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		<id>http://virt10.itu.chalmers.se/index.php?action=history&amp;feed=atom&amp;title=Ubiquitous_Gameplay</id>
		<title>Ubiquitous Gameplay - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://virt10.itu.chalmers.se/index.php?action=history&amp;feed=atom&amp;title=Ubiquitous_Gameplay"/>
		<link rel="alternate" type="text/html" href="http://virt10.itu.chalmers.se/index.php?title=Ubiquitous_Gameplay&amp;action=history"/>
		<updated>2026-05-06T10:01:27Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://virt10.itu.chalmers.se/index.php?title=Ubiquitous_Gameplay&amp;diff=18928&amp;oldid=prev</id>
		<title>Staffan Björk at 08:25, 2 September 2014</title>
		<link rel="alternate" type="text/html" href="http://virt10.itu.chalmers.se/index.php?title=Ubiquitous_Gameplay&amp;diff=18928&amp;oldid=prev"/>
				<updated>2014-09-02T08:25:16Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 08:25, 2 September 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l34&quot; &gt;Line 34:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 34:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Besides patterns concerning specific types of game elements, those concerning player ownership of them can negatively affect [[Ubiquitous Gameplay]]. Examples include [[Game Element Trading]] and [[Memorabilia]]. [[Heterogeneous Game Element Ownership]] also belongs to this group, but it does provide some support for [[Ubiquitous Gameplay]] in that players share the burden of providing the necessary game elements. That games do not need to rely on gameplay elements or make use things already in the environment can be seen through examples such as [[Assassin]], [[Hide-and-Seek]], [[Rock-paper-scissors (game)|Rock-Paper-Scissors]], [[Six Degrees of Kevin Bacon]], [[Tag]], and [[Twenty Questions]]. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Besides patterns concerning specific types of game elements, those concerning player ownership of them can negatively affect [[Ubiquitous Gameplay]]. Examples include [[Game Element Trading]] and [[Memorabilia]]. [[Heterogeneous Game Element Ownership]] also belongs to this group, but it does provide some support for [[Ubiquitous Gameplay]] in that players share the burden of providing the necessary game elements. That games do not need to rely on gameplay elements or make use things already in the environment can be seen through examples such as [[Assassin]], [[Hide-and-Seek]], [[Rock-paper-scissors (game)|Rock-Paper-Scissors]], [[Six Degrees of Kevin Bacon]], [[Tag]], and [[Twenty Questions]]. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;However, even if the medium or platform is independent or semi-independent of place, the activity of gaming may not be. Design solutions such as [[Drop-In/Drop-Out]], [[Interruptibility]], and both [[Negotiable Game Sessions]] and [[Negotiable Play Sessions]] make it possible to affect when gameplay takes place and thereby avoid permanent breakdowns in game instances due to the current surroundings. [[Ubiquitous Gameplay]] is difficult to combine with [[Attention Demanding]] since this makes it more difficult to players to chosen when to play or not. In fact, allowing [[Game Pauses]] or [[Drop-In/Drop-Out]] gameplay are two opposite ways of letting players play whenever they wish and thereby solving the concern about when one can play. [[Real Life Activities Affect Game State]] makes games have more [[Ubiquitous Gameplay]] simply because other activities become gameplay and thereby make the time one does these activities into possible gameplay activities.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;However, even if the medium or platform is independent or semi-independent of place, the activity of gaming may not be. Design solutions such as [[Drop-In/Drop-Out]], [[Interruptibility]], and both [[Negotiable Game Sessions]] and [[Negotiable Play Sessions]] make it possible to affect when gameplay takes place and thereby avoid permanent breakdowns in game instances due to the current surroundings. [[Ubiquitous Gameplay]] is difficult to combine with [[Attention Demanding &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Gameplay&lt;/ins&gt;]] since this makes it more difficult to players to chosen when to play or not. In fact, allowing [[Game Pauses]] or [[Drop-In/Drop-Out]] gameplay are two opposite ways of letting players play whenever they wish and thereby solving the concern about when one can play. [[Real Life Activities Affect Game State]] makes games have more [[Ubiquitous Gameplay]] simply because other activities become gameplay and thereby make the time one does these activities into possible gameplay activities.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Another division, based on designers' intent to create games for exploratory, disruptive, or portability purposes, divides games with [[Ubiquitous Gameplay]] into ''ubicomp games'', ''pervasive games'', and ''ubiquitous games''&amp;lt;ref name=&amp;quot;mcgonigal&amp;quot;/&amp;gt;). As this trichotomy shows, [[Ubiquitous Gameplay]] shares and has overlapping characteristics with other classifications of gameplay, e.g. [[Alternate Reality Gameplay]] and [[Pervasive Gameplay]], and game designers using one may benefit from considering the requirements and possibilities of all of these.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Another division, based on designers' intent to create games for exploratory, disruptive, or portability purposes, divides games with [[Ubiquitous Gameplay]] into ''ubicomp games'', ''pervasive games'', and ''ubiquitous games''&amp;lt;ref name=&amp;quot;mcgonigal&amp;quot;/&amp;gt;). As this trichotomy shows, [[Ubiquitous Gameplay]] shares and has overlapping characteristics with other classifications of gameplay, e.g. [[Alternate Reality Gameplay]] and [[Pervasive Gameplay]], and game designers using one may benefit from considering the requirements and possibilities of all of these.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l80&quot; &gt;Line 80:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 80:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Potentially Conflicting With ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Potentially Conflicting With ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Attention Demanding]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Attention Demanding &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Gameplay&lt;/ins&gt;]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Dedicated Game Facilitators]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Dedicated Game Facilitators]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Game Boards]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Game Boards]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Staffan Björk</name></author>	</entry>

	<entry>
		<id>http://virt10.itu.chalmers.se/index.php?title=Ubiquitous_Gameplay&amp;diff=17039&amp;oldid=prev</id>
		<title>Staffan Björk at 09:28, 31 October 2012</title>
		<link rel="alternate" type="text/html" href="http://virt10.itu.chalmers.se/index.php?title=Ubiquitous_Gameplay&amp;diff=17039&amp;oldid=prev"/>
				<updated>2012-10-31T09:28:53Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 09:28, 31 October 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l44&quot; &gt;Line 44:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 44:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Even if [[Ubiquitous Gameplay]] can be based around [[Extra-Game Input]] and [[Extra-Game Consequences|Consequences]], it can be more or less impossible to avoid unexpected types of [[Extra-Game Input]] and [[Extra-Game Consequences|Consequences]]. This means that games with [[Ubiquitous Gameplay]] should be treated as instantiating these patterns in addition to being able to be modified by them, and when this makes the gameplay merge with other activities the pattern creates [[Pervasive Gameplay]]. When this makes players play games in public environments, it also makes it likely that the gameplay has [[Spectators]], although these may or may not be aware of that a game is being played.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Even if [[Ubiquitous Gameplay]] can be based around [[Extra-Game Input]] and [[Extra-Game Consequences|Consequences]], it can be more or less impossible to avoid unexpected types of [[Extra-Game Input]] and [[Extra-Game Consequences|Consequences]]. This means that games with [[Ubiquitous Gameplay]] should be treated as instantiating these patterns in addition to being able to be modified by them, and when this makes the gameplay merge with other activities the pattern creates [[Pervasive Gameplay]]. When this makes players play games in public environments, it also makes it likely that the gameplay has [[Spectators]], although these may or may not be aware of that a game is being played.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Tiered Participation]] can be created in games by having some - but not all - of the gameplay interaction available through [[Ubiquitous Gameplay]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Relations ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Relations ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l52&quot; &gt;Line 52:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 54:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Pervasive Gameplay]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Pervasive Gameplay]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Social Adaptability]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Social Adaptability]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Spectators]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Spectators&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]], &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Tiered Participation&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Can Modulate ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Can Modulate ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Staffan Björk</name></author>	</entry>

	<entry>
		<id>http://virt10.itu.chalmers.se/index.php?title=Ubiquitous_Gameplay&amp;diff=16811&amp;oldid=prev</id>
		<title>Staffan Björk at 07:13, 8 October 2012</title>
		<link rel="alternate" type="text/html" href="http://virt10.itu.chalmers.se/index.php?title=Ubiquitous_Gameplay&amp;diff=16811&amp;oldid=prev"/>
				<updated>2012-10-08T07:13:40Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 07:13, 8 October 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l26&quot; &gt;Line 26:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 26:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are two main issues to making it possible to take part of the gameplay of a game without limiting it to specific locations or setups. One concerns how to handle the presence or lack of presences of other players and the other concerns how to handle the need for technological platforms or physical gameplay elements. A third concern which often overlaps with both of the two other concerns is the question of when one can play.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are two main issues to making it possible to take part of the gameplay of a game without limiting it to specific locations or setups. One concerns how to handle the presence or lack of presences of other players and the other concerns how to handle the need for technological platforms or physical gameplay elements. A third concern which often overlaps with both of the two other concerns is the question of when one can play.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While the easiest way to avoid the issue of having several players able to play together is of course to make games into [[Single-Player Games]]. When this is not a possibility, [[Asynchronous &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Games&lt;/del&gt;]] can let players be able to do gameplay actions when others are not active. This however can create [[Downtime]] for players if they have to wait for other players, and if this is perceived as a problem the ubiquitousness can be sacrificed somewhat through making the games be [[Tick-Based Games|Tick-Based]] ones.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While the easiest way to avoid the issue of having several players able to play together is of course to make games into [[Single-Player Games]]. When this is not a possibility, [[Asynchronous &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Gameplay&lt;/ins&gt;]] can let players be able to do gameplay actions when others are not active. This however can create [[Downtime]] for players if they have to wait for other players, and if this is perceived as a problem the ubiquitousness can be sacrificed somewhat through making the games be [[Tick-Based Games|Tick-Based]] ones.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Games using some technological medium or platform inherit how well they support [[Ubiquitous Gameplay]] from these, so for games that need to use such as platform the act of designing [[Ubiquitous Gameplay]] firstly consists of selecting an appropriate medium or platform. Not requiring internet connections compared to requiring it is one example of how [[Ubiquitous Gameplay]] can be increased in a game, providing a dedicated computer instead of relying on an general-purpose one is another example (as is done by for example [[King Arthur]]). [[Dedicated Game Facilitators]] typically take the role of being both a medium for providing the gameplay and doing calculations needed for updating the game state. For this reason, having them work against [[Ubiquitous Gameplay]]. [[Seamful Gameplay]] is an approach to make use of the ''lack'' of coverage of sensing or communication technologies and gameplay mechanics, in doing so it can support [[Ubiquitous Gameplay]] when it partly existed without the pattern but is impossible to use when [[Ubiquitous Gameplay]] already exists.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Games using some technological medium or platform inherit how well they support [[Ubiquitous Gameplay]] from these, so for games that need to use such as platform the act of designing [[Ubiquitous Gameplay]] firstly consists of selecting an appropriate medium or platform. Not requiring internet connections compared to requiring it is one example of how [[Ubiquitous Gameplay]] can be increased in a game, providing a dedicated computer instead of relying on an general-purpose one is another example (as is done by for example [[King Arthur]]). [[Dedicated Game Facilitators]] typically take the role of being both a medium for providing the gameplay and doing calculations needed for updating the game state. For this reason, having them work against [[Ubiquitous Gameplay]]. [[Seamful Gameplay]] is an approach to make use of the ''lack'' of coverage of sensing or communication technologies and gameplay mechanics, in doing so it can support [[Ubiquitous Gameplay]] when it partly existed without the pattern but is impossible to use when [[Ubiquitous Gameplay]] already exists.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l58&quot; &gt;Line 58:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 58:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Can Be Instantiated By ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Can Be Instantiated By ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Asynchronous &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Games&lt;/del&gt;]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Asynchronous &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Gameplay&lt;/ins&gt;]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Drop-In/Drop-Out]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Drop-In/Drop-Out]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Game Pauses]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Game Pauses]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Staffan Björk</name></author>	</entry>

	<entry>
		<id>http://virt10.itu.chalmers.se/index.php?title=Ubiquitous_Gameplay&amp;diff=16573&amp;oldid=prev</id>
		<title>Staffan Björk at 07:47, 23 August 2012</title>
		<link rel="alternate" type="text/html" href="http://virt10.itu.chalmers.se/index.php?title=Ubiquitous_Gameplay&amp;diff=16573&amp;oldid=prev"/>
				<updated>2012-08-23T07:47:58Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 07:47, 23 August 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l34&quot; &gt;Line 34:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 34:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Besides patterns concerning specific types of game elements, those concerning player ownership of them can negatively affect [[Ubiquitous Gameplay]]. Examples include [[Game Element Trading]] and [[Memorabilia]]. [[Heterogeneous Game Element Ownership]] also belongs to this group, but it does provide some support for [[Ubiquitous Gameplay]] in that players share the burden of providing the necessary game elements. That games do not need to rely on gameplay elements or make use things already in the environment can be seen through examples such as [[Assassin]], [[Hide-and-Seek]], [[Rock-paper-scissors (game)|Rock-Paper-Scissors]], [[Six Degrees of Kevin Bacon]], [[Tag]], and [[Twenty Questions]]. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Besides patterns concerning specific types of game elements, those concerning player ownership of them can negatively affect [[Ubiquitous Gameplay]]. Examples include [[Game Element Trading]] and [[Memorabilia]]. [[Heterogeneous Game Element Ownership]] also belongs to this group, but it does provide some support for [[Ubiquitous Gameplay]] in that players share the burden of providing the necessary game elements. That games do not need to rely on gameplay elements or make use things already in the environment can be seen through examples such as [[Assassin]], [[Hide-and-Seek]], [[Rock-paper-scissors (game)|Rock-Paper-Scissors]], [[Six Degrees of Kevin Bacon]], [[Tag]], and [[Twenty Questions]]. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;However, even if the medium or platform is independent or semi-independent of place, the activity of gaming may not be. Design solutions such as [[Drop-In/Drop-Out]], [[Interruptibility]], and both [[Negotiable Game Sessions]] and [[Negotiable Play Sessions]] make it possible to affect when gameplay takes place and thereby avoid permanent breakdowns in game instances due to the current surroundings. [[Ubiquitous Gameplay]] is difficult to combine with [[Attention Demanding]] since this makes it more difficult to players to chosen when to play or not. In fact, allowing [[Game Pauses]] or [[Drop-In/Drop-Out]] gameplay are two opposite ways of letting players play whenever they wish and thereby solving the concern about when one can play.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;However, even if the medium or platform is independent or semi-independent of place, the activity of gaming may not be. Design solutions such as [[Drop-In/Drop-Out]], [[Interruptibility]], and both [[Negotiable Game Sessions]] and [[Negotiable Play Sessions]] make it possible to affect when gameplay takes place and thereby avoid permanent breakdowns in game instances due to the current surroundings. [[Ubiquitous Gameplay]] is difficult to combine with [[Attention Demanding]] since this makes it more difficult to players to chosen when to play or not. In fact, allowing [[Game Pauses]] or [[Drop-In/Drop-Out]] gameplay are two opposite ways of letting players play whenever they wish and thereby solving the concern about when one can play&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. [[Real Life Activities Affect Game State]] makes games have more [[Ubiquitous Gameplay]] simply because other activities become gameplay and thereby make the time one does these activities into possible gameplay activities&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Another division, based on designers' intent to create games for exploratory, disruptive, or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;commercial &lt;/del&gt;purposes, divides games with [[Ubiquitous Gameplay]] into ''ubicomp games'', ''pervasive games'', and ''ubiquitous games''&amp;lt;ref name=&amp;quot;mcgonigal&amp;quot;/&amp;gt;). As this trichotomy shows, [[Ubiquitous Gameplay]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shared &lt;/del&gt;and has overlapping characteristics with other classifications of gameplay, e.g. [[Alternate Reality Gameplay]] and [[Pervasive Gameplay]], and game designers using one may benefit from considering the requirements and possibilities of all of these.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Another division, based on designers' intent to create games for exploratory, disruptive, or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;portability &lt;/ins&gt;purposes, divides games with [[Ubiquitous Gameplay]] into ''ubicomp games'', ''pervasive games'', and ''ubiquitous games''&amp;lt;ref name=&amp;quot;mcgonigal&amp;quot;/&amp;gt;). As this trichotomy shows, [[Ubiquitous Gameplay]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;shares &lt;/ins&gt;and has overlapping characteristics with other classifications of gameplay, e.g. [[Alternate Reality Gameplay]] and [[Pervasive Gameplay]], and game designers using one may benefit from considering the requirements and possibilities of all of these.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Given that [[Ubiquitous Gameplay]] is intended to let games be played in most contexts, they offer natural possibilities to make use of both [[Extra-Game Input]] and [[Extra-Game Consequences]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Given that [[Ubiquitous Gameplay]] is intended to let games be played in most contexts, they offer natural possibilities to make use of both [[Extra-Game Input]] and [[Extra-Game Consequences]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l65&quot; &gt;Line 65:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 65:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Negotiable Game Sessions]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Negotiable Game Sessions]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Negotiable Play Sessions]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Negotiable Play Sessions]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Real Life Activities Affect Game State]], &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Seamful Gameplay]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Seamful Gameplay]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Single-Player Games]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Single-Player Games]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Staffan Björk</name></author>	</entry>

	<entry>
		<id>http://virt10.itu.chalmers.se/index.php?title=Ubiquitous_Gameplay&amp;diff=16535&amp;oldid=prev</id>
		<title>Staffan Björk at 08:03, 22 August 2012</title>
		<link rel="alternate" type="text/html" href="http://virt10.itu.chalmers.se/index.php?title=Ubiquitous_Gameplay&amp;diff=16535&amp;oldid=prev"/>
				<updated>2012-08-22T08:03:21Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
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				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 08:03, 22 August 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l28&quot; &gt;Line 28:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 28:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While the easiest way to avoid the issue of having several players able to play together is of course to make games into [[Single-Player Games]]. When this is not a possibility, [[Asynchronous Games]] can let players be able to do gameplay actions when others are not active. This however can create [[Downtime]] for players if they have to wait for other players, and if this is perceived as a problem the ubiquitousness can be sacrificed somewhat through making the games be [[Tick-Based Games|Tick-Based]] ones.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While the easiest way to avoid the issue of having several players able to play together is of course to make games into [[Single-Player Games]]. When this is not a possibility, [[Asynchronous Games]] can let players be able to do gameplay actions when others are not active. This however can create [[Downtime]] for players if they have to wait for other players, and if this is perceived as a problem the ubiquitousness can be sacrificed somewhat through making the games be [[Tick-Based Games|Tick-Based]] ones.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Games using some technological medium or platform inherit how well they support [[Ubiquitous Gameplay]] from these, so for games that need to use such as platform the act of designing [[Ubiquitous Gameplay]] firstly consists of selecting an appropriate medium or platform. Not requiring internet connections compared to requiring it is one example of how [[Ubiquitous Gameplay]] can be increased in a game, providing a dedicated computer instead of relying on an general-purpose one is another example (as is done by for example [[King Arthur]]). [[Dedicated Game Facilitators]] typically take the role of being both a medium for providing the gameplay and doing calculations needed for updating the game state. For this reason, having them work against [[Ubiquitous Gameplay]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Games using some technological medium or platform inherit how well they support [[Ubiquitous Gameplay]] from these, so for games that need to use such as platform the act of designing [[Ubiquitous Gameplay]] firstly consists of selecting an appropriate medium or platform. Not requiring internet connections compared to requiring it is one example of how [[Ubiquitous Gameplay]] can be increased in a game, providing a dedicated computer instead of relying on an general-purpose one is another example (as is done by for example [[King Arthur]]). [[Dedicated Game Facilitators]] typically take the role of being both a medium for providing the gameplay and doing calculations needed for updating the game state. For this reason, having them work against [[Ubiquitous Gameplay]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. [[Seamful Gameplay]] is an approach to make use of the ''lack'' of coverage of sensing or communication technologies and gameplay mechanics, in doing so it can support [[Ubiquitous Gameplay]] when it partly existed without the pattern but is impossible to use when [[Ubiquitous Gameplay]] already exists&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Even avoiding computers and [[Dedicated Game Facilitators]] can pose problems to achieving [[Ubiquitous Gameplay]]. Depending on their numbers and their physical characteristics, [[Cards]] and [[Dice]] may be problematic for [[Ubiquitous Gameplay]]. This is typically however only an issue if custom decks of [[Cards]] or other [[Dice]] than 6-sided ones are used since otherwise it is rather easy to acquire them. The same applies to [[Tokens]]; they are easily replaceable unless they do have to convey unique attributes (glass beads are used very often as [[Tokens]] in [[Magic: The Gathering]] but not part of the actual game). The presence of [[Miniatures]] and [[Game Boards]] on the other hand often clashes with [[Ubiquitous Gameplay]], the former due to them often being unique (and hand-painted by players) and the latter due to their size and the specificity of what is on them. ([[Blind Chess]] shows how a game can gain [[Ubiquitous Gameplay]] at the cost of requiring [[Memorizing]]). &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Even avoiding computers and [[Dedicated Game Facilitators]] can pose problems to achieving [[Ubiquitous Gameplay]]. Depending on their numbers and their physical characteristics, [[Cards]] and [[Dice]] may be problematic for [[Ubiquitous Gameplay]]. This is typically however only an issue if custom decks of [[Cards]] or other [[Dice]] than 6-sided ones are used since otherwise it is rather easy to acquire them. The same applies to [[Tokens]]; they are easily replaceable unless they do have to convey unique attributes (glass beads are used very often as [[Tokens]] in [[Magic: The Gathering]] but not part of the actual game). The presence of [[Miniatures]] and [[Game Boards]] on the other hand often clashes with [[Ubiquitous Gameplay]], the former due to them often being unique (and hand-painted by players) and the latter due to their size and the specificity of what is on them. ([[Blind Chess]] shows how a game can gain [[Ubiquitous Gameplay]] at the cost of requiring [[Memorizing]]). &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l65&quot; &gt;Line 65:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 65:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Negotiable Game Sessions]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Negotiable Game Sessions]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Negotiable Play Sessions]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Negotiable Play Sessions]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Seamful Gameplay]], &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Single-Player Games]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Single-Player Games]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l81&quot; &gt;Line 81:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 82:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Heterogeneous Game Element Ownership]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Heterogeneous Game Element Ownership]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Memorabilia]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Memorabilia]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Miniatures]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Miniatures&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]], &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Seamful Gameplay&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== History ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== History ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Staffan Björk</name></author>	</entry>

	<entry>
		<id>http://virt10.itu.chalmers.se/index.php?title=Ubiquitous_Gameplay&amp;diff=16534&amp;oldid=prev</id>
		<title>Staffan Björk: /* Examples */</title>
		<link rel="alternate" type="text/html" href="http://virt10.itu.chalmers.se/index.php?title=Ubiquitous_Gameplay&amp;diff=16534&amp;oldid=prev"/>
				<updated>2012-08-22T07:59:46Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Examples&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 07:59, 22 August 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot; &gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Examples ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Examples ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Rock-paper-scissors (game)|Rock-Paper-Scissors]] requires only another player in reasonable vision range to be able to play and is due to this a prime example of [[Ubiquitous Gameplay&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]&lt;/del&gt;]]. [[:Category:Children's Games|Children's Games]] such as [[Tag]] or [[Hide-and-Seek]] can be played in most places, and can be said to support [[Ubiquitous Gameplay]] as long as one has others to play with and the games are not perceived as disruptive by others. [[Assassin]] and various flash mobs (see McGonigal 2005&amp;lt;ref name=&amp;quot;supergaming&amp;quot;/&amp;gt; for examples) are played by adults but otherwise are similar in structure. The traditional parlor game [[Twenty Questions]] and the trivia game [[Six Degrees of Kevin Bacon]] are probably more independent of time and location that the previous examples, only requiring two players and that one can ask and answer questions.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Rock-paper-scissors (game)|Rock-Paper-Scissors]] requires only another player in reasonable vision range to be able to play and is due to this a prime example of [[Ubiquitous Gameplay]]. [[:Category:Children's Games|Children's Games]] such as [[Tag]] or [[Hide-and-Seek]] can be played in most places, and can be said to support [[Ubiquitous Gameplay]] as long as one has others to play with and the games are not perceived as disruptive by others. [[Assassin]] and various flash mobs (see McGonigal 2005&amp;lt;ref name=&amp;quot;supergaming&amp;quot;/&amp;gt; for examples) are played by adults but otherwise are similar in structure. The traditional parlor game [[Twenty Questions]] and the trivia game [[Six Degrees of Kevin Bacon]] are probably more independent of time and location that the previous examples, only requiring two players and that one can ask and answer questions.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[:Category:Card Games|Card Games]] such as [[Contract Bridge]], [[Poker]], [[Rummy]], and [[Spades]] arguably have high [[Ubiquitous Gameplay]] since they do not require much space and decks of cards are easy to carry along (or get hold of). The same applies to [[:Category:Dice Games|Dice Games]]; [[Yahtzee]] is one example but [[Craps]], [[Greed]], [[Hazard]], and [[Liar's Dice]] are better ones since they require less in note taking. Card games using unique decks, e.g. [[M.I.G.]], [[No Thanks!]], and [[Werewolf]], can also support [[Ubiquitous Gameplay]] due to their small size, but do this to a lesser degree ([[Roll Through the Ages: The Bronze Age]] is a similar example for [[:Category:Dice Games|Dice Games]]). [[:Category:Collectible Card Games|Collectible Card Games]] such as [[Magic: The Gathering]] in turn supports it even less but significantly more than computer-based or console-based games.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[:Category:Card Games|Card Games]] such as [[Contract Bridge]], [[Poker]], [[Rummy]], and [[Spades]] arguably have high [[Ubiquitous Gameplay]] since they do not require much space and decks of cards are easy to carry along (or get hold of). The same applies to [[:Category:Dice Games|Dice Games]]; [[Yahtzee]] is one example but [[Craps]], [[Greed]], [[Hazard]], and [[Liar's Dice]] are better ones since they require less in note taking. Card games using unique decks, e.g. [[M.I.G.]], [[No Thanks!]], and [[Werewolf]], can also support [[Ubiquitous Gameplay]] due to their small size, but do this to a lesser degree ([[Roll Through the Ages: The Bronze Age]] is a similar example for [[:Category:Dice Games|Dice Games]]). [[:Category:Collectible Card Games|Collectible Card Games]] such as [[Magic: The Gathering]] in turn supports it even less but significantly more than computer-based or console-based games.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Staffan Björk</name></author>	</entry>

	<entry>
		<id>http://virt10.itu.chalmers.se/index.php?title=Ubiquitous_Gameplay&amp;diff=16427&amp;oldid=prev</id>
		<title>Staffan Björk at 10:58, 16 August 2012</title>
		<link rel="alternate" type="text/html" href="http://virt10.itu.chalmers.se/index.php?title=Ubiquitous_Gameplay&amp;diff=16427&amp;oldid=prev"/>
				<updated>2012-08-16T10:58:09Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 10:58, 16 August 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l34&quot; &gt;Line 34:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 34:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Besides patterns concerning specific types of game elements, those concerning player ownership of them can negatively affect [[Ubiquitous Gameplay]]. Examples include [[Game Element Trading]] and [[Memorabilia]]. [[Heterogeneous Game Element Ownership]] also belongs to this group, but it does provide some support for [[Ubiquitous Gameplay]] in that players share the burden of providing the necessary game elements. That games do not need to rely on gameplay elements or make use things already in the environment can be seen through examples such as [[Assassin]], [[Hide-and-Seek]], [[Rock-paper-scissors (game)|Rock-Paper-Scissors]], [[Six Degrees of Kevin Bacon]], [[Tag]], and [[Twenty Questions]]. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Besides patterns concerning specific types of game elements, those concerning player ownership of them can negatively affect [[Ubiquitous Gameplay]]. Examples include [[Game Element Trading]] and [[Memorabilia]]. [[Heterogeneous Game Element Ownership]] also belongs to this group, but it does provide some support for [[Ubiquitous Gameplay]] in that players share the burden of providing the necessary game elements. That games do not need to rely on gameplay elements or make use things already in the environment can be seen through examples such as [[Assassin]], [[Hide-and-Seek]], [[Rock-paper-scissors (game)|Rock-Paper-Scissors]], [[Six Degrees of Kevin Bacon]], [[Tag]], and [[Twenty Questions]]. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;However, even if the medium or platform is independent or semi-independent of place, the activity of gaming may not be. Design solutions such as [[Drop-In/Drop-Out]], [[Interruptibility]], and both [[Negotiable &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Play &lt;/del&gt;Sessions]] and [[Negotiable Play Sessions]] make it possible to affect when gameplay takes place and thereby avoid permanent breakdowns in game instances due to the current surroundings. [[Ubiquitous Gameplay]] is difficult to combine with [[Attention Demanding]] since this makes it more difficult to players to chosen when to play or not. In fact, allowing [[Game Pauses]] or [[Drop-In/Drop-Out]] gameplay are two opposite ways of letting players play whenever they wish and thereby solving the concern about when one can play.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;However, even if the medium or platform is independent or semi-independent of place, the activity of gaming may not be. Design solutions such as [[Drop-In/Drop-Out]], [[Interruptibility]], and both [[Negotiable &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Game &lt;/ins&gt;Sessions]] and [[Negotiable Play Sessions]] make it possible to affect when gameplay takes place and thereby avoid permanent breakdowns in game instances due to the current surroundings. [[Ubiquitous Gameplay]] is difficult to combine with [[Attention Demanding]] since this makes it more difficult to players to chosen when to play or not. In fact, allowing [[Game Pauses]] or [[Drop-In/Drop-Out]] gameplay are two opposite ways of letting players play whenever they wish and thereby solving the concern about when one can play.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Another division, based on designers' intent to create games for exploratory, disruptive, or commercial purposes, divides games with [[Ubiquitous Gameplay]] into ''ubicomp games'', ''pervasive games'', and ''ubiquitous games''&amp;lt;ref name=&amp;quot;mcgonigal&amp;quot;/&amp;gt;). As this trichotomy shows, [[Ubiquitous Gameplay]] shared and has overlapping characteristics with other classifications of gameplay, e.g. [[Alternate Reality Gameplay]] and [[Pervasive Gameplay]], and game designers using one may benefit from considering the requirements and possibilities of all of these.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Another division, based on designers' intent to create games for exploratory, disruptive, or commercial purposes, divides games with [[Ubiquitous Gameplay]] into ''ubicomp games'', ''pervasive games'', and ''ubiquitous games''&amp;lt;ref name=&amp;quot;mcgonigal&amp;quot;/&amp;gt;). As this trichotomy shows, [[Ubiquitous Gameplay]] shared and has overlapping characteristics with other classifications of gameplay, e.g. [[Alternate Reality Gameplay]] and [[Pervasive Gameplay]], and game designers using one may benefit from considering the requirements and possibilities of all of these.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Staffan Björk</name></author>	</entry>

	<entry>
		<id>http://virt10.itu.chalmers.se/index.php?title=Ubiquitous_Gameplay&amp;diff=16426&amp;oldid=prev</id>
		<title>Staffan Björk at 10:57, 16 August 2012</title>
		<link rel="alternate" type="text/html" href="http://virt10.itu.chalmers.se/index.php?title=Ubiquitous_Gameplay&amp;diff=16426&amp;oldid=prev"/>
				<updated>2012-08-16T10:57:32Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 10:57, 16 August 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l34&quot; &gt;Line 34:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 34:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Besides patterns concerning specific types of game elements, those concerning player ownership of them can negatively affect [[Ubiquitous Gameplay]]. Examples include [[Game Element Trading]] and [[Memorabilia]]. [[Heterogeneous Game Element Ownership]] also belongs to this group, but it does provide some support for [[Ubiquitous Gameplay]] in that players share the burden of providing the necessary game elements. That games do not need to rely on gameplay elements or make use things already in the environment can be seen through examples such as [[Assassin]], [[Hide-and-Seek]], [[Rock-paper-scissors (game)|Rock-Paper-Scissors]], [[Six Degrees of Kevin Bacon]], [[Tag]], and [[Twenty Questions]]. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Besides patterns concerning specific types of game elements, those concerning player ownership of them can negatively affect [[Ubiquitous Gameplay]]. Examples include [[Game Element Trading]] and [[Memorabilia]]. [[Heterogeneous Game Element Ownership]] also belongs to this group, but it does provide some support for [[Ubiquitous Gameplay]] in that players share the burden of providing the necessary game elements. That games do not need to rely on gameplay elements or make use things already in the environment can be seen through examples such as [[Assassin]], [[Hide-and-Seek]], [[Rock-paper-scissors (game)|Rock-Paper-Scissors]], [[Six Degrees of Kevin Bacon]], [[Tag]], and [[Twenty Questions]]. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;However, even if the medium or platform is independent or semi-independent of place, the activity of gaming may not be. Design solutions such as [[Drop-In/Drop-Out]], [[Interruptibility]], and [[Negotiable Play Sessions]] make it possible to affect when gameplay takes place and thereby avoid permanent breakdowns in game instances due to the current surroundings. [[Ubiquitous Gameplay]] is difficult to combine with [[Attention Demanding]] since this makes it more difficult to players to chosen when to play or not. In fact, allowing [[Game Pauses]] or [[Drop-In/Drop-Out]] gameplay are two opposite ways of letting players play whenever they wish and thereby solving the concern about when one can play.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;However, even if the medium or platform is independent or semi-independent of place, the activity of gaming may not be. Design solutions such as [[Drop-In/Drop-Out]], [[Interruptibility]], &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and both [[Negotiable Play Sessions]] &lt;/ins&gt;and [[Negotiable Play Sessions]] make it possible to affect when gameplay takes place and thereby avoid permanent breakdowns in game instances due to the current surroundings. [[Ubiquitous Gameplay]] is difficult to combine with [[Attention Demanding]] since this makes it more difficult to players to chosen when to play or not. In fact, allowing [[Game Pauses]] or [[Drop-In/Drop-Out]] gameplay are two opposite ways of letting players play whenever they wish and thereby solving the concern about when one can play.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Another division, based on designers' intent to create games for exploratory, disruptive, or commercial purposes, divides games with [[Ubiquitous Gameplay]] into ''ubicomp games'', ''pervasive games'', and ''ubiquitous games''&amp;lt;ref name=&amp;quot;mcgonigal&amp;quot;/&amp;gt;). As this trichotomy shows, [[Ubiquitous Gameplay]] shared and has overlapping characteristics with other classifications of gameplay, e.g. [[Alternate Reality Gameplay]] and [[Pervasive Gameplay]], and game designers using one may benefit from considering the requirements and possibilities of all of these.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Another division, based on designers' intent to create games for exploratory, disruptive, or commercial purposes, divides games with [[Ubiquitous Gameplay]] into ''ubicomp games'', ''pervasive games'', and ''ubiquitous games''&amp;lt;ref name=&amp;quot;mcgonigal&amp;quot;/&amp;gt;). As this trichotomy shows, [[Ubiquitous Gameplay]] shared and has overlapping characteristics with other classifications of gameplay, e.g. [[Alternate Reality Gameplay]] and [[Pervasive Gameplay]], and game designers using one may benefit from considering the requirements and possibilities of all of these.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l63&quot; &gt;Line 63:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 63:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Heterogeneous Game Element Ownership]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Heterogeneous Game Element Ownership]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Interruptibility]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Interruptibility]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Negotiable Game Sessions]], &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Negotiable Play Sessions]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Negotiable Play Sessions]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Single-Player Games]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Single-Player Games]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Staffan Björk</name></author>	</entry>

	<entry>
		<id>http://virt10.itu.chalmers.se/index.php?title=Ubiquitous_Gameplay&amp;diff=16342&amp;oldid=prev</id>
		<title>Staffan Björk at 07:40, 15 August 2012</title>
		<link rel="alternate" type="text/html" href="http://virt10.itu.chalmers.se/index.php?title=Ubiquitous_Gameplay&amp;diff=16342&amp;oldid=prev"/>
				<updated>2012-08-15T07:40:43Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 07:40, 15 August 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot; &gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Patterns created on the Wiki]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Patterns created on the Wiki]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Gameplay which is possible at most times and in most locations without requiring significant adjustments to these locations.''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Gameplay which is possible at most times and in most locations without requiring significant adjustments to these locations.''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;''Note: [[Decontextability]] is to be merged with this pattern.''&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most games require technological platforms to be played or that preparations are made before gameplay begins, but even so, it may not be possible to play them due to other people being disturbed by the gameplay. Part of the problem is due to the fact a games rules, game state, and information typically require some form of medium so that players can perceive them. Further, those with complex algorithms that the players are not intended to calculate themselves require computers or game facilitators. Both these types of requirements limits where and when games can be played. Games that by design try to avoid these requirements, and thereby can be played more easily at any place and at any time, strive to have [[Ubiquitous Gameplay]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most games require technological platforms to be played or that preparations are made before gameplay begins, but even so, it may not be possible to play them due to other people being disturbed by the gameplay. Part of the problem is due to the fact a games rules, game state, and information typically require some form of medium so that players can perceive them. Further, those with complex algorithms that the players are not intended to calculate themselves require computers or game facilitators. Both these types of requirements limits where and when games can be played. Games that by design try to avoid these requirements, and thereby can be played more easily at any place and at any time, strive to have [[Ubiquitous Gameplay]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot; &gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Rock-paper-scissors (game)|Rock-Paper-Scissors]] requires only another player in reasonable vision range to be able to play and is due to this a prime example of [[Ubiquitous Gameplay]]]. [[:Category:Children's Games|Children's Games]] such as [[Tag]] or [[Hide-and-Seek]] can be played in most places, and can be said to support [[Ubiquitous Gameplay]] as long as one has others to play with and the games are not perceived as disruptive by others. [[Assassin]] and various flash mobs (see McGonigal 2005&amp;lt;ref name=&amp;quot;supergaming&amp;quot;/&amp;gt; for examples) are played by adults but otherwise are similar in structure. The traditional parlor game [[Twenty Questions]] and the trivia game [[Six Degrees of Kevin Bacon]] are probably more independent of time and location that the previous examples, only requiring two players and that one can ask and answer questions.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Rock-paper-scissors (game)|Rock-Paper-Scissors]] requires only another player in reasonable vision range to be able to play and is due to this a prime example of [[Ubiquitous Gameplay]]]. [[:Category:Children's Games|Children's Games]] such as [[Tag]] or [[Hide-and-Seek]] can be played in most places, and can be said to support [[Ubiquitous Gameplay]] as long as one has others to play with and the games are not perceived as disruptive by others. [[Assassin]] and various flash mobs (see McGonigal 2005&amp;lt;ref name=&amp;quot;supergaming&amp;quot;/&amp;gt; for examples) are played by adults but otherwise are similar in structure. The traditional parlor game [[Twenty Questions]] and the trivia game [[Six Degrees of Kevin Bacon]] are probably more independent of time and location that the previous examples, only requiring two players and that one can ask and answer questions.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[:Category:Card Games|Card Games]] such as [[Contract Bridge]], [[Poker]], [[Rummy]], and [[Spades]] arguably have high [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Decontextability&lt;/del&gt;]] since they do not require much space and decks of cards are easy to carry along (or get hold of). The same applies to [[:Category:Dice Games|Dice Games]]; [[Yahtzee]] is one example but [[Craps]], [[Greed]], [[Hazard]], and [[Liar's Dice]] are better ones since they require less in note taking. Card games using unique decks, e.g. [[M.I.G.]], [[No Thanks!]], and [[Werewolf]], can also support [[Ubiquitous Gameplay]] due to their small size, but do this to a lesser degree ([[Roll Through the Ages: The Bronze Age]] is a similar example for [[:Category:Dice Games|Dice Games]]). [[:Category:Collectible Card Games|Collectible Card Games]] such as [[Magic: The Gathering]] in turn supports it even less but significantly more than computer-based or console-based games.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[:Category:Card Games|Card Games]] such as [[Contract Bridge]], [[Poker]], [[Rummy]], and [[Spades]] arguably have high [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ubiquitous Gameplay&lt;/ins&gt;]] since they do not require much space and decks of cards are easy to carry along (or get hold of). The same applies to [[:Category:Dice Games|Dice Games]]; [[Yahtzee]] is one example but [[Craps]], [[Greed]], [[Hazard]], and [[Liar's Dice]] are better ones since they require less in note taking. Card games using unique decks, e.g. [[M.I.G.]], [[No Thanks!]], and [[Werewolf]], can also support [[Ubiquitous Gameplay]] due to their small size, but do this to a lesser degree ([[Roll Through the Ages: The Bronze Age]] is a similar example for [[:Category:Dice Games|Dice Games]]). [[:Category:Collectible Card Games|Collectible Card Games]] such as [[Magic: The Gathering]] in turn supports it even less but significantly more than computer-based or console-based games.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[:Category:Computer Games|Computer Games]] can support [[Ubiquitous Gameplay]] if the devices are small enough to carry around easily. Among the first such devices were the Game &amp;amp; Watch games and these have been followed by many other types, e.g. the Nintendo GameBoy series, the Nintendo DS series, and the PlayStation Portable series, and most modern mobile phone (e.g. the iPhone) are gaming platforms with large ranges of games available. It should however be noted that not all, and even very few games actually, support [[Ubiquitous Gameplay]] since they require constant attention on what is happening on the game screens or do not allow game pauses. The games that do start to support [[Ubiquitous Gameplay]] when placed on mobile gaming platforms therefore tend to be [[:Category:Puzzle Games|Puzzle Games]] such as [[Angry Birds]] and [[Sokoban]] or [[:Category:Turn-Based Games|Turn-Based Games]] such as the [[Advance Wars series]]. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[:Category:Computer Games|Computer Games]] can support [[Ubiquitous Gameplay]] if the devices are small enough to carry around easily. Among the first such devices were the Game &amp;amp; Watch games and these have been followed by many other types, e.g. the Nintendo GameBoy series, the Nintendo DS series, and the PlayStation Portable series, and most modern mobile phone (e.g. the iPhone) are gaming platforms with large ranges of games available. It should however be noted that not all, and even very few games actually, support [[Ubiquitous Gameplay]] since they require constant attention on what is happening on the game screens or do not allow game pauses. The games that do start to support [[Ubiquitous Gameplay]] when placed on mobile gaming platforms therefore tend to be [[:Category:Puzzle Games|Puzzle Games]] such as [[Angry Birds]] and [[Sokoban]] or [[:Category:Turn-Based Games|Turn-Based Games]] such as the [[Advance Wars series]]. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot; &gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Anti-examples ====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Anti-examples ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[:Category:Computer Games|Computer Games]] in general have had low [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Decontextability&lt;/del&gt;]], but as mentioned above this is avoided by using devices such as the Nintendo Gameboy platforms or mobile phones.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[:Category:Computer Games|Computer Games]] in general have had low [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ubiquitous Gameplay&lt;/ins&gt;]], but as mentioned above this is avoided by using devices such as the Nintendo Gameboy platforms or mobile phones.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Space Alert]] times game events through the playing of CD tracks from a CD included in the game. This means that one has to have access to a CD player in addition to the game to play it. This put it nearly on par with [[:Category:Computer Games|Computer Games]] in regards to what support it requires to be playable.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Space Alert]] times game events through the playing of CD tracks from a CD included in the game. This means that one has to have access to a CD player in addition to the game to play it. This put it nearly on par with [[:Category:Computer Games|Computer Games]] in regards to what support it requires to be playable.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l32&quot; &gt;Line 32:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 30:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Games using some technological medium or platform inherit how well they support [[Ubiquitous Gameplay]] from these, so for games that need to use such as platform the act of designing [[Ubiquitous Gameplay]] firstly consists of selecting an appropriate medium or platform. Not requiring internet connections compared to requiring it is one example of how [[Ubiquitous Gameplay]] can be increased in a game, providing a dedicated computer instead of relying on an general-purpose one is another example (as is done by for example [[King Arthur]]). [[Dedicated Game Facilitators]] typically take the role of being both a medium for providing the gameplay and doing calculations needed for updating the game state. For this reason, having them work against [[Ubiquitous Gameplay]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Games using some technological medium or platform inherit how well they support [[Ubiquitous Gameplay]] from these, so for games that need to use such as platform the act of designing [[Ubiquitous Gameplay]] firstly consists of selecting an appropriate medium or platform. Not requiring internet connections compared to requiring it is one example of how [[Ubiquitous Gameplay]] can be increased in a game, providing a dedicated computer instead of relying on an general-purpose one is another example (as is done by for example [[King Arthur]]). [[Dedicated Game Facilitators]] typically take the role of being both a medium for providing the gameplay and doing calculations needed for updating the game state. For this reason, having them work against [[Ubiquitous Gameplay]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Even avoiding computers and [[Dedicated Game Facilitators]] can pose problems to achieving [[Ubiquitous Gameplay]]. Depending on their numbers and their physical characteristics, [[Cards]] and [[Dice]] may be problematic for [[Ubiquitous Gameplay]]. This is typically however only an issue if custom decks of [[Cards]] or other [[Dice]] than 6-sided ones are used since otherwise it is rather easy to acquire them. The same applies to [[Tokens]]; they are easily replaceable unless they do have to convey unique attributes (glass beads are used very often as [[Tokens]] in [[Magic: The Gathering]] but not part of the actual game). The presence of [[Miniatures]] and [[Game Boards]] on the other hand often clashes with [[Ubiquitous Gameplay]], the former due to them often being unique (and hand-painted by players) and the latter due to their size and the specificity of what is on them. ([[Blind Chess]] shows how a game can gain [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Decontextability&lt;/del&gt;]] at the cost of requiring [[Memorizing]]). &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Even avoiding computers and [[Dedicated Game Facilitators]] can pose problems to achieving [[Ubiquitous Gameplay]]. Depending on their numbers and their physical characteristics, [[Cards]] and [[Dice]] may be problematic for [[Ubiquitous Gameplay]]. This is typically however only an issue if custom decks of [[Cards]] or other [[Dice]] than 6-sided ones are used since otherwise it is rather easy to acquire them. The same applies to [[Tokens]]; they are easily replaceable unless they do have to convey unique attributes (glass beads are used very often as [[Tokens]] in [[Magic: The Gathering]] but not part of the actual game). The presence of [[Miniatures]] and [[Game Boards]] on the other hand often clashes with [[Ubiquitous Gameplay]], the former due to them often being unique (and hand-painted by players) and the latter due to their size and the specificity of what is on them. ([[Blind Chess]] shows how a game can gain [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ubiquitous Gameplay&lt;/ins&gt;]] at the cost of requiring [[Memorizing]]). &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Besides patterns concerning specific types of game elements, those concerning player ownership of them can negatively affect [[Ubiquitous Gameplay]]. Examples include [[Game Element Trading]] and [[Memorabilia]]. [[Heterogeneous Game Element Ownership]] also belongs to this group, but it does provide some support for [[Ubiquitous Gameplay]] in that players share the burden of providing the necessary game elements. That games do not need to rely on gameplay elements or make use things already in the environment can be seen through examples such as [[Assassin]], [[Hide-and-Seek]], [[Rock-paper-scissors (game)|Rock-Paper-Scissors]], [[Six Degrees of Kevin Bacon]], [[Tag]], and [[Twenty Questions]]. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Besides patterns concerning specific types of game elements, those concerning player ownership of them can negatively affect [[Ubiquitous Gameplay]]. Examples include [[Game Element Trading]] and [[Memorabilia]]. [[Heterogeneous Game Element Ownership]] also belongs to this group, but it does provide some support for [[Ubiquitous Gameplay]] in that players share the burden of providing the necessary game elements. That games do not need to rely on gameplay elements or make use things already in the environment can be seen through examples such as [[Assassin]], [[Hide-and-Seek]], [[Rock-paper-scissors (game)|Rock-Paper-Scissors]], [[Six Degrees of Kevin Bacon]], [[Tag]], and [[Twenty Questions]]. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Staffan Björk</name></author>	</entry>

	<entry>
		<id>http://virt10.itu.chalmers.se/index.php?title=Ubiquitous_Gameplay&amp;diff=16340&amp;oldid=prev</id>
		<title>Staffan Björk at 07:39, 15 August 2012</title>
		<link rel="alternate" type="text/html" href="http://virt10.itu.chalmers.se/index.php?title=Ubiquitous_Gameplay&amp;diff=16340&amp;oldid=prev"/>
				<updated>2012-08-15T07:39:18Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 07:39, 15 August 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot; &gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Rock-paper-scissors (game)|Rock-Paper-Scissors]] requires only another player in reasonable vision range to be able to play and is due to this a prime example of [[Ubiquitous Gameplay]]]. [[:Category:Children's Games|Children's Games]] such as [[Tag]] or [[Hide-and-Seek]] can be played in most places, and can be said to support [[Ubiquitous Gameplay]] as long as one has others to play with and the games are not perceived as disruptive by others. [[Assassin]] and various flash mobs (see McGonigal 2005&amp;lt;ref name=&amp;quot;supergaming&amp;quot;/&amp;gt; for examples) are played by adults but otherwise are similar in structure. The traditional parlor game [[Twenty Questions]] and the trivia game [[Six Degrees of Kevin Bacon]] are probably more independent of time and location that the previous examples, only requiring two players and that one can ask and answer questions.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Rock-paper-scissors (game)|Rock-Paper-Scissors]] requires only another player in reasonable vision range to be able to play and is due to this a prime example of [[Ubiquitous Gameplay]]]. [[:Category:Children's Games|Children's Games]] such as [[Tag]] or [[Hide-and-Seek]] can be played in most places, and can be said to support [[Ubiquitous Gameplay]] as long as one has others to play with and the games are not perceived as disruptive by others. [[Assassin]] and various flash mobs (see McGonigal 2005&amp;lt;ref name=&amp;quot;supergaming&amp;quot;/&amp;gt; for examples) are played by adults but otherwise are similar in structure. The traditional parlor game [[Twenty Questions]] and the trivia game [[Six Degrees of Kevin Bacon]] are probably more independent of time and location that the previous examples, only requiring two players and that one can ask and answer questions.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[:Category:Card Games|Card Games]] such as [[Poker]], [[Rummy]], and [[Spades]] arguably have high [[Decontextability]] since they do not require much space and decks of cards are easy to carry along (or get hold of). The same applies to [[:Category:Dice Games|Dice Games]]; [[Yahtzee]] is one example but [[Craps]], [[Greed]], [[Hazard]], and [[Liar's Dice]] are better ones since they require less in note taking. Card games using unique decks, e.g. [[M.I.G.]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;[[No Thanks!]], can also support [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Decontextability&lt;/del&gt;]] due to their small size, but do this to a lesser degree. [[:Category:Collectible Card Games|Collectible Card Games]] such as [[Magic: The Gathering]] in turn supports it even less but significantly more than computer-based or console-based games.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[:Category:Card Games|Card Games]] such as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Contract Bridge]], &lt;/ins&gt;[[Poker]], [[Rummy]], and [[Spades]] arguably have high [[Decontextability]] since they do not require much space and decks of cards are easy to carry along (or get hold of). The same applies to [[:Category:Dice Games|Dice Games]]; [[Yahtzee]] is one example but [[Craps]], [[Greed]], [[Hazard]], and [[Liar's Dice]] are better ones since they require less in note taking. Card games using unique decks, e.g. [[M.I.G.]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;[[No Thanks!&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]], and [[Werewolf&lt;/ins&gt;]], can also support [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ubiquitous Gameplay&lt;/ins&gt;]] due to their small size, but do this to a lesser degree &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;([[Roll Through the Ages: The Bronze Age]] is a similar example for [[:Category:Dice Games|Dice Games]])&lt;/ins&gt;. [[:Category:Collectible Card Games|Collectible Card Games]] such as [[Magic: The Gathering]] in turn supports it even less but significantly more than computer-based or console-based games.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[:Category:Computer Games|Computer Games]] can support [[Ubiquitous Gameplay]] if the devices are small enough to carry around easily. Among the first such devices were the Game &amp;amp; Watch games and these have been followed by many other types, e.g. the Nintendo GameBoy series, the Nintendo DS series, and the PlayStation Portable series, and most modern mobile phone (e.g. the iPhone) are gaming platforms with large ranges of games available. It should however be noted that not all, and even very few games actually, support [[Ubiquitous Gameplay]] since they require constant attention on what is happening on the game screens or do not allow game pauses. The games that do start to support [[Ubiquitous Gameplay]] when placed on mobile gaming platforms therefore tend to be [[:Category:Puzzle Games|Puzzle Games]] such as [[Angry Birds]] and [[Sokoban]] or [[:Category:Turn-Based Games|Turn-Based Games]] such as the [[Advance Wars series]]. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[:Category:Computer Games|Computer Games]] can support [[Ubiquitous Gameplay]] if the devices are small enough to carry around easily. Among the first such devices were the Game &amp;amp; Watch games and these have been followed by many other types, e.g. the Nintendo GameBoy series, the Nintendo DS series, and the PlayStation Portable series, and most modern mobile phone (e.g. the iPhone) are gaming platforms with large ranges of games available. It should however be noted that not all, and even very few games actually, support [[Ubiquitous Gameplay]] since they require constant attention on what is happening on the game screens or do not allow game pauses. The games that do start to support [[Ubiquitous Gameplay]] when placed on mobile gaming platforms therefore tend to be [[:Category:Puzzle Games|Puzzle Games]] such as [[Angry Birds]] and [[Sokoban]] or [[:Category:Turn-Based Games|Turn-Based Games]] such as the [[Advance Wars series]]. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l25&quot; &gt;Line 25:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 25:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Space Alert]] times game events through the playing of CD tracks from a CD included in the game. This means that one has to have access to a CD player in addition to the game to play it. This put it nearly on par with [[:Category:Computer Games|Computer Games]] in regards to what support it requires to be playable.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Space Alert]] times game events through the playing of CD tracks from a CD included in the game. This means that one has to have access to a CD player in addition to the game to play it. This put it nearly on par with [[:Category:Computer Games|Computer Games]] in regards to what support it requires to be playable.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;asdf &lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Using the pattern &lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Games using some technological medium or platform inherit their [[Decontextability]] from these, so for games that need &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;use such as platform the act &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;designing [[Decontextability]] firstly consists &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;selecting an appropriate medium &lt;/del&gt;or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;platform&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Not requiring internet connections compared &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;requiring it is one example &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;how [[Decontextability]] can be increased in a game, providing a dedicated computer instead &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;relying on an general-purpose one is another example (as is done by &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;example [[King Arthur]])&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Dedicated Game Facilitators]] typically take the role of being &lt;/del&gt;both &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a medium for providing &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gameplay and doing calculations needed for updating &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game state. For this reason, having them work against [[Decontextability]]&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;There are two main issues &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;making it possible to take part &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the gameplay &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a game without limiting it to specific locations &lt;/ins&gt;or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;setups&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;One concerns how &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;handle the presence or lack &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;presences &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;other players and the other concerns how to handle the need &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;technological platforms or physical gameplay elements&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A third concern which often overlaps with &lt;/ins&gt;both &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;two other concerns is &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;question of when one can play&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Even avoiding computers and [[Dedicated Game Facilitators]] can pose problems &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;achieving &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Decontextability&lt;/del&gt;]]. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Depending on their numbers and their physical characteristics&lt;/del&gt;, [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Cards&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and [[Dice]] may &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;problematic for [[Decontextability]]&lt;/del&gt;. This &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/del&gt;however &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;typically only the case if custom decks of &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Cards&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or other [[Dice]] than 6-sided ones are used since otherwise it is rather easy to acquire them. The same applies to [[Tokens]]; &lt;/del&gt;they &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are easily replaceable unless they do &lt;/del&gt;have to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;convey unique attributes (glass beads are used very often as [[Tokens]] in [[Magic: The Gathering]] but not part of the actual game). The presence of [[Miniatures]] and [[Game Boards]] on the &lt;/del&gt;other &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hand often clashes with [[Decontextability]]&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the former due to them often being unique (&lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hand-painted by players) and the latter due to their size and the specificity of what &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;on them. ([[Blind Chess]] shows how &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game &lt;/del&gt;can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gain [[Decontextability]] at &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cost of requiring &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Memorizing&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;)&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While the easiest way to avoid the issue of having several players able to play together is of course &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;make games into &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Single-Player Games&lt;/ins&gt;]]. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;When this is not a possibility&lt;/ins&gt;, [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Asynchronous Games&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can let players &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;able to do gameplay actions when others are not active&lt;/ins&gt;. This however &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can create &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Downtime&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for players if &lt;/ins&gt;they have to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wait for &lt;/ins&gt;other &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;players&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;if this &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;perceived as &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;problem the ubiquitousness &lt;/ins&gt;can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be sacrificed somewhat through making &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;games be &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Tick-Based Games|Tick-Based&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ones&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;However, even if the &lt;/del&gt;medium or platform &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is independent or semi-independent of place&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;activity &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gaming may not be. &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Pervasive &lt;/del&gt;Gameplay]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;makes gameplay unobtrusive &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;other activities which can help &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Decontextability&lt;/del&gt;]], &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;while design solutions such &lt;/del&gt;as [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Drop-In/Drop-Out&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Interruptibility&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;and [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Negotiable Play Sessions&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;make it possible to affect when gameplay takes place and thereby avoid permanent breakdowns in game instances due to the current surroundings&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Games using some technological &lt;/ins&gt;medium or platform &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;inherit how well they support [[Ubiquitous Gameplay]] from these&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;so for games that need to use such as platform &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;act &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;designing &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ubiquitous &lt;/ins&gt;Gameplay]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;firstly consists of selecting an appropriate medium or platform. Not requiring internet connections compared &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;requiring it is one example of how &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ubiquitous Gameplay&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can be increased in a game&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;providing a dedicated computer instead of relying on an general-purpose one is another example (&lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is done by for example &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;King Arthur&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;). &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Dedicated Game Facilitators&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;typically take the role of being both a medium for providing the gameplay &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;doing calculations needed for updating the game state. For this reason, having them work against &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ubiquitous Gameplay&lt;/ins&gt;]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Besides patterns concerning specific types of game elements, those concerning player ownership of them &lt;/del&gt;can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;negatively affect &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Decontextability&lt;/del&gt;]]. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Examples include &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Game Element Trading&lt;/del&gt;]] and [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Memorabilia&lt;/del&gt;]]. [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Heterogeneous Game Element Ownership&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;also belongs to this group, but &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;does provide some support for &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Decontextability&lt;/del&gt;]] in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that players share &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;burden &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;providing &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;necessary &lt;/del&gt;game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;elements&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Even avoiding computers and [[Dedicated Game Facilitators]] &lt;/ins&gt;can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pose problems to achieving &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ubiquitous Gameplay&lt;/ins&gt;]]. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Depending on their numbers and their physical characteristics, &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Cards&lt;/ins&gt;]] and [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Dice]] may be problematic for [[Ubiquitous Gameplay&lt;/ins&gt;]]. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This is typically however only an issue if custom decks of &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Cards&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or other [[Dice]] than 6-sided ones are used since otherwise &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is rather easy to acquire them. The same applies to &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Tokens]]; they are easily replaceable unless they do have to convey unique attributes (glass beads are used very often as [[Tokens&lt;/ins&gt;]] in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Magic: The Gathering]] but not part of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;actual game). The presence &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Miniatures]] and [[Game Boards]] on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;other hand often clashes with [[Ubiquitous Gameplay]], the former due to them often being unique (and hand-painted by players) and the latter due to their size and the specificity of what is on them. ([[Blind Chess]] shows how a &lt;/ins&gt;game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can gain [[Decontextability]] at the cost of requiring [[Memorizing]])&lt;/ins&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;== Using the pattern ==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Besides patterns concerning specific types &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game elements, those concerning player ownership &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;them can negatively affect [[Ubiquitous Gameplay]]&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Examples include [[Game Element Trading]] and [[Memorabilia]]. [[Heterogeneous Game Element Ownership]] also belongs &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this group, but it does provide some support for [[Ubiquitous Gameplay]] in that players share &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;burden &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;providing &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;necessary game elements. That games do not need &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rely on &lt;/ins&gt;gameplay elements &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or make use things already in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;environment can be seen through examples such as [[Assassin]], [[Hide-and-Seek]], [[Rock-paper-scissors (game)|Rock-Paper-Scissors]], [[Six Degrees &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Kevin Bacon]], [[Tag]], and [[Twenty Questions]]&lt;/ins&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There are two main issues to making it possible to take part &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the gameplay &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a game without limiting it to specific locations or setups&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;One concerns how &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;handle &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;presence or lack &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;presences of other players and &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;other concerns how &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;handle the need for technological platforms or physical &lt;/del&gt;gameplay elements&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. A third concern which often overlaps with both of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;two other concerns is the question &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;when one can play&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;While &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;easiest way to avoid the issue of having several players able to play together &lt;/del&gt;is of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;course to make games into &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Single&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Player Games&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. When this is not a possibility&lt;/del&gt;, [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Asynchronous Games&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can let players be able &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;do gameplay actions &lt;/del&gt;when &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;others are not active&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This however can create &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Downtime&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for players if they have &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wait for other &lt;/del&gt;players, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and if this is perceived as a problem the ubiquitousness can be sacrificed somewhat through making the games be &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Tick&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Based Games|Tick&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Based&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ones&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;However, even if &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;medium or platform &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;independent or semi-independent &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;place, the activity of gaming may not be. Design solutions such as &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Drop-In/Drop&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Out&lt;/ins&gt;]], [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Interruptibility&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, and [[Negotiable Play Sessions]] make it possible &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;affect &lt;/ins&gt;when &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gameplay takes place and thereby avoid permanent breakdowns in game instances due to the current surroundings&lt;/ins&gt;. [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ubiquitous Gameplay&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is difficult to combine with [[Attention Demanding]] since this makes it more difficult &lt;/ins&gt;to players &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to chosen when to play or not. In fact&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;allowing &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Game Pauses]] or [[Drop&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In/Drop&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Out&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gameplay are two opposite ways of letting players play whenever they wish and thereby solving the concern about when one can play&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Regarding the dependency on technology or physical game elements, one strategy is to avoid the use of these and the other is to make use of as few elements as possible or alternatively use mobile technology. That games do not need to rely on gameplay elements or make use things already in the environment can be seen through examples such as [[Assassin]], [[Hide-and-Seek]], [[Six Degrees of Kevin Bacon]], [[Tag]], and [[Twenty Questions]]. Of course, a deck of cards or some dice are rather easy bring anywhere, so [[:Category:Dice Games|Dice Games]], e.g. [[Yahtzee]] or [[Roll Through the Ages: The Bronze Age]], and [[:Category:Card Games|Card Games]], e.g. [[Poker]], [[Contract Bridge]] or [[Werewolf]], can be seen as week examples of [[Ubiquitous Gameplay]]. The decisions of what mobile technology to use is more of a hardware design issue rather than a gameplay design issue, but depending on what connectivity and input functionality they provide this can create boundary conditions on what type of gameplay is possible.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Another division, based on designers' intent to create games for exploratory, disruptive, or commercial purposes, divides games with [[Ubiquitous Gameplay]] into ''ubicomp games'', ''pervasive games'', and ''ubiquitous games''&amp;lt;ref name=&amp;quot;mcgonigal&amp;quot;/&amp;gt;). As this trichotomy shows, [[Ubiquitous Gameplay]] shared and has overlapping characteristics with other classifications of gameplay, e.g. [[Alternate Reality Gameplay]] and [[Pervasive Gameplay]], and game designers using one may benefit from &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;considering the requirements and possibilities of &lt;/ins&gt;all of these.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Another division, based on designers' intent to create games for exploratory, disruptive, or commercial purposes, divides games with [[Ubiquitous Gameplay]] into ''ubicomp games'', ''pervasive games'', and ''ubiquitous games''&amp;lt;ref name=&amp;quot;mcgonigal&amp;quot;/&amp;gt;). As this trichotomy shows, [[Ubiquitous Gameplay]] shared and has overlapping characteristics with other classifications of gameplay, e.g. [[Alternate Reality Gameplay]] and [[Pervasive Gameplay]], and game designers using one may benefit from &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;consulting &lt;/del&gt;all of these.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Given that [[Ubiquitous Gameplay]] is intended to let games be played in most contexts, they offer natural possibilities to make use of both [[Extra-Game Input]] and [[Extra-Game Consequences]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Given that [[Ubiquitous Gameplay]] is intended to let games be played in most contexts, they offer natural possibilities to make use of both [[Extra-Game Input]] and [[Extra-Game Consequences]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Ubiquitous Gameplay]] is difficult to combine with [[Attention Demanding]] since this makes it more difficult to players to chosen when to play or not. In fact, allowing [[Game Pauses]] or [[Drop-In/Drop-Out]] gameplay are two opposite ways of letting players play whenever they wish and thereby solving the concern about when one can play.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Consequences ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Consequences ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Staffan Björk</name></author>	</entry>

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