Resource Locations]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Staffan Björk</name></author>	</entry>

	<entry>
		<id>http://virt10.itu.chalmers.se/index.php?title=Resources&amp;diff=27022&amp;oldid=prev</id>
		<title>Staffan Björk: /* Can Be Modulated By */</title>
		<link rel="alternate" type="text/html" href="http://virt10.itu.chalmers.se/index.php?title=Resources&amp;diff=27022&amp;oldid=prev"/>
				<updated>2021-08-27T07:53:16Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Can Be Modulated By&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 07:53, 27 August 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l162&quot; &gt;Line 162:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 162:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Indirect Control]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Indirect Control]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Inventories]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Inventories]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Investments]], &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Limited Resources]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Limited Resources]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Loot]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Loot]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Staffan Björk</name></author>	</entry>

	<entry>
		<id>http://virt10.itu.chalmers.se/index.php?title=Resources&amp;diff=27021&amp;oldid=prev</id>
		<title>Staffan Björk at 07:52, 27 August 2021</title>
		<link rel="alternate" type="text/html" href="http://virt10.itu.chalmers.se/index.php?title=Resources&amp;diff=27021&amp;oldid=prev"/>
				<updated>2021-08-27T07:52:56Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 07:52, 27 August 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l36&quot; &gt;Line 36:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 36:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Resources]] have to be limited in some sense for them to be perceived as [[Resources]], but their scarcity or abundance is often critical to how they affect gameplay. The pattern [[Limited Resources]] looks in more detail into the cases where individual [[Resources]] become important to consider.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Resources]] have to be limited in some sense for them to be perceived as [[Resources]], but their scarcity or abundance is often critical to how they affect gameplay. The pattern [[Limited Resources]] looks in more detail into the cases where individual [[Resources]] become important to consider.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[Resources]] available at the beginning of game play may be the only [[Resources]] that exist, or they may be [[Renewable Resources]]. In the latter case, they may be produced from [[Resource Generators]], [[Spawning|Spawn]] or be handed out at regular time intervals by being [[Regenerating Resources]], or they can be [[Rewards]] for completing goals (e.g. [[Loot]] for defeating [[Enemies]]). All these options are examples of [[Game Element Insertion]] and how [[Producers]] can create [[Resources]], and together with how [[Resources]] are depleted through [[Consumers]] form [[Producer-Consumer]] patterns. Designers of games need to also consider if [[Resources]] should become more abundant as gameplay progresses, should be as common as from the beginning or if [[Complete Resource Depletion]] should be able to occur (or simply should occur). In general, [[Resources]] of [[Rewards]] often fit as [[Sustenance Rewards]] if players can risk running out of the [[Resources]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[Resources]] available at the beginning of game play may be the only [[Resources]] that exist, or they may be [[Renewable Resources]]. In the latter case, they may be produced from [[Resource Generators]], [[Spawning|Spawn]] or be handed out at regular time intervals by being [[Regenerating Resources]], or they can be [[Rewards]] for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;successful [[Investments]] or &lt;/ins&gt;completing goals (e.g. [[Loot]] for defeating [[Enemies]]). All these options are examples of [[Game Element Insertion]] and how [[Producers]] can create [[Resources]], and together with how [[Resources]] are depleted through [[Consumers]] form [[Producer-Consumer]] patterns. Designers of games need to also consider if [[Resources]] should become more abundant as gameplay progresses, should be as common as from the beginning or if [[Complete Resource Depletion]] should be able to occur (or simply should occur). In general, [[Resources]] of [[Rewards]] often fit as [[Sustenance Rewards]] if players can risk running out of the [[Resources]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When [[Resources]] are collected from a [[Game Worlds|Game World]], several additional design choices are required, including the location of the [[Resources]], who can see them, and whether there are [[Clues]] to where they can be found. [[Resources]] may be [[Secret Resources]] hidden in [[Secret Areas]], by [[Fog of War]], or may require [[Privileged Abilities]] to be detected. Quite obviously, [[Resources]] can also be available in different amounts or concentrations, have time requirements when the can be collected and have requirements on whom can collect them. All these can be used to modulate how [[Resources]] work in a game. [[Heterogeneous Game Element Ownership]] can be used to make players bring the [[Resources]] that are to be used in each individual game instance of a game; this tends to create [[Purchasable Game Advantages]] which can also happen in any game where players can buy [[Resources]] for real world money as [[Extra-Game Input]]. Buying more [[Lives]] for coins in arcade games is an example of this. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When [[Resources]] are collected from a [[Game Worlds|Game World]], several additional design choices are required, including the location of the [[Resources]], who can see them, and whether there are [[Clues]] to where they can be found. [[Resources]] may be [[Secret Resources]] hidden in [[Secret Areas]], by [[Fog of War]], or may require [[Privileged Abilities]] to be detected. Quite obviously, [[Resources]] can also be available in different amounts or concentrations, have time requirements when the can be collected and have requirements on whom can collect them. All these can be used to modulate how [[Resources]] work in a game. [[Heterogeneous Game Element Ownership]] can be used to make players bring the [[Resources]] that are to be used in each individual game instance of a game; this tends to create [[Purchasable Game Advantages]] which can also happen in any game where players can buy [[Resources]] for real world money as [[Extra-Game Input]]. Buying more [[Lives]] for coins in arcade games is an example of this. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Staffan Björk</name></author>	</entry>

	<entry>
		<id>http://virt10.itu.chalmers.se/index.php?title=Resources&amp;diff=26315&amp;oldid=prev</id>
		<title>Staffan Björk at 10:37, 18 March 2018</title>
		<link rel="alternate" type="text/html" href="http://virt10.itu.chalmers.se/index.php?title=Resources&amp;diff=26315&amp;oldid=prev"/>
				<updated>2018-03-18T10:37:31Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 10:37, 18 March 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l42&quot; &gt;Line 42:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 42:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;How acquired [[Resources]] can be kept is another question that is relevant to many games using [[Resources]]. [[Containers]] and [[Resource Caps]] can limit the maximum [[Resources]] one can have (which may have a slight balancing effect) while [[Steadily Decreasing Resources]] or [[Time Limits]] on how long one can have specific [[Resources]] can require players to continuously need to collect new [[Resources]] even if they are not using them. [[Inventories]] (and [[Free Gift Inventories]]) serve as [[Containers]] in this sense but also allow players to equip them. Making them [[Stealables]] opens up for [[Stealing]] and the game design can make players [[Always Vulnerable]] if [[Tension]] is desired. More generally, [[Penalties]] can be designed to remove or threaten to remove [[Resources]]. [[Indirect Control]] of [[Resources]] can remove design issues regarding [[Containers]] and [[Resource Caps]] but keep [[Tension]] about losing the [[Resources]] to others. [[Shared Resources]] modifies these choices discussed above in several ways. First, players can share the burden of keeping (and protecting) the [[Resources]]. Second, they may need to engage in [[Negotiation]] how the [[Resources]] should be used, and this can potentially become [[Social Dilemmas]]. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;How acquired [[Resources]] can be kept is another question that is relevant to many games using [[Resources]]. [[Containers]] and [[Resource Caps]] can limit the maximum [[Resources]] one can have (which may have a slight balancing effect) while [[Steadily Decreasing Resources]] or [[Time Limits]] on how long one can have specific [[Resources]] can require players to continuously need to collect new [[Resources]] even if they are not using them. [[Inventories]] (and [[Free Gift Inventories]]) serve as [[Containers]] in this sense but also allow players to equip them. Making them [[Stealables]] opens up for [[Stealing]] and the game design can make players [[Always Vulnerable]] if [[Tension]] is desired. More generally, [[Penalties]] can be designed to remove or threaten to remove [[Resources]]. [[Indirect Control]] of [[Resources]] can remove design issues regarding [[Containers]] and [[Resource Caps]] but keep [[Tension]] about losing the [[Resources]] to others. [[Shared Resources]] modifies these choices discussed above in several ways. First, players can share the burden of keeping (and protecting) the [[Resources]]. Second, they may need to engage in [[Negotiation]] how the [[Resources]] should be used, and this can potentially become [[Social Dilemmas]]. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The interaction between creation and consumption of [[Resources]] is a dynamic feature critical to consider in a game design. [[Resources]] may be designed to be part of [[Closed Economies]] or [[Faucet/Drain]] systems to control this, but the question of whether [[Resources]] are part of [[Positive Feedback Loops|Positive]] or [[Negative Feedback Loops]] nearly always needs to be considered both from the perspective of individual players and the system as a whole. This since the rarity or abundance of [[Resources]] easily has large imparts on both balance and play time of any game. Design options regarding this aspect [[Resources]] can have on games can be provided by considering [[Arithmetic Progression]], [[Geometric Progression]], [[Discontinuous Progression]], and [[Increasing Rewards]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The interaction between creation and consumption of [[Resources]] is a dynamic feature critical to consider in a game design. [[Resources]] may be designed to be part of [[Closed Economies]] or [[Faucet/Drain]] systems to control this, but the question of whether [[Resources]] are part of [[Positive Feedback Loops|Positive]] or [[Negative Feedback Loops]] nearly always needs to be considered both from the perspective of individual players and the system as a whole. This since the rarity or abundance of [[Resources]] easily has large imparts on both balance and play time of any game. Design options regarding this aspect [[Resources]] can have on games can be provided by considering [[Arithmetic Progression]], [[Geometric Progression]], [[Discontinuous Progression]], and [[Increasing Rewards]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Actions and design features supporting [[Pottering]] can be added to a game to let players manipulate [[Resources]] for their own sake&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As a balancing factor, [[Resources]] can be placed on unused actions in games where players choose between different actions. This provides a [[No-Use Bonus]] which eventually will make otherwise uninteresting actions into interesting ones.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As a balancing factor, [[Resources]] can be placed on unused actions in games where players choose between different actions. This provides a [[No-Use Bonus]] which eventually will make otherwise uninteresting actions into interesting ones.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l170&quot; &gt;Line 170:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 170:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Player-Decided Distributions]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Player-Decided Distributions]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Positive Feedback Loops]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Positive Feedback Loops]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Pottering]], &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Producer-Consumer]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Producer-Consumer]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Purchasable Game Advantages]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Purchasable Game Advantages]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Staffan Björk</name></author>	</entry>

	<entry>
		<id>http://virt10.itu.chalmers.se/index.php?title=Resources&amp;diff=24672&amp;oldid=prev</id>
		<title>Staffan Björk at 17:35, 15 July 2016</title>
		<link rel="alternate" type="text/html" href="http://virt10.itu.chalmers.se/index.php?title=Resources&amp;diff=24672&amp;oldid=prev"/>
				<updated>2016-07-15T17:35:01Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 17:35, 15 July 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l57&quot; &gt;Line 57:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 57:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Games where the goal consist of [[Collections]] various types of [[Resources]] can use the number of owned [[Resources]] as a [[Scores|Score]], and in games that have a separate [[Scores|Score]] system, [[Resources]] are often used as a second order [[Scores]] system that acts as [[Tiebreakers]]. The presence of [[Resources]] in [[Game Worlds]] such as those found in the [[Starcraft series]] can motivate [[Area Control]] goals and [[Game World Exploration]] goals when [[Fog of War]] makes at least some of the [[Resources]] into [[Secret Resources]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Games where the goal consist of [[Collections]] various types of [[Resources]] can use the number of owned [[Resources]] as a [[Scores|Score]], and in games that have a separate [[Scores|Score]] system, [[Resources]] are often used as a second order [[Scores]] system that acts as [[Tiebreakers]]. The presence of [[Resources]] in [[Game Worlds]] such as those found in the [[Starcraft series]] can motivate [[Area Control]] goals and [[Game World Exploration]] goals when [[Fog of War]] makes at least some of the [[Resources]] into [[Secret Resources]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When [[Resources]] can be used for several different purposes, for example, as [[Budgeted Action Points]], they can be used to force players to make [[Trade-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;offs&lt;/del&gt;]] and modulate how [[Complex Gameplay]] a game has. Examples of games using one [[Resources|Resource]] for multiple purposes include the board game [[Carolus Magnus]], in which markers can either be used to strengthen a fraction's control over an area or a player's control over that fraction, and the card game [[San Juan]] where each card depending on context represents a good, a colonist, money, or a building.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When [[Resources]] can be used for several different purposes, for example, as [[Budgeted Action Points]], they can be used to force players to make [[Trade-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Offs&lt;/ins&gt;]] and modulate how [[Complex Gameplay]] a game has. Examples of games using one [[Resources|Resource]] for multiple purposes include the board game [[Carolus Magnus]], in which markers can either be used to strengthen a fraction's control over an area or a player's control over that fraction, and the card game [[San Juan]] where each card depending on context represents a good, a colonist, money, or a building.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Relations ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Relations ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l76&quot; &gt;Line 76:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 76:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Sustenance Rewards]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Sustenance Rewards]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Tiebreakers]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Tiebreakers]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Trade-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;offs&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Trade-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Offs&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== with [[Collections]] ====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== with [[Collections]] ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Staffan Björk</name></author>	</entry>

	<entry>
		<id>http://virt10.itu.chalmers.se/index.php?title=Resources&amp;diff=24200&amp;oldid=prev</id>
		<title>Staffan Björk at 09:34, 10 November 2015</title>
		<link rel="alternate" type="text/html" href="http://virt10.itu.chalmers.se/index.php?title=Resources&amp;diff=24200&amp;oldid=prev"/>
				<updated>2015-11-10T09:34:18Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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				&lt;col class='diff-content' /&gt;
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				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 09:34, 10 November 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l24&quot; &gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Using the pattern ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Using the pattern ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The primary question regarding [[Resources]] are what they should be used for. While [[Tokens]] can be used to represent most [[Resources]] game elements that the diegesis suggests in many cases offer more specific [[Resources]]. Examples of this include [[Armor]], [[Ammunition]], [[Companions]], [[Game Items]], [[Health]] (and here the [[Damage]] one can take can alternative be seen as a [[Resources|Resource]]), [[Money]], [[Territories]], and [[Units]]. [[Pick-Ups]] can either be true [[Resources]] or sources for [[Non-Localized Resources]]. [[Experience Points]] while not always used as [[Resources]], they can start functioning as such if players have options on what to spend them on or if they can be lost due to attacks. [[Scores]] can also be [[Resources]] if players can intentionally lose points as part of performing actions ([[Murano]] is an example of a game with this mechanism). Generalizing, examples of what [[Resources]] can be used for include winning [[Competitions]] or abstract [[Races]], allowing actions by being [[Ammunition]] or [[Energy]] (thereby modifying how [[Aim &amp;amp; Shoot]], [[Movement]], etc. functions and potentially also [[Controllers]]), being the building material used for [[Construction]] or manipulated by [[Tools]] (the latter modulating [[Crafting]]). In many cases these choices modify or dictate what they [[Resources]] are, e.g. allowing them to be used in [[Construction]] makes them into construction material. [[Resources]] can also be what is put at risk in [[Betting]], something that can be upgrade into more valuable [[Resources]] through [[Converters]], and be the target of [[Damage]]. [[Resources]] can also be created from non-diegetic aspects related to actions. [[Action Caps]], [[Budgeted Action Points]], the [[Tokens]] used in [[Token Placement]], and [[Temporary Abilities]] which have a [[Limited Number of Uses]] are all examples of potential [[Resources]] that are directly linked to players' abilities to perform actions. [[Cards]] tend to work this way in most [[:Category:Card Games|Card Games]] since an action is typically to play a [[Cards|Card]] (and the use of [[Drawing Stacks]] is a way to modulate this type of [[Resources|Resource]]). [[Neighbors]] is a way of making other players into [[Resources]] of sorts. [[Time Limits]] make the time available to do actions a [[Resources|Resource]] while [[Extra Chances]] and [[Lives]] allow players to try actions again after failing ([[Damage]] can be seen the same way). The computer game version of [[Space Hulk]] shows one example of how time can be a [[Resources|Resource]]. The game has two modes of play: a strategic mode, where the actions of [[Units]] can be planned and nothing happens but in which a time meter counts down, and a real-time mode, where the time meter (the [[Time Limits|Time Limit]]) is replenished but commands cannot be given to [[Units]]. [[Time Limits]] and [[The Show Must Go On]] can also be used to force players use [[Resources]] within a certain time, which modulates one [[Resources|Resource]] while making time into another one.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The primary question regarding [[Resources]] are what they should be used for. While [[Tokens]] can be used to represent most [[Resources]] game elements that the diegesis suggests in many cases offer more specific [[Resources]]. Examples of this include [[Armor]], [[Ammunition]], [[Companions]], [[Game Items]], [[Health]] (and here the [[Damage]] one can take can alternative be seen as a [[Resources|Resource]]), [[Money]], [[Territories]], and [[Units]]. [[Pick-Ups]] can either be true [[Resources]] or sources for [[Non-Localized Resources]]. [[Experience Points]] while not always used as [[Resources]], they can start functioning as such if players have options on what to spend them on or if they can be lost due to attacks. [[Scores]] can also be [[Resources]] if players can intentionally lose points as part of performing actions ([[Murano]] is an example of a game with this mechanism). &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While normally not a [[Resources|Resource]] important for gameplay manipulation, [[Save Files]] can become [[Resources]] if [[Resource Caps]] are applied on them.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Generalizing, examples of what [[Resources]] can be used for include winning [[Competitions]] or abstract [[Races]], allowing actions by being [[Ammunition]] or [[Energy]] (thereby modifying how [[Aim &amp;amp; Shoot]], [[Movement]], etc. functions and potentially also [[Controllers]]), being the building material used for [[Construction]] or manipulated by [[Tools]] (the latter modulating [[Crafting]]). In many cases these choices modify or dictate what they [[Resources]] are, e.g. allowing them to be used in [[Construction]] makes them into construction material. [[Resources]] can also be what is put at risk in [[Betting]], something that can be upgrade into more valuable [[Resources]] through [[Converters]], and be the target of [[Damage]]. [[Resources]] can also be created from non-diegetic aspects related to actions. [[Action Caps]], [[Budgeted Action Points]], the [[Tokens]] used in [[Token Placement]], and [[Temporary Abilities]] which have a [[Limited Number of Uses]] are all examples of potential [[Resources]] that are directly linked to players' abilities to perform actions. [[Cards]] tend to work this way in most [[:Category:Card Games|Card Games]] since an action is typically to play a [[Cards|Card]] (and the use of [[Drawing Stacks]] is a way to modulate this type of [[Resources|Resource]]). [[Neighbors]] is a way of making other players into [[Resources]] of sorts. [[Time Limits]] make the time available to do actions a [[Resources|Resource]] while [[Extra Chances]] and [[Lives]] allow players to try actions again after failing ([[Damage]] can be seen the same way). The computer game version of [[Space Hulk]] shows one example of how time can be a [[Resources|Resource]]. The game has two modes of play: a strategic mode, where the actions of [[Units]] can be planned and nothing happens but in which a time meter counts down, and a real-time mode, where the time meter (the [[Time Limits|Time Limit]]) is replenished but commands cannot be given to [[Units]]. [[Time Limits]] and [[The Show Must Go On]] can also be used to force players use [[Resources]] within a certain time, which modulates one [[Resources|Resource]] while making time into another one.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After determining the use of a [[Resources|Resource]], the next question is how players gain access to it, which is basically of how much players should start with and how much they need to acquire during gameplay from [[Resource Sources]]. Players may start with [[Non-Renewable Resources]] to promote [[Stimulated Planning]] for whole game sessions, [[Collecting]] may be require to gather [[Resources]] from [[Resource Locations]], [[Resource Generators]], or [[Chargers]] in a [[Game Worlds|Game World]]. Further, the [[Resources]] may be [[Rewards]] for completing certain [[Quests]] or goals ([[Chargers]] and [[Resource Generators]] are in additional [[Resources]] in their own right). In addition to these ways of acquiring [[Resources]], players may be able to redistribute [[Resources]] among themselves through actions such as [[Bidding]], [[Player-Decided Distributions]], and [[Trading]] if [[Transfer of Control]] is possible due to the [[Resources]] being [[Transferable Items]]. Regardless of how players achieve [[Resources]], the game may be set up to promote either [[Symmetric Resource Distribution]] or [[Asymmetric Resource Distribution]] to enforce different strategies and [[Varied Gameplay]]. However, [[Asymmetric Resource Distribution]] may negatively affect [[Player Balance]], unless used in a controlled fashion through [[Rock-Paper-Scissors]] or [[Handicaps]]. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After determining the use of a [[Resources|Resource]], the next question is how players gain access to it, which is basically of how much players should start with and how much they need to acquire during gameplay from [[Resource Sources]]. Players may start with [[Non-Renewable Resources]] to promote [[Stimulated Planning]] for whole game sessions, [[Collecting]] may be require to gather [[Resources]] from [[Resource Locations]], [[Resource Generators]], or [[Chargers]] in a [[Game Worlds|Game World]]. Further, the [[Resources]] may be [[Rewards]] for completing certain [[Quests]] or goals ([[Chargers]] and [[Resource Generators]] are in additional [[Resources]] in their own right). In addition to these ways of acquiring [[Resources]], players may be able to redistribute [[Resources]] among themselves through actions such as [[Bidding]], [[Player-Decided Distributions]], and [[Trading]] if [[Transfer of Control]] is possible due to the [[Resources]] being [[Transferable Items]]. Regardless of how players achieve [[Resources]], the game may be set up to promote either [[Symmetric Resource Distribution]] or [[Asymmetric Resource Distribution]] to enforce different strategies and [[Varied Gameplay]]. However, [[Asymmetric Resource Distribution]] may negatively affect [[Player Balance]], unless used in a controlled fashion through [[Rock-Paper-Scissors]] or [[Handicaps]]. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l129&quot; &gt;Line 129:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 131:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Limited Number of Uses]] together with [[Temporary Abilities]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Limited Number of Uses]] together with [[Temporary Abilities]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Save Files]] in games where [[Resource Caps]] are applied on them&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Can Be Modulated By ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Can Be Modulated By ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Staffan Björk</name></author>	</entry>

	<entry>
		<id>http://virt10.itu.chalmers.se/index.php?title=Resources&amp;diff=23947&amp;oldid=prev</id>
		<title>Staffan Björk at 13:50, 5 September 2015</title>
		<link rel="alternate" type="text/html" href="http://virt10.itu.chalmers.se/index.php?title=Resources&amp;diff=23947&amp;oldid=prev"/>
				<updated>2015-09-05T13:50:06Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 13:50, 5 September 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l24&quot; &gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Using the pattern ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Using the pattern ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The primary question regarding [[Resources]] are what they should be used for. While [[Tokens]] can be used to represent most [[Resources]] game elements that the diegesis suggests in many cases offer more specific [[Resources]]. Examples of this include [[Armor]], [[Ammunition]], [[Companions]], [[Game Items]], [[Health]] (and here the [[Damage]] one can take can alternative be seen as a [[Resources|Resource]]), [[Money]], [[Pick-Ups]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Territories&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, and &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Units&lt;/del&gt;]]. [[Experience Points]] while not always used as [[Resources]], they can start functioning as such if players have options on what to spend them on or if they can be lost due to attacks. [[Scores]] can also be [[Resources]] if players can intentionally lose points as part of performing actions ([[Murano]] is an example of a game with this mechanism). Generalizing, examples of what [[Resources]] can be used for include winning [[Competitions]] or abstract [[Races]], allowing actions by being [[Ammunition]] or [[Energy]] (thereby modifying how [[Aim &amp;amp; Shoot]], [[Movement]], etc. functions and potentially also [[Controllers]]), being the building material used for [[Construction]] or manipulated by [[Tools]] (the latter modulating [[Crafting]]). In many cases these choices modify or dictate what they [[Resources]] are, e.g. allowing them to be used in [[Construction]] makes them into construction material. [[Resources]] can also be what is put at risk in [[Betting]], something that can be upgrade into more valuable [[Resources]] through [[Converters]], and be the target of [[Damage]]. [[Resources]] can also be created from non-diegetic aspects related to actions. [[Action Caps]], [[Budgeted Action Points]], the [[Tokens]] used in [[Token Placement]], and [[Temporary Abilities]] which have a [[Limited Number of Uses]] are all examples of potential [[Resources]] that are directly linked to players' abilities to perform actions. [[Cards]] tend to work this way in most [[:Category:Card Games|Card Games]] since an action is typically to play a [[Cards|Card]] (and the use of [[Drawing Stacks]] is a way to modulate this type of [[Resources|Resource]]). [[Neighbors]] is a way of making other players into [[Resources]] of sorts. [[Time Limits]] make the time available to do actions a [[Resources|Resource]] while [[Extra Chances]] and [[Lives]] allow players to try actions again after failing ([[Damage]] can be seen the same way). The computer game version of [[Space Hulk]] shows one example of how time can be a [[Resources|Resource]]. The game has two modes of play: a strategic mode, where the actions of [[Units]] can be planned and nothing happens but in which a time meter counts down, and a real-time mode, where the time meter (the [[Time Limits|Time Limit]]) is replenished but commands cannot be given to [[Units]]. [[Time Limits]] and [[The Show Must Go On]] can also be used to force players use [[Resources]] within a certain time, which modulates one [[Resources|Resource]] while making time into another one.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The primary question regarding [[Resources]] are what they should be used for. While [[Tokens]] can be used to represent most [[Resources]] game elements that the diegesis suggests in many cases offer more specific [[Resources]]. Examples of this include [[Armor]], [[Ammunition]], [[Companions]], [[Game Items]], [[Health]] (and here the [[Damage]] one can take can alternative be seen as a [[Resources|Resource]]), [[Money]], &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Territories]], and [[Units]]. &lt;/ins&gt;[[Pick-Ups]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can either be true &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Resources&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or sources for &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Non-Localized Resources&lt;/ins&gt;]]. [[Experience Points]] while not always used as [[Resources]], they can start functioning as such if players have options on what to spend them on or if they can be lost due to attacks. [[Scores]] can also be [[Resources]] if players can intentionally lose points as part of performing actions ([[Murano]] is an example of a game with this mechanism). Generalizing, examples of what [[Resources]] can be used for include winning [[Competitions]] or abstract [[Races]], allowing actions by being [[Ammunition]] or [[Energy]] (thereby modifying how [[Aim &amp;amp; Shoot]], [[Movement]], etc. functions and potentially also [[Controllers]]), being the building material used for [[Construction]] or manipulated by [[Tools]] (the latter modulating [[Crafting]]). In many cases these choices modify or dictate what they [[Resources]] are, e.g. allowing them to be used in [[Construction]] makes them into construction material. [[Resources]] can also be what is put at risk in [[Betting]], something that can be upgrade into more valuable [[Resources]] through [[Converters]], and be the target of [[Damage]]. [[Resources]] can also be created from non-diegetic aspects related to actions. [[Action Caps]], [[Budgeted Action Points]], the [[Tokens]] used in [[Token Placement]], and [[Temporary Abilities]] which have a [[Limited Number of Uses]] are all examples of potential [[Resources]] that are directly linked to players' abilities to perform actions. [[Cards]] tend to work this way in most [[:Category:Card Games|Card Games]] since an action is typically to play a [[Cards|Card]] (and the use of [[Drawing Stacks]] is a way to modulate this type of [[Resources|Resource]]). [[Neighbors]] is a way of making other players into [[Resources]] of sorts. [[Time Limits]] make the time available to do actions a [[Resources|Resource]] while [[Extra Chances]] and [[Lives]] allow players to try actions again after failing ([[Damage]] can be seen the same way). The computer game version of [[Space Hulk]] shows one example of how time can be a [[Resources|Resource]]. The game has two modes of play: a strategic mode, where the actions of [[Units]] can be planned and nothing happens but in which a time meter counts down, and a real-time mode, where the time meter (the [[Time Limits|Time Limit]]) is replenished but commands cannot be given to [[Units]]. [[Time Limits]] and [[The Show Must Go On]] can also be used to force players use [[Resources]] within a certain time, which modulates one [[Resources|Resource]] while making time into another one.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After determining the use of a [[Resources|Resource]], the next question is how players gain access to it, which is basically of how much players should start with and how much they need to acquire during gameplay from [[Resource Sources]]. Players may start with [[Non-Renewable Resources]] to promote [[Stimulated Planning]] for whole game sessions, [[Collecting]] may be require to gather [[Resources]] from [[Resource Locations]], [[Resource Generators]], or [[Chargers]] in a [[Game Worlds|Game World]]. Further, the [[Resources]] may be [[Rewards]] for completing certain [[Quests]] or goals ([[Chargers]] and [[Resource Generators]] are in additional [[Resources]] in their own right). In addition to these ways of acquiring [[Resources]], players may be able to redistribute [[Resources]] among themselves through actions such as [[Bidding]], [[Player-Decided Distributions]], and [[Trading]] if [[Transfer of Control]] is possible due to the [[Resources]] being [[Transferable Items]]. Regardless of how players achieve [[Resources]], the game may be set up to promote either [[Symmetric Resource Distribution]] or [[Asymmetric Resource Distribution]] to enforce different strategies and [[Varied Gameplay]]. However, [[Asymmetric Resource Distribution]] may negatively affect [[Player Balance]], unless used in a controlled fashion through [[Rock-Paper-Scissors]] or [[Handicaps]]. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After determining the use of a [[Resources|Resource]], the next question is how players gain access to it, which is basically of how much players should start with and how much they need to acquire during gameplay from [[Resource Sources]]. Players may start with [[Non-Renewable Resources]] to promote [[Stimulated Planning]] for whole game sessions, [[Collecting]] may be require to gather [[Resources]] from [[Resource Locations]], [[Resource Generators]], or [[Chargers]] in a [[Game Worlds|Game World]]. Further, the [[Resources]] may be [[Rewards]] for completing certain [[Quests]] or goals ([[Chargers]] and [[Resource Generators]] are in additional [[Resources]] in their own right). In addition to these ways of acquiring [[Resources]], players may be able to redistribute [[Resources]] among themselves through actions such as [[Bidding]], [[Player-Decided Distributions]], and [[Trading]] if [[Transfer of Control]] is possible due to the [[Resources]] being [[Transferable Items]]. Regardless of how players achieve [[Resources]], the game may be set up to promote either [[Symmetric Resource Distribution]] or [[Asymmetric Resource Distribution]] to enforce different strategies and [[Varied Gameplay]]. However, [[Asymmetric Resource Distribution]] may negatively affect [[Player Balance]], unless used in a controlled fashion through [[Rock-Paper-Scissors]] or [[Handicaps]]. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l163&quot; &gt;Line 163:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 163:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Non-Renewable Resources]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Non-Renewable Resources]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Penalties]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Penalties]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Pick-Ups]], &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Player-Decided Distributions]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Player-Decided Distributions]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Positive Feedback Loops]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Positive Feedback Loops]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Staffan Björk</name></author>	</entry>

	<entry>
		<id>http://virt10.itu.chalmers.se/index.php?title=Resources&amp;diff=23942&amp;oldid=prev</id>
		<title>Staffan Björk at 10:23, 5 September 2015</title>
		<link rel="alternate" type="text/html" href="http://virt10.itu.chalmers.se/index.php?title=Resources&amp;diff=23942&amp;oldid=prev"/>
				<updated>2015-09-05T10:23:11Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 10:23, 5 September 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l24&quot; &gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Using the pattern ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Using the pattern ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The primary question regarding [[Resources]] are what they should be used for. While [[Tokens]] can be used to represent most [[Resources]] game elements that the diegesis suggests in many cases offer more specific [[Resources]]. Examples of this include [[Armor]], [[Ammunition]], [[Companions]], [[Game Items]], [[Health]] (and here the [[Damage]] one can take can alternative be seen as a [[Resources|Resource]]), [[Money]], [[Pick-Ups]], [[Territories]], and [[Units]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;- &lt;/del&gt;[[Scores]] can also be [[Resources]] if players can intentionally lose points as part of performing actions ([[Murano]] is an example of a game with this mechanism). Generalizing, examples of what [[Resources]] can be used for include winning [[Competitions]] or abstract [[Races]], allowing actions by being [[Ammunition]] or [[Energy]] (thereby modifying how [[Aim &amp;amp; Shoot]], [[Movement]], etc. functions and potentially also [[Controllers]]), being the building material used for [[Construction]] or manipulated by [[Tools]] (the latter modulating [[Crafting]]). In many cases these choices modify or dictate what they [[Resources]] are, e.g. allowing them to be used in [[Construction]] makes them into construction material. [[Resources]] can also be what is put at risk in [[Betting]], something that can be upgrade into more valuable [[Resources]] through [[Converters]], and be the target of [[Damage]]. [[Resources]] can also be created from non-diegetic aspects related to actions. [[Action Caps]], [[Budgeted Action Points]], the [[Tokens]] used in [[Token Placement]], and [[Temporary Abilities]] which have a [[Limited Number of Uses]] are all examples of potential [[Resources]] that are directly linked to players' abilities to perform actions. [[Cards]] tend to work this way in most [[:Category:Card Games|Card Games]] since an action is typically to play a [[Cards|Card]] (and the use of [[Drawing Stacks]] is a way to modulate this type of [[Resources|Resource]]). [[Neighbors]] is a way of making other players into [[Resources]] of sorts. [[Time Limits]] make the time available to do actions a [[Resources|Resource]] while [[Extra Chances]] and [[Lives]] allow players to try actions again after failing ([[Damage]] can be seen the same way). The computer game version of [[Space Hulk]] shows one example of how time can be a [[Resources|Resource]]. The game has two modes of play: a strategic mode, where the actions of [[Units]] can be planned and nothing happens but in which a time meter counts down, and a real-time mode, where the time meter (the [[Time Limits|Time Limit]]) is replenished but commands cannot be given to [[Units]]. [[Time Limits]] and [[The Show Must Go On]] can also be used to force players use [[Resources]] within a certain time, which modulates one [[Resources|Resource]] while making time into another one.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The primary question regarding [[Resources]] are what they should be used for. While [[Tokens]] can be used to represent most [[Resources]] game elements that the diegesis suggests in many cases offer more specific [[Resources]]. Examples of this include [[Armor]], [[Ammunition]], [[Companions]], [[Game Items]], [[Health]] (and here the [[Damage]] one can take can alternative be seen as a [[Resources|Resource]]), [[Money]], [[Pick-Ups]], [[Territories]], and [[Units]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. [[Experience Points]] while not always used as [[Resources]], they can start functioning as such if players have options on what to spend them on or if they can be lost due to attacks. &lt;/ins&gt;[[Scores]] can also be [[Resources]] if players can intentionally lose points as part of performing actions ([[Murano]] is an example of a game with this mechanism). Generalizing, examples of what [[Resources]] can be used for include winning [[Competitions]] or abstract [[Races]], allowing actions by being [[Ammunition]] or [[Energy]] (thereby modifying how [[Aim &amp;amp; Shoot]], [[Movement]], etc. functions and potentially also [[Controllers]]), being the building material used for [[Construction]] or manipulated by [[Tools]] (the latter modulating [[Crafting]]). In many cases these choices modify or dictate what they [[Resources]] are, e.g. allowing them to be used in [[Construction]] makes them into construction material. [[Resources]] can also be what is put at risk in [[Betting]], something that can be upgrade into more valuable [[Resources]] through [[Converters]], and be the target of [[Damage]]. [[Resources]] can also be created from non-diegetic aspects related to actions. [[Action Caps]], [[Budgeted Action Points]], the [[Tokens]] used in [[Token Placement]], and [[Temporary Abilities]] which have a [[Limited Number of Uses]] are all examples of potential [[Resources]] that are directly linked to players' abilities to perform actions. [[Cards]] tend to work this way in most [[:Category:Card Games|Card Games]] since an action is typically to play a [[Cards|Card]] (and the use of [[Drawing Stacks]] is a way to modulate this type of [[Resources|Resource]]). [[Neighbors]] is a way of making other players into [[Resources]] of sorts. [[Time Limits]] make the time available to do actions a [[Resources|Resource]] while [[Extra Chances]] and [[Lives]] allow players to try actions again after failing ([[Damage]] can be seen the same way). The computer game version of [[Space Hulk]] shows one example of how time can be a [[Resources|Resource]]. The game has two modes of play: a strategic mode, where the actions of [[Units]] can be planned and nothing happens but in which a time meter counts down, and a real-time mode, where the time meter (the [[Time Limits|Time Limit]]) is replenished but commands cannot be given to [[Units]]. [[Time Limits]] and [[The Show Must Go On]] can also be used to force players use [[Resources]] within a certain time, which modulates one [[Resources|Resource]] while making time into another one.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After determining the use of a [[Resources|Resource]], the next question is how players gain access to it, which is basically of how much players should start with and how much they need to acquire during gameplay from [[Resource Sources]]. Players may start with [[Non-Renewable Resources]] to promote [[Stimulated Planning]] for whole game sessions, [[Collecting]] may be require to gather [[Resources]] from [[Resource Locations]], [[Resource Generators]], or [[Chargers]] in a [[Game Worlds|Game World]]. Further, the [[Resources]] may be [[Rewards]] for completing certain [[Quests]] or goals ([[Chargers]] and [[Resource Generators]] are in additional [[Resources]] in their own right). In addition to these ways of acquiring [[Resources]], players may be able to redistribute [[Resources]] among themselves through actions such as [[Bidding]], [[Player-Decided Distributions]], and [[Trading]] if [[Transfer of Control]] is possible due to the [[Resources]] being [[Transferable Items]]. Regardless of how players achieve [[Resources]], the game may be set up to promote either [[Symmetric Resource Distribution]] or [[Asymmetric Resource Distribution]] to enforce different strategies and [[Varied Gameplay]]. However, [[Asymmetric Resource Distribution]] may negatively affect [[Player Balance]], unless used in a controlled fashion through [[Rock-Paper-Scissors]] or [[Handicaps]]. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After determining the use of a [[Resources|Resource]], the next question is how players gain access to it, which is basically of how much players should start with and how much they need to acquire during gameplay from [[Resource Sources]]. Players may start with [[Non-Renewable Resources]] to promote [[Stimulated Planning]] for whole game sessions, [[Collecting]] may be require to gather [[Resources]] from [[Resource Locations]], [[Resource Generators]], or [[Chargers]] in a [[Game Worlds|Game World]]. Further, the [[Resources]] may be [[Rewards]] for completing certain [[Quests]] or goals ([[Chargers]] and [[Resource Generators]] are in additional [[Resources]] in their own right). In addition to these ways of acquiring [[Resources]], players may be able to redistribute [[Resources]] among themselves through actions such as [[Bidding]], [[Player-Decided Distributions]], and [[Trading]] if [[Transfer of Control]] is possible due to the [[Resources]] being [[Transferable Items]]. Regardless of how players achieve [[Resources]], the game may be set up to promote either [[Symmetric Resource Distribution]] or [[Asymmetric Resource Distribution]] to enforce different strategies and [[Varied Gameplay]]. However, [[Asymmetric Resource Distribution]] may negatively affect [[Player Balance]], unless used in a controlled fashion through [[Rock-Paper-Scissors]] or [[Handicaps]]. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Related to the question of how players gain access to [[Resources]] is the question of where they are localized and some [[Resources]] are [[Non-Localized Resources]] to a larger or smaller degree. For example, [[Health]] and [[Lives]] are typically not present directly as [[Resources]] in [[Game Worlds]] nor are they manipulable in [[Inventories]]. [[Ammunition]] and [[Money]], on the other hand, may be present as [[Resources]] in [[Game Worlds]] but are also typically not manipulable in [[Inventories]]. This can however be muddled by having [[Pick-Ups]] that provide these [[Resources]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Related to the question of how players gain access to [[Resources]] is the question of where they are localized and some [[Resources]] are [[Non-Localized Resources]] to a larger or smaller degree. For example&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, [[Experience Points]]&lt;/ins&gt;, [[Health]] and [[Lives]] are typically not present directly as [[Resources]] in [[Game Worlds]] nor are they manipulable in [[Inventories]]. [[Ammunition]] and [[Money]], on the other hand, may be present as [[Resources]] in [[Game Worlds]] but are also typically not manipulable in [[Inventories]]. This can however be muddled by having [[Pick-Ups]] that provide these [[Resources]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As [[Ammunition]] and [[Energy]] shows, tying consumption of [[Resources]] to performing [[Abilities]] is one way to control how often players can perform those [[Abilities]]. [[Resources]] can also be tied to [[Abilities]] in that more [[Resources]] make the [[Abilities]] have greater effect. These options make [[Resources]] be able to provide both [[Decreased Abilities|Decreased]] and [[Improved Abilities]], and that acquiring a [[Resources|Resource]] one currently not has may also be given a [[New Abilities|New Ability]]. This design solution can however also force players into [[Downtime]] if they do not have the appropriate [[Resources]]. [[Token Placement]] shows another approach where [[Tokens]] need to be used as [[Resources]] to access possible actions. However, the actions themselves are often [[Limited Resources]], so [[Token Placement]] also modified the action [[Resources]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As [[Ammunition]] and [[Energy]] shows, tying consumption of [[Resources]] to performing [[Abilities]] is one way to control how often players can perform those [[Abilities]]. [[Resources]] can also be tied to [[Abilities]] in that more [[Resources]] make the [[Abilities]] have greater effect. These options make [[Resources]] be able to provide both [[Decreased Abilities|Decreased]] and [[Improved Abilities]], and that acquiring a [[Resources|Resource]] one currently not has may also be given a [[New Abilities|New Ability]]. This design solution can however also force players into [[Downtime]] if they do not have the appropriate [[Resources]]. [[Token Placement]] shows another approach where [[Tokens]] need to be used as [[Resources]] to access possible actions. However, the actions themselves are often [[Limited Resources]], so [[Token Placement]] also modified the action [[Resources]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l110&quot; &gt;Line 110:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 110:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Energy]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Energy]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Extra Chances]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Extra Chances]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Experience Points]], &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Game Items]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Game Items]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Health]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Health]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Staffan Björk</name></author>	</entry>

	<entry>
		<id>http://virt10.itu.chalmers.se/index.php?title=Resources&amp;diff=23941&amp;oldid=prev</id>
		<title>Staffan Björk at 10:20, 5 September 2015</title>
		<link rel="alternate" type="text/html" href="http://virt10.itu.chalmers.se/index.php?title=Resources&amp;diff=23941&amp;oldid=prev"/>
				<updated>2015-09-05T10:20:41Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
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				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 10:20, 5 September 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l24&quot; &gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Using the pattern ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Using the pattern ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The primary question regarding [[Resources]] are what they should be used for. While [[Tokens]] can be used to represent most [[Resources]] game elements that the diegesis suggests in many cases offer more specific [[Resources]]. Examples of this include [[Armor]], [[Ammunition]], [[Companions]], [[Game Items]], [[Health]] (and here the [[Damage]] one can take can alternative be seen as a [[Resources|Resource]]), [[Pick-Ups]], [[Territories]], and [[Units]] - [[Scores]] can also be [[Resources]] if players can intentionally lose points as part of performing actions ([[Murano]] is an example of a game with this mechanism). Generalizing, examples of what [[Resources]] can be used for include winning [[Competitions]] or abstract [[Races]], allowing actions by being [[Ammunition]] or [[Energy]] (thereby modifying how [[Aim &amp;amp; Shoot]], [[Movement]], etc. functions and potentially also [[Controllers]]), being the building material used for [[Construction]] or manipulated by [[Tools]] (the latter modulating [[Crafting]]). In many cases these choices modify or dictate what they [[Resources]] are, e.g. allowing them to be used in [[Construction]] makes them into construction material. [[Resources]] can also be what is put at risk in [[Betting]], something that can be upgrade into more valuable [[Resources]] through [[Converters]], and be the target of [[Damage]]. [[Resources]] can also be created from non-diegetic aspects related to actions. [[Action Caps]], [[Budgeted Action Points]], the [[Tokens]] used in [[Token Placement]], and [[Temporary Abilities]] which have a [[Limited Number of Uses]] are all examples of potential [[Resources]] that are directly linked to players' abilities to perform actions. [[Cards]] tend to work this way in most [[:Category:Card Games|Card Games]] since an action is typically to play a [[Cards|Card]] (and the use of [[Drawing Stacks]] is a way to modulate this type of [[Resources|Resource]]). [[Neighbors]] is a way of making other players into [[Resources]] of sorts. [[Time Limits]] make the time available to do actions a [[Resources|Resource]] while [[Extra Chances]] and [[Lives]] allow players to try actions again after failing ([[Damage]] can be seen the same way). The computer game version of [[Space Hulk]] shows one example of how time can be a [[Resources|Resource]]. The game has two modes of play: a strategic mode, where the actions of [[Units]] can be planned and nothing happens but in which a time meter counts down, and a real-time mode, where the time meter (the [[Time Limits|Time Limit]]) is replenished but commands cannot be given to [[Units]]. [[Time Limits]] and [[The Show Must Go On]] can also be used to force players use [[Resources]] within a certain time, which modulates one [[Resources|Resource]] while making time into another one.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The primary question regarding [[Resources]] are what they should be used for. While [[Tokens]] can be used to represent most [[Resources]] game elements that the diegesis suggests in many cases offer more specific [[Resources]]. Examples of this include [[Armor]], [[Ammunition]], [[Companions]], [[Game Items]], [[Health]] (and here the [[Damage]] one can take can alternative be seen as a [[Resources|Resource]])&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, [[Money]]&lt;/ins&gt;, [[Pick-Ups]], [[Territories]], and [[Units]] - [[Scores]] can also be [[Resources]] if players can intentionally lose points as part of performing actions ([[Murano]] is an example of a game with this mechanism). Generalizing, examples of what [[Resources]] can be used for include winning [[Competitions]] or abstract [[Races]], allowing actions by being [[Ammunition]] or [[Energy]] (thereby modifying how [[Aim &amp;amp; Shoot]], [[Movement]], etc. functions and potentially also [[Controllers]]), being the building material used for [[Construction]] or manipulated by [[Tools]] (the latter modulating [[Crafting]]). In many cases these choices modify or dictate what they [[Resources]] are, e.g. allowing them to be used in [[Construction]] makes them into construction material. [[Resources]] can also be what is put at risk in [[Betting]], something that can be upgrade into more valuable [[Resources]] through [[Converters]], and be the target of [[Damage]]. [[Resources]] can also be created from non-diegetic aspects related to actions. [[Action Caps]], [[Budgeted Action Points]], the [[Tokens]] used in [[Token Placement]], and [[Temporary Abilities]] which have a [[Limited Number of Uses]] are all examples of potential [[Resources]] that are directly linked to players' abilities to perform actions. [[Cards]] tend to work this way in most [[:Category:Card Games|Card Games]] since an action is typically to play a [[Cards|Card]] (and the use of [[Drawing Stacks]] is a way to modulate this type of [[Resources|Resource]]). [[Neighbors]] is a way of making other players into [[Resources]] of sorts. [[Time Limits]] make the time available to do actions a [[Resources|Resource]] while [[Extra Chances]] and [[Lives]] allow players to try actions again after failing ([[Damage]] can be seen the same way). The computer game version of [[Space Hulk]] shows one example of how time can be a [[Resources|Resource]]. The game has two modes of play: a strategic mode, where the actions of [[Units]] can be planned and nothing happens but in which a time meter counts down, and a real-time mode, where the time meter (the [[Time Limits|Time Limit]]) is replenished but commands cannot be given to [[Units]]. [[Time Limits]] and [[The Show Must Go On]] can also be used to force players use [[Resources]] within a certain time, which modulates one [[Resources|Resource]] while making time into another one.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After determining the use of a [[Resources|Resource]], the next question is how players gain access to it, which is basically of how much players should start with and how much they need to acquire during gameplay from [[Resource Sources]]. Players may start with [[Non-Renewable Resources]] to promote [[Stimulated Planning]] for whole game sessions, [[Collecting]] may be require to gather [[Resources]] from [[Resource Locations]], [[Resource Generators]], or [[Chargers]] in a [[Game Worlds|Game World]]. Further, the [[Resources]] may be [[Rewards]] for completing certain [[Quests]] or goals ([[Chargers]] and [[Resource Generators]] are in additional [[Resources]] in their own right). In addition to these ways of acquiring [[Resources]], players may be able to redistribute [[Resources]] among themselves through actions such as [[Bidding]], [[Player-Decided Distributions]], and [[Trading]] if [[Transfer of Control]] is possible due to the [[Resources]] being [[Transferable Items]]. Regardless of how players achieve [[Resources]], the game may be set up to promote either [[Symmetric Resource Distribution]] or [[Asymmetric Resource Distribution]] to enforce different strategies and [[Varied Gameplay]]. However, [[Asymmetric Resource Distribution]] may negatively affect [[Player Balance]], unless used in a controlled fashion through [[Rock-Paper-Scissors]] or [[Handicaps]]. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After determining the use of a [[Resources|Resource]], the next question is how players gain access to it, which is basically of how much players should start with and how much they need to acquire during gameplay from [[Resource Sources]]. Players may start with [[Non-Renewable Resources]] to promote [[Stimulated Planning]] for whole game sessions, [[Collecting]] may be require to gather [[Resources]] from [[Resource Locations]], [[Resource Generators]], or [[Chargers]] in a [[Game Worlds|Game World]]. Further, the [[Resources]] may be [[Rewards]] for completing certain [[Quests]] or goals ([[Chargers]] and [[Resource Generators]] are in additional [[Resources]] in their own right). In addition to these ways of acquiring [[Resources]], players may be able to redistribute [[Resources]] among themselves through actions such as [[Bidding]], [[Player-Decided Distributions]], and [[Trading]] if [[Transfer of Control]] is possible due to the [[Resources]] being [[Transferable Items]]. Regardless of how players achieve [[Resources]], the game may be set up to promote either [[Symmetric Resource Distribution]] or [[Asymmetric Resource Distribution]] to enforce different strategies and [[Varied Gameplay]]. However, [[Asymmetric Resource Distribution]] may negatively affect [[Player Balance]], unless used in a controlled fashion through [[Rock-Paper-Scissors]] or [[Handicaps]]. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Related to the question of how players gain access to [[Resources]] is the question of where they are localized and some [[Resources]] are [[Non-Localized Resources]] to a larger or smaller degree. For example, [[Health]] and [[Lives]] are typically not present directly as [[Resources]] in [[Game Worlds]] nor are they manipulable in [[Inventories]]. [[Ammunition]] and [[Money]], on the other hand, may be present as [[Resources]] in [[Game Worlds]] but are also typically not manipulable in [[Inventories]]. This can however be muddled by having [[Pick-Ups]] that provide these [[Resources]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As [[Ammunition]] and [[Energy]] shows, tying consumption of [[Resources]] to performing [[Abilities]] is one way to control how often players can perform those [[Abilities]]. [[Resources]] can also be tied to [[Abilities]] in that more [[Resources]] make the [[Abilities]] have greater effect. These options make [[Resources]] be able to provide both [[Decreased Abilities|Decreased]] and [[Improved Abilities]], and that acquiring a [[Resources|Resource]] one currently not has may also be given a [[New Abilities|New Ability]]. This design solution can however also force players into [[Downtime]] if they do not have the appropriate [[Resources]]. [[Token Placement]] shows another approach where [[Tokens]] need to be used as [[Resources]] to access possible actions. However, the actions themselves are often [[Limited Resources]], so [[Token Placement]] also modified the action [[Resources]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As [[Ammunition]] and [[Energy]] shows, tying consumption of [[Resources]] to performing [[Abilities]] is one way to control how often players can perform those [[Abilities]]. [[Resources]] can also be tied to [[Abilities]] in that more [[Resources]] make the [[Abilities]] have greater effect. These options make [[Resources]] be able to provide both [[Decreased Abilities|Decreased]] and [[Improved Abilities]], and that acquiring a [[Resources|Resource]] one currently not has may also be given a [[New Abilities|New Ability]]. This design solution can however also force players into [[Downtime]] if they do not have the appropriate [[Resources]]. [[Token Placement]] shows another approach where [[Tokens]] need to be used as [[Resources]] to access possible actions. However, the actions themselves are often [[Limited Resources]], so [[Token Placement]] also modified the action [[Resources]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l112&quot; &gt;Line 112:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 114:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Heterogeneous Game Element Ownership]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Heterogeneous Game Element Ownership]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Lives]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Lives]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Money]], &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Neighbors]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Neighbors]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Non-Localized Resources]], &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Pick-Ups]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Pick-Ups]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Producers]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Producers]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Staffan Björk</name></author>	</entry>

	<entry>
		<id>http://virt10.itu.chalmers.se/index.php?title=Resources&amp;diff=23925&amp;oldid=prev</id>
		<title>Staffan Björk at 09:24, 4 September 2015</title>
		<link rel="alternate" type="text/html" href="http://virt10.itu.chalmers.se/index.php?title=Resources&amp;diff=23925&amp;oldid=prev"/>
				<updated>2015-09-04T09:24:44Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 09:24, 4 September 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l32&quot; &gt;Line 32:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Resources]] have to be limited in some sense for them to be perceived as [[Resources]], but their scarcity or abundance is often critical to how they affect gameplay. The pattern [[Limited Resources]] looks in more detail into the cases where individual [[Resources]] become important to consider.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Resources]] have to be limited in some sense for them to be perceived as [[Resources]], but their scarcity or abundance is often critical to how they affect gameplay. The pattern [[Limited Resources]] looks in more detail into the cases where individual [[Resources]] become important to consider.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[Resources]] available at the beginning of game play may be the only [[Resources]] that exist, or they may be [[Renewable Resources]]. In the latter case, they may be produced from [[Resource Generators]], [[Spawning|Spawn]] or be handed out at regular time intervals by being [[Regenerating Resources]], or they can be [[Rewards]] for completing goals (e.g. [[Loot]] for defeating [[Enemies]]). All these options are examples of [[Game Element Insertion]] and how [[Producers]] can create [[Resources]], and together with how [[Resources]] are depleted through [[Consumers]] form [[Producer-Consumer]] patterns. In general, [[Resources]] of [[Rewards]] often fit as [[Sustenance Rewards]] if players can risk running out of the [[Resources]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[Resources]] available at the beginning of game play may be the only [[Resources]] that exist, or they may be [[Renewable Resources]]. In the latter case, they may be produced from [[Resource Generators]], [[Spawning|Spawn]] or be handed out at regular time intervals by being [[Regenerating Resources]], or they can be [[Rewards]] for completing goals (e.g. [[Loot]] for defeating [[Enemies]]). All these options are examples of [[Game Element Insertion]] and how [[Producers]] can create [[Resources]], and together with how [[Resources]] are depleted through [[Consumers]] form [[Producer-Consumer]] patterns&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Designers of games need to also consider if [[Resources]] should become more abundant as gameplay progresses, should be as common as from the beginning or if [[Complete Resource Depletion]] should be able to occur (or simply should occur)&lt;/ins&gt;. In general, [[Resources]] of [[Rewards]] often fit as [[Sustenance Rewards]] if players can risk running out of the [[Resources]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When [[Resources]] are collected from a [[Game Worlds|Game World]], several additional design choices are required, including the location of the [[Resources]], who can see them, and whether there are [[Clues]] to where they can be found. [[Resources]] may be [[Secret Resources]] hidden in [[Secret Areas]], by [[Fog of War]], or may require [[Privileged Abilities]] to be detected. Quite obviously, [[Resources]] can also be available in different amounts or concentrations, have time requirements when the can be collected and have requirements on whom can collect them. All these can be used to modulate how [[Resources]] work in a game. [[Heterogeneous Game Element Ownership]] can be used to make players bring the [[Resources]] that are to be used in each individual game instance of a game; this tends to create [[Purchasable Game Advantages]] which can also happen in any game where players can buy [[Resources]] for real world money as [[Extra-Game Input]]. Buying more [[Lives]] for coins in arcade games is an example of this. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When [[Resources]] are collected from a [[Game Worlds|Game World]], several additional design choices are required, including the location of the [[Resources]], who can see them, and whether there are [[Clues]] to where they can be found. [[Resources]] may be [[Secret Resources]] hidden in [[Secret Areas]], by [[Fog of War]], or may require [[Privileged Abilities]] to be detected. Quite obviously, [[Resources]] can also be available in different amounts or concentrations, have time requirements when the can be collected and have requirements on whom can collect them. All these can be used to modulate how [[Resources]] work in a game. [[Heterogeneous Game Element Ownership]] can be used to make players bring the [[Resources]] that are to be used in each individual game instance of a game; this tends to create [[Purchasable Game Advantages]] which can also happen in any game where players can buy [[Resources]] for real world money as [[Extra-Game Input]]. Buying more [[Lives]] for coins in arcade games is an example of this. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l136&quot; &gt;Line 136:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 136:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Clues]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Clues]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Collecting]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Collecting]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Complete Resource Depletion]], &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Construction]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Construction]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Consumers]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Consumers]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Staffan Björk</name></author>	</entry>

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