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		<id>http://virt10.itu.chalmers.se/index.php?action=history&amp;feed=atom&amp;title=Weapons</id>
		<title>Weapons - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://virt10.itu.chalmers.se/index.php?action=history&amp;feed=atom&amp;title=Weapons"/>
		<link rel="alternate" type="text/html" href="http://virt10.itu.chalmers.se/index.php?title=Weapons&amp;action=history"/>
		<updated>2026-05-09T12:11:47Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://virt10.itu.chalmers.se/index.php?title=Weapons&amp;diff=26539&amp;oldid=prev</id>
		<title>Staffan Björk: /* Potentially Conflicting With */</title>
		<link rel="alternate" type="text/html" href="http://virt10.itu.chalmers.se/index.php?title=Weapons&amp;diff=26539&amp;oldid=prev"/>
				<updated>2018-03-21T15:23:36Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Potentially Conflicting With&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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				&lt;col class='diff-content' /&gt;
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				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 15:23, 21 March 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l107&quot; &gt;Line 107:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 107:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Potentially Conflicting With ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Potentially Conflicting With ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Player Balance]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Player Balance&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] in [[Multiplayer Games&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== History ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== History ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Staffan Björk</name></author>	</entry>

	<entry>
		<id>http://virt10.itu.chalmers.se/index.php?title=Weapons&amp;diff=26538&amp;oldid=prev</id>
		<title>Staffan Björk: /* Using the pattern */</title>
		<link rel="alternate" type="text/html" href="http://virt10.itu.chalmers.se/index.php?title=Weapons&amp;diff=26538&amp;oldid=prev"/>
				<updated>2018-03-21T15:23:25Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Using the pattern&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 15:23, 21 March 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l18&quot; &gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Several common options exist of the design of [[Weapons]]. The most common for ranged weapons is probably having [[Crosshairs]] followed by [[Ammunition]] as [[Limited Resources]]. [[Ammunition]] restrictions are however often wavered for the most basic [[Weapons|Weapon]] (examples of this include the [[Doom series|Doom]], [[Quake series|Quake]], [[Left 4 Dead series|Left 4 Dead]], and [[Crysis series]], as well as [[Minecraft]] and [[Zombie Lane]]). This may also be present in [[:Category:Tabletop Roleplaying Games|Tabletop Roleplaying Games]] such as [[Dungeons &amp;amp; Dragons]] and [[GURPS]] depending on how much bookkeeping (and [[Excise]]) players and [[Game Masters]] wish to perform. An alternative to [[Ammunition]], which can be combined with it, is using [[Cooldown]] periods. Having different [[Weapons]] provide different attack types is a way of making use of [[Vulnerabilities]] in games, and is done for example in the [[Dragon Age series]], [[Dungeons and Dragons]], [[GURPS]], and [[Torchlight]]. [[Deterioration]] by use is found in several games, e.g. the [[Fallout series]], [[Mutant]], and [[Minecraft]], and make individual [[Weapons]] into [[Limited Resources]] and may motivate [[Crafting]] to maintain their usefulness.&amp;#160; [[Upgrading]] different aspects of [[Weapons]] such as accuracy (in games that have [[Variable Accuracy]]), [[Damage]], weight, and ammunition limits, can be motivated by adding additional [[Upgrades]] such as scopes and extended magazines (e.g. [[GURPS]] and [[Left 4 Dead series]]), through inserting magical gems (e.g. [[Torchlight]] and the [[Dragon Age series]]), or simply magical spells and rituals (e.g. [[GURPS]]). [[Weapons]] can also be created to be&amp;#160; parts of [[Sets]] - typically either [[Weapons]]-only [[Sets]] or mixtures of [[Weapons]] and [[Armor]]. While some [[Tools]] can be used as improvised [[Weapons]] (e.g. the grappling hook in [[Just Cause 2]]), it worth considering if [[Weapons]] can be used as improvised [[Tools]] (swords can for example be used to &amp;quot;mine&amp;quot; sand and wood in [[Minecraft]]). The ''rocket'' [[Jumping]] in the [[Quake series]] and [[Team Fortress Classic]] (including medics' concussion grenade [[Jumping]] for the latter), show that [[Weapons]] can be used to provide [[Privileged Movement]] also.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Several common options exist of the design of [[Weapons]]. The most common for ranged weapons is probably having [[Crosshairs]] followed by [[Ammunition]] as [[Limited Resources]]. [[Ammunition]] restrictions are however often wavered for the most basic [[Weapons|Weapon]] (examples of this include the [[Doom series|Doom]], [[Quake series|Quake]], [[Left 4 Dead series|Left 4 Dead]], and [[Crysis series]], as well as [[Minecraft]] and [[Zombie Lane]]). This may also be present in [[:Category:Tabletop Roleplaying Games|Tabletop Roleplaying Games]] such as [[Dungeons &amp;amp; Dragons]] and [[GURPS]] depending on how much bookkeeping (and [[Excise]]) players and [[Game Masters]] wish to perform. An alternative to [[Ammunition]], which can be combined with it, is using [[Cooldown]] periods. Having different [[Weapons]] provide different attack types is a way of making use of [[Vulnerabilities]] in games, and is done for example in the [[Dragon Age series]], [[Dungeons and Dragons]], [[GURPS]], and [[Torchlight]]. [[Deterioration]] by use is found in several games, e.g. the [[Fallout series]], [[Mutant]], and [[Minecraft]], and make individual [[Weapons]] into [[Limited Resources]] and may motivate [[Crafting]] to maintain their usefulness.&amp;#160; [[Upgrading]] different aspects of [[Weapons]] such as accuracy (in games that have [[Variable Accuracy]]), [[Damage]], weight, and ammunition limits, can be motivated by adding additional [[Upgrades]] such as scopes and extended magazines (e.g. [[GURPS]] and [[Left 4 Dead series]]), through inserting magical gems (e.g. [[Torchlight]] and the [[Dragon Age series]]), or simply magical spells and rituals (e.g. [[GURPS]]). [[Weapons]] can also be created to be&amp;#160; parts of [[Sets]] - typically either [[Weapons]]-only [[Sets]] or mixtures of [[Weapons]] and [[Armor]]. While some [[Tools]] can be used as improvised [[Weapons]] (e.g. the grappling hook in [[Just Cause 2]]), it worth considering if [[Weapons]] can be used as improvised [[Tools]] (swords can for example be used to &amp;quot;mine&amp;quot; sand and wood in [[Minecraft]]). The ''rocket'' [[Jumping]] in the [[Quake series]] and [[Team Fortress Classic]] (including medics' concussion grenade [[Jumping]] for the latter), show that [[Weapons]] can be used to provide [[Privileged Movement]] also.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Another aspect of [[Weapons]], like all [[Tools]], is how players should be hold of them. Common ways of providing [[Weapons]] to players are as [[Loot]] or [[Trading]], or through [[Unlocking]] them. However, some types of [[Weapons]] are not suitable for this. [[Installations]] are one example of this due to existing as independent parts of [[Game Worlds]]. Their immobility is typically compensated by providing [[Improved Abilities|Improved]] or [[Privileged Abilities]] on a different scale than other [[Weapons]]. [[Vehicles]] can diegetically motivate weapons of the same caliber as [[Installations]] and also typically exist independently in [[Game Worlds]] (they can also be [[Weapons]] in their own right if one can cause [[Damage]] by running into other game elements). However, [[Vehicles]] may even more than other ways of providing [[Weapons]] negatively affect [[Player Balance]] since they also improve [[Movement]] (or provide [[Privileged Movement]]) and potentially [[Armor]] as well. For games with [[Endgame]] phases, unique [[Weapons]] may be part of the [[Loot]] provided in [[Endgame Quests]] to keep the opportunity for development possible for some time in these phases.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Another aspect of [[Weapons]], like all [[Tools]], is how players should be hold of them. Common ways of providing [[Weapons]] to players are as [[Loot]] or [[Trading]], or through [[Unlocking]] them. However, some types of [[Weapons]] are not suitable for this. [[Installations]] are one example of this due to existing as independent parts of [[Game Worlds]]. Their immobility is typically compensated by providing [[Improved Abilities|Improved]] or [[Privileged Abilities]] on a different scale than other [[Weapons]]. [[Vehicles]] can diegetically motivate weapons of the same caliber as [[Installations]] and also typically exist independently in [[Game Worlds]] (they can also be [[Weapons]] in their own right if one can cause [[Damage]] by running into other game elements). However, [[Vehicles]] may even more than other ways of providing [[Weapons]] negatively affect [[Player Balance&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] in [[Multiplayer Games&lt;/ins&gt;]] since they also improve [[Movement]] (or provide [[Privileged Movement]]) and potentially [[Armor]] as well. For games with [[Endgame]] phases, unique [[Weapons]] may be part of the [[Loot]] provided in [[Endgame Quests]] to keep the opportunity for development possible for some time in these phases.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Equipment Slots]] can be used to limit the number of [[Weapons]] players can have by restricting them to a few of each type. When not restricted in this way, [[Equipment Slots]] can instead serve as the way of showing which [[Weapons|Weapon]] one is currently armed with.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Equipment Slots]] can be used to limit the number of [[Weapons]] players can have by restricting them to a few of each type. When not restricted in this way, [[Equipment Slots]] can instead serve as the way of showing which [[Weapons|Weapon]] one is currently armed with.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Staffan Björk</name></author>	</entry>

	<entry>
		<id>http://virt10.itu.chalmers.se/index.php?title=Weapons&amp;diff=25522&amp;oldid=prev</id>
		<title>Staffan Björk at 08:14, 21 September 2016</title>
		<link rel="alternate" type="text/html" href="http://virt10.itu.chalmers.se/index.php?title=Weapons&amp;diff=25522&amp;oldid=prev"/>
				<updated>2016-09-21T08:14:53Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 08:14, 21 September 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot; &gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Using the pattern ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Using the pattern ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Weapons]] are a type of [[Tools]], and designing [[Weapons]] consist of considering how one wants to change how [[Avatars]] or [[Characters]] can engage in [[Combat]], and this may be through [[Improved Abilities|Improved]] or [[New Abilities]]. Increased [[Damage]] is probably the most obvious examples of [[Improved Abilities]] and this may of course differ between different [[Weapons]] but other examples include increased speed, accuracy (i.e. making [[Aim &amp;amp; Shoot]] more easy), chance of getting [[Critical Hits]] or [[Critical Misses]], or the range of attacks (one can also say that [[Weapons]] create [[Damage]] to be possible in games). What constitutes [[New Abilities]] of course depend on what is the norm but common examples include ranged attacks when this is not the norm (e.g. bows in [[Minecraft]]) which instantiates a need for [[Aim &amp;amp; Shoot]] actions, forcing [[Downtime]] through stuns, changing [[Ownership]] (e.g. the ''Mesmetron'' in [[Fallout 3]]), or giving [[Achilles' Heels]] or [[Vulnerabilities]]. By controlling which have access to these [[New Abilities]] they can also be [[Privileged Abilities]]. The various [[Improved Abilities|Improved]] or [[New Abilities]] may of course be combined. [[Weapons]] are [[Game Items]], or even [[Game Items]] diegetically intended mainly as [[Tools]] (e.g. the gravity gun in [[Half-Life 2]] and the grappling hook in [[Just Cause 2]]) but some non-tangible game design solutions, e.g. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Spells&lt;/del&gt;, have many similarities and may be considered as alternatives to [[Weapons]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Weapons]] are a type of [[Tools]], and designing [[Weapons]] consist of considering how one wants to change how [[Avatars]] or [[Characters]] can engage in [[Combat]], and this may be through [[Improved Abilities|Improved]] or [[New Abilities]]. Increased [[Damage]] is probably the most obvious examples of [[Improved Abilities]] and this may of course differ between different [[Weapons]] but other examples include increased speed, accuracy (i.e. making [[Aim &amp;amp; Shoot]] more easy), chance of getting [[Critical Hits]] or [[Critical Misses]], or the range of attacks (one can also say that [[Weapons]] create [[Damage]] to be possible in games). What constitutes [[New Abilities]] of course depend on what is the norm but common examples include ranged attacks when this is not the norm (e.g. bows in [[Minecraft]]) which instantiates a need for [[Aim &amp;amp; Shoot]] actions, forcing [[Downtime]] through stuns, changing [[Ownership]] (e.g. the ''Mesmetron'' in [[Fallout 3]]), or giving [[Achilles' Heels]] or [[Vulnerabilities]]. By controlling which have access to these [[New Abilities]] they can also be [[Privileged Abilities]]. The various [[Improved Abilities|Improved]] or [[New Abilities]] may of course be combined. [[Weapons]] are [[Game Items]], or even [[Game Items]] diegetically intended mainly as [[Tools]] (e.g. the gravity gun in [[Half-Life 2]] and the grappling hook in [[Just Cause 2]]) but some non-tangible game design solutions, e.g. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;spells&lt;/ins&gt;, have many similarities and may be considered as alternatives to [[Weapons]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Several common options exist of the design of [[Weapons]]. The most common for ranged weapons is probably having [[Crosshairs]] followed by [[Ammunition]] as [[Limited Resources]]. [[Ammunition]] restrictions are however often wavered for the most basic [[Weapons|Weapon]] (examples of this include the [[Doom series|Doom]], [[Quake series|Quake]], [[Left 4 Dead series|Left 4 Dead]], and [[Crysis series]], as well as [[Minecraft]] and [[Zombie Lane]]). This may also be present in [[:Category:Tabletop Roleplaying Games|Tabletop Roleplaying Games]] such as [[Dungeons &amp;amp; Dragons]] and [[GURPS]] depending on how much bookkeeping (and [[Excise]]) players and [[Game Masters]] wish to perform. An alternative to [[Ammunition]], which can be combined with it, is using [[Cooldown]] periods. Having different [[Weapons]] provide different attack types is a way of making use of [[Vulnerabilities]] in games, and is done for example in the [[Dragon Age series]], [[Dungeons and Dragons]], [[GURPS]], and [[Torchlight]]. [[Deterioration]] by use is found in several games, e.g. the [[Fallout series]], [[Mutant]], and [[Minecraft]], and make individual [[Weapons]] into [[Limited Resources]] and may motivate [[Crafting]] to maintain their usefulness.&amp;#160; [[Upgrading]] different aspects of [[Weapons]] such as accuracy (in games that have [[Variable Accuracy]]), [[Damage]], weight, and ammunition limits, can be motivated by adding additional [[Upgrades]] such as scopes and extended magazines (e.g. [[GURPS]] and [[Left 4 Dead series]]), through inserting magical gems (e.g. [[Torchlight]] and the [[Dragon Age series]]), or simply magical spells and rituals (e.g. [[GURPS]]). [[Weapons]] can also be created to be&amp;#160; parts of [[Sets]] - typically either [[Weapons]]-only [[Sets]] or mixtures of [[Weapons]] and [[Armor]]. While some [[Tools]] can be used as improvised [[Weapons]] (e.g. the grappling hook in [[Just Cause 2]]), it worth considering if [[Weapons]] can be used as improvised [[Tools]] (swords can for example be used to &amp;quot;mine&amp;quot; sand and wood in [[Minecraft]]). The ''rocket'' [[Jumping]] in the [[Quake series]] and [[Team Fortress Classic]] (including medics' concussion grenade [[Jumping]] for the latter), show that [[Weapons]] can be used to provide [[Privileged Movement]] also.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Several common options exist of the design of [[Weapons]]. The most common for ranged weapons is probably having [[Crosshairs]] followed by [[Ammunition]] as [[Limited Resources]]. [[Ammunition]] restrictions are however often wavered for the most basic [[Weapons|Weapon]] (examples of this include the [[Doom series|Doom]], [[Quake series|Quake]], [[Left 4 Dead series|Left 4 Dead]], and [[Crysis series]], as well as [[Minecraft]] and [[Zombie Lane]]). This may also be present in [[:Category:Tabletop Roleplaying Games|Tabletop Roleplaying Games]] such as [[Dungeons &amp;amp; Dragons]] and [[GURPS]] depending on how much bookkeeping (and [[Excise]]) players and [[Game Masters]] wish to perform. An alternative to [[Ammunition]], which can be combined with it, is using [[Cooldown]] periods. Having different [[Weapons]] provide different attack types is a way of making use of [[Vulnerabilities]] in games, and is done for example in the [[Dragon Age series]], [[Dungeons and Dragons]], [[GURPS]], and [[Torchlight]]. [[Deterioration]] by use is found in several games, e.g. the [[Fallout series]], [[Mutant]], and [[Minecraft]], and make individual [[Weapons]] into [[Limited Resources]] and may motivate [[Crafting]] to maintain their usefulness.&amp;#160; [[Upgrading]] different aspects of [[Weapons]] such as accuracy (in games that have [[Variable Accuracy]]), [[Damage]], weight, and ammunition limits, can be motivated by adding additional [[Upgrades]] such as scopes and extended magazines (e.g. [[GURPS]] and [[Left 4 Dead series]]), through inserting magical gems (e.g. [[Torchlight]] and the [[Dragon Age series]]), or simply magical spells and rituals (e.g. [[GURPS]]). [[Weapons]] can also be created to be&amp;#160; parts of [[Sets]] - typically either [[Weapons]]-only [[Sets]] or mixtures of [[Weapons]] and [[Armor]]. While some [[Tools]] can be used as improvised [[Weapons]] (e.g. the grappling hook in [[Just Cause 2]]), it worth considering if [[Weapons]] can be used as improvised [[Tools]] (swords can for example be used to &amp;quot;mine&amp;quot; sand and wood in [[Minecraft]]). The ''rocket'' [[Jumping]] in the [[Quake series]] and [[Team Fortress Classic]] (including medics' concussion grenade [[Jumping]] for the latter), show that [[Weapons]] can be used to provide [[Privileged Movement]] also.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Staffan Björk</name></author>	</entry>

	<entry>
		<id>http://virt10.itu.chalmers.se/index.php?title=Weapons&amp;diff=25521&amp;oldid=prev</id>
		<title>Staffan Björk at 08:14, 21 September 2016</title>
		<link rel="alternate" type="text/html" href="http://virt10.itu.chalmers.se/index.php?title=Weapons&amp;diff=25521&amp;oldid=prev"/>
				<updated>2016-09-21T08:14:42Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 08:14, 21 September 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot; &gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Using the pattern ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Using the pattern ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Weapons]] are a type of [[Tools]], and designing [[Weapons]] consist of considering how one wants to change how [[Avatars]] or [[Characters]] can engage in [[Combat]], and this may be through [[Improved Abilities|Improved]] or [[New Abilities]]. Increased [[Damage]] is probably the most obvious examples of [[Improved Abilities]] and this may of course differ between different [[Weapons]] but other examples include increased speed, accuracy (i.e. making [[Aim &amp;amp; Shoot]] more easy), chance of getting [[Critical Hits]] or [[Critical Misses]], or the range of attacks (one can also say that [[Weapons]] create [[Damage]] to be possible in games). What constitutes [[New Abilities]] of course depend on what is the norm but common examples include ranged attacks when this is not the norm (e.g. bows in [[Minecraft]]) which instantiates a need for [[Aim &amp;amp; Shoot]] actions, forcing [[Downtime]] through stuns, changing [[Ownership]] (e.g. the ''Mesmetron'' in [[Fallout 3]]), or giving [[Achilles' Heels]] or [[Vulnerabilities]]. By controlling which have access to these [[New Abilities]] they can also be [[Privileged Abilities]]. The various [[Improved Abilities|Improved]] or [[New Abilities]] may of course be combined. [[Weapons]] are [[Game Items]], or even [[Game Items]] diegetically intended mainly as [[Tools]] (e.g. the gravity gun in [[Half-Life 2]] and the grappling hook in [[Just Cause 2]]) but some non-tangible game design solutions, e.g. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;Spells&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;, have many similarities and may be considered as alternatives to [[Weapons]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Weapons]] are a type of [[Tools]], and designing [[Weapons]] consist of considering how one wants to change how [[Avatars]] or [[Characters]] can engage in [[Combat]], and this may be through [[Improved Abilities|Improved]] or [[New Abilities]]. Increased [[Damage]] is probably the most obvious examples of [[Improved Abilities]] and this may of course differ between different [[Weapons]] but other examples include increased speed, accuracy (i.e. making [[Aim &amp;amp; Shoot]] more easy), chance of getting [[Critical Hits]] or [[Critical Misses]], or the range of attacks (one can also say that [[Weapons]] create [[Damage]] to be possible in games). What constitutes [[New Abilities]] of course depend on what is the norm but common examples include ranged attacks when this is not the norm (e.g. bows in [[Minecraft]]) which instantiates a need for [[Aim &amp;amp; Shoot]] actions, forcing [[Downtime]] through stuns, changing [[Ownership]] (e.g. the ''Mesmetron'' in [[Fallout 3]]), or giving [[Achilles' Heels]] or [[Vulnerabilities]]. By controlling which have access to these [[New Abilities]] they can also be [[Privileged Abilities]]. The various [[Improved Abilities|Improved]] or [[New Abilities]] may of course be combined. [[Weapons]] are [[Game Items]], or even [[Game Items]] diegetically intended mainly as [[Tools]] (e.g. the gravity gun in [[Half-Life 2]] and the grappling hook in [[Just Cause 2]]) but some non-tangible game design solutions, e.g. Spells, have many similarities and may be considered as alternatives to [[Weapons]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Several common options exist of the design of [[Weapons]]. The most common for ranged weapons is probably having [[Crosshairs]] followed by [[Ammunition]] as [[Limited Resources]]. [[Ammunition]] restrictions are however often wavered for the most basic [[Weapons|Weapon]] (examples of this include the [[Doom series|Doom]], [[Quake series|Quake]], [[Left 4 Dead series|Left 4 Dead]], and [[Crysis series]], as well as [[Minecraft]] and [[Zombie Lane]]). This may also be present in [[:Category:Tabletop Roleplaying Games|Tabletop Roleplaying Games]] such as [[Dungeons &amp;amp; Dragons]] and [[GURPS]] depending on how much bookkeeping (and [[Excise]]) players and [[Game Masters]] wish to perform. An alternative to [[Ammunition]], which can be combined with it, is using [[Cooldown]] periods. Having different [[Weapons]] provide different attack types is a way of making use of [[Vulnerabilities]] in games, and is done for example in the [[Dragon Age series]], [[Dungeons and Dragons]], [[GURPS]], and [[Torchlight]]. [[Deterioration]] by use is found in several games, e.g. the [[Fallout series]], [[Mutant]], and [[Minecraft]], and make individual [[Weapons]] into [[Limited Resources]] and may motivate [[Crafting]] to maintain their usefulness.&amp;#160; [[Upgrading]] different aspects of [[Weapons]] such as accuracy (in games that have [[Variable Accuracy]]), [[Damage]], weight, and ammunition limits, can be motivated by adding additional [[Upgrades]] such as scopes and extended magazines (e.g. [[GURPS]] and [[Left 4 Dead series]]), through inserting magical gems (e.g. [[Torchlight]] and the [[Dragon Age series]]), or simply magical spells and rituals (e.g. [[GURPS]]). [[Weapons]] can also be created to be&amp;#160; parts of [[Sets]] - typically either [[Weapons]]-only [[Sets]] or mixtures of [[Weapons]] and [[Armor]]. While some [[Tools]] can be used as improvised [[Weapons]] (e.g. the grappling hook in [[Just Cause 2]]), it worth considering if [[Weapons]] can be used as improvised [[Tools]] (swords can for example be used to &amp;quot;mine&amp;quot; sand and wood in [[Minecraft]]). The ''rocket'' [[Jumping]] in the [[Quake series]] and [[Team Fortress Classic]] (including medics' concussion grenade [[Jumping]] for the latter), show that [[Weapons]] can be used to provide [[Privileged Movement]] also.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Several common options exist of the design of [[Weapons]]. The most common for ranged weapons is probably having [[Crosshairs]] followed by [[Ammunition]] as [[Limited Resources]]. [[Ammunition]] restrictions are however often wavered for the most basic [[Weapons|Weapon]] (examples of this include the [[Doom series|Doom]], [[Quake series|Quake]], [[Left 4 Dead series|Left 4 Dead]], and [[Crysis series]], as well as [[Minecraft]] and [[Zombie Lane]]). This may also be present in [[:Category:Tabletop Roleplaying Games|Tabletop Roleplaying Games]] such as [[Dungeons &amp;amp; Dragons]] and [[GURPS]] depending on how much bookkeeping (and [[Excise]]) players and [[Game Masters]] wish to perform. An alternative to [[Ammunition]], which can be combined with it, is using [[Cooldown]] periods. Having different [[Weapons]] provide different attack types is a way of making use of [[Vulnerabilities]] in games, and is done for example in the [[Dragon Age series]], [[Dungeons and Dragons]], [[GURPS]], and [[Torchlight]]. [[Deterioration]] by use is found in several games, e.g. the [[Fallout series]], [[Mutant]], and [[Minecraft]], and make individual [[Weapons]] into [[Limited Resources]] and may motivate [[Crafting]] to maintain their usefulness.&amp;#160; [[Upgrading]] different aspects of [[Weapons]] such as accuracy (in games that have [[Variable Accuracy]]), [[Damage]], weight, and ammunition limits, can be motivated by adding additional [[Upgrades]] such as scopes and extended magazines (e.g. [[GURPS]] and [[Left 4 Dead series]]), through inserting magical gems (e.g. [[Torchlight]] and the [[Dragon Age series]]), or simply magical spells and rituals (e.g. [[GURPS]]). [[Weapons]] can also be created to be&amp;#160; parts of [[Sets]] - typically either [[Weapons]]-only [[Sets]] or mixtures of [[Weapons]] and [[Armor]]. While some [[Tools]] can be used as improvised [[Weapons]] (e.g. the grappling hook in [[Just Cause 2]]), it worth considering if [[Weapons]] can be used as improvised [[Tools]] (swords can for example be used to &amp;quot;mine&amp;quot; sand and wood in [[Minecraft]]). The ''rocket'' [[Jumping]] in the [[Quake series]] and [[Team Fortress Classic]] (including medics' concussion grenade [[Jumping]] for the latter), show that [[Weapons]] can be used to provide [[Privileged Movement]] also.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Staffan Björk</name></author>	</entry>

	<entry>
		<id>http://virt10.itu.chalmers.se/index.php?title=Weapons&amp;diff=25471&amp;oldid=prev</id>
		<title>Staffan Björk: /* Consequences */</title>
		<link rel="alternate" type="text/html" href="http://virt10.itu.chalmers.se/index.php?title=Weapons&amp;diff=25471&amp;oldid=prev"/>
				<updated>2016-09-07T10:06:52Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Consequences&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 10:06, 7 September 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l38&quot; &gt;Line 38:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Games with several different types of [[Weapons]] provide a natural basis for implementing [[Variable Accuracy]] - they may also be modified by [[Variable Accuracy]] to simulate the need to take time to aim.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Games with several different types of [[Weapons]] provide a natural basis for implementing [[Variable Accuracy]] - they may also be modified by [[Variable Accuracy]] to simulate the need to take time to aim.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When they provide &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;different &lt;/del&gt;[[New &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Abilities|New]] or [[Privileged &lt;/del&gt;Abilities]] they also provide [[Varied Gameplay]] and a [[Freedom of Choice]]. They also serve as [[Facilitating Rewards]] when being given out during gameplay. Like [[Tools]], they can support [[Competence Areas]] in both [[Single-Player Games]] (by letting different [[Characters]] or [[Units]] specialize) and [[Multiplayer Games]]. If new [[Weapons]] do not give explicit advantages compared to existing ones, they are likely to be examples of [[Sidegrades]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When they provide [[New Abilities]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;they also provide [[Varied Gameplay]] and a [[Freedom of Choice]]. They also serve as [[Facilitating Rewards]] when being given out during gameplay. Like [[Tools]], they can support [[Competence Areas]] in both [[Single-Player Games]] (by letting different [[Characters]] or [[Units]] specialize) and [[Multiplayer Games]]. If new [[Weapons]] do not give explicit advantages compared to existing ones, they are likely to be examples of [[Sidegrades]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Relations ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Relations ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Staffan Björk</name></author>	</entry>

	<entry>
		<id>http://virt10.itu.chalmers.se/index.php?title=Weapons&amp;diff=25470&amp;oldid=prev</id>
		<title>Staffan Björk: /* Can Instantiate */</title>
		<link rel="alternate" type="text/html" href="http://virt10.itu.chalmers.se/index.php?title=Weapons&amp;diff=25470&amp;oldid=prev"/>
				<updated>2016-09-07T10:06:34Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Can Instantiate&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 10:06, 7 September 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l61&quot; &gt;Line 61:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 61:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Variable Accuracy]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Variable Accuracy]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Improved Abilities]] or &lt;/del&gt;[[New Abilities]] ====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== with [[New Abilities]] ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Freedom of Choice]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Freedom of Choice]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Varied Gameplay]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Varied Gameplay]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Staffan Björk</name></author>	</entry>

	<entry>
		<id>http://virt10.itu.chalmers.se/index.php?title=Weapons&amp;diff=25467&amp;oldid=prev</id>
		<title>Staffan Björk: /* Relations */</title>
		<link rel="alternate" type="text/html" href="http://virt10.itu.chalmers.se/index.php?title=Weapons&amp;diff=25467&amp;oldid=prev"/>
				<updated>2016-09-07T10:03:40Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Relations&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 10:03, 7 September 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l48&quot; &gt;Line 48:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 48:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Equipment]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Equipment]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Facilitating Rewards]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Facilitating Rewards]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Freedom of Choice]], &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Game Items]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Game Items]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Improved Abilities]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Improved Abilities]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l61&quot; &gt;Line 61:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 60:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Tools]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Tools]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Variable Accuracy]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Variable Accuracy]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==== with [[Improved Abilities]] or [[New Abilities]] ====&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Freedom of Choice]], &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Varied Gameplay]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== with [[Achilles' Heels]] or [[Vulnerabilities]] ====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== with [[Achilles' Heels]] or [[Vulnerabilities]] ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Staffan Björk</name></author>	</entry>

	<entry>
		<id>http://virt10.itu.chalmers.se/index.php?title=Weapons&amp;diff=23605&amp;oldid=prev</id>
		<title>Staffan Björk at 08:53, 13 August 2015</title>
		<link rel="alternate" type="text/html" href="http://virt10.itu.chalmers.se/index.php?title=Weapons&amp;diff=23605&amp;oldid=prev"/>
				<updated>2015-08-13T08:53:50Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 08:53, 13 August 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l38&quot; &gt;Line 38:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Games with several different types of [[Weapons]] provide a natural basis for implementing [[Variable Accuracy]] - they may also be modified by [[Variable Accuracy]] to simulate the need to take time to aim.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Games with several different types of [[Weapons]] provide a natural basis for implementing [[Variable Accuracy]] - they may also be modified by [[Variable Accuracy]] to simulate the need to take time to aim.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When they provide different [[New Abilities|New]] or [[Privileged Abilities]] they also provide [[Varied Gameplay]] and a [[Freedom of Choice]]. Like [[Tools]], they can support [[Competence Areas]] in both [[Single-Player Games]] (by letting different [[Characters]] or [[Units]] specialize) and [[Multiplayer Games]]. If new [[Weapons]] do not give explicit advantages compared to existing ones, they are likely to be examples of [[Sidegrades]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When they provide different [[New Abilities|New]] or [[Privileged Abilities]] they also provide [[Varied Gameplay]] and a [[Freedom of Choice]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. They also serve as [[Facilitating Rewards]] when being given out during gameplay&lt;/ins&gt;. Like [[Tools]], they can support [[Competence Areas]] in both [[Single-Player Games]] (by letting different [[Characters]] or [[Units]] specialize) and [[Multiplayer Games]]. If new [[Weapons]] do not give explicit advantages compared to existing ones, they are likely to be examples of [[Sidegrades]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Relations ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Relations ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l47&quot; &gt;Line 47:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 47:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Downtime]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Downtime]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Equipment]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Equipment]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Facilitating Rewards]], &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Freedom of Choice]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Freedom of Choice]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Game Items]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Game Items]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Staffan Björk</name></author>	</entry>

	<entry>
		<id>http://virt10.itu.chalmers.se/index.php?title=Weapons&amp;diff=23150&amp;oldid=prev</id>
		<title>Staffan Björk at 10:48, 7 August 2015</title>
		<link rel="alternate" type="text/html" href="http://virt10.itu.chalmers.se/index.php?title=Weapons&amp;diff=23150&amp;oldid=prev"/>
				<updated>2015-08-07T10:48:22Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
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				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 10:48, 7 August 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l18&quot; &gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Several common options exist of the design of [[Weapons]]. The most common for ranged weapons is probably having [[Crosshairs]] followed by [[Ammunition]] as [[Limited Resources]]. [[Ammunition]] restrictions are however often wavered for the most basic [[Weapons|Weapon]] (examples of this include the [[Doom series|Doom]], [[Quake series|Quake]], [[Left 4 Dead series|Left 4 Dead]], and [[Crysis series]], as well as [[Minecraft]] and [[Zombie Lane]]). This may also be present in [[:Category:Tabletop Roleplaying Games|Tabletop Roleplaying Games]] such as [[Dungeons &amp;amp; Dragons]] and [[GURPS]] depending on how much bookkeeping (and [[Excise]]) players and [[Game Masters]] wish to perform. An alternative to [[Ammunition]], which can be combined with it, is using [[Cooldown]] periods. Having different [[Weapons]] provide different attack types is a way of making use of [[Vulnerabilities]] in games, and is done for example in the [[Dragon Age series]], [[Dungeons and Dragons]], [[GURPS]], and [[Torchlight]]. [[Deterioration]] by use is found in several games, e.g. the [[Fallout series]], [[Mutant]], and [[Minecraft]], and make individual [[Weapons]] into [[Limited Resources]] and may motivate [[Crafting]] to maintain their usefulness.&amp;#160; [[Upgrading]] different aspects of [[Weapons]] such as accuracy (in games that have [[Variable Accuracy]]), [[Damage]], weight, and ammunition limits, can be motivated by adding additional [[Upgrades]] such as scopes and extended magazines (e.g. [[GURPS]] and [[Left 4 Dead series]]), through inserting magical gems (e.g. [[Torchlight]] and the [[Dragon Age series]]), or simply magical spells and rituals (e.g. [[GURPS]]). [[Weapons]] can also be created to be&amp;#160; parts of [[Sets]] - typically either [[Weapons]]-only [[Sets]] or mixtures of [[Weapons]] and [[Armor]]. While some [[Tools]] can be used as improvised [[Weapons]] (e.g. the grappling hook in [[Just Cause 2]]), it worth considering if [[Weapons]] can be used as improvised [[Tools]] (swords can for example be used to &amp;quot;mine&amp;quot; sand and wood in [[Minecraft]]). The ''rocket'' [[Jumping]] in the [[Quake series]] and [[Team Fortress Classic]] (including medics' concussion grenade [[Jumping]] for the latter), show that [[Weapons]] can be used to provide [[Privileged Movement]] also.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Several common options exist of the design of [[Weapons]]. The most common for ranged weapons is probably having [[Crosshairs]] followed by [[Ammunition]] as [[Limited Resources]]. [[Ammunition]] restrictions are however often wavered for the most basic [[Weapons|Weapon]] (examples of this include the [[Doom series|Doom]], [[Quake series|Quake]], [[Left 4 Dead series|Left 4 Dead]], and [[Crysis series]], as well as [[Minecraft]] and [[Zombie Lane]]). This may also be present in [[:Category:Tabletop Roleplaying Games|Tabletop Roleplaying Games]] such as [[Dungeons &amp;amp; Dragons]] and [[GURPS]] depending on how much bookkeeping (and [[Excise]]) players and [[Game Masters]] wish to perform. An alternative to [[Ammunition]], which can be combined with it, is using [[Cooldown]] periods. Having different [[Weapons]] provide different attack types is a way of making use of [[Vulnerabilities]] in games, and is done for example in the [[Dragon Age series]], [[Dungeons and Dragons]], [[GURPS]], and [[Torchlight]]. [[Deterioration]] by use is found in several games, e.g. the [[Fallout series]], [[Mutant]], and [[Minecraft]], and make individual [[Weapons]] into [[Limited Resources]] and may motivate [[Crafting]] to maintain their usefulness.&amp;#160; [[Upgrading]] different aspects of [[Weapons]] such as accuracy (in games that have [[Variable Accuracy]]), [[Damage]], weight, and ammunition limits, can be motivated by adding additional [[Upgrades]] such as scopes and extended magazines (e.g. [[GURPS]] and [[Left 4 Dead series]]), through inserting magical gems (e.g. [[Torchlight]] and the [[Dragon Age series]]), or simply magical spells and rituals (e.g. [[GURPS]]). [[Weapons]] can also be created to be&amp;#160; parts of [[Sets]] - typically either [[Weapons]]-only [[Sets]] or mixtures of [[Weapons]] and [[Armor]]. While some [[Tools]] can be used as improvised [[Weapons]] (e.g. the grappling hook in [[Just Cause 2]]), it worth considering if [[Weapons]] can be used as improvised [[Tools]] (swords can for example be used to &amp;quot;mine&amp;quot; sand and wood in [[Minecraft]]). The ''rocket'' [[Jumping]] in the [[Quake series]] and [[Team Fortress Classic]] (including medics' concussion grenade [[Jumping]] for the latter), show that [[Weapons]] can be used to provide [[Privileged Movement]] also.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Another aspect of [[Weapons]], like all [[Tools]], is how players should be hold of them. Common ways of providing [[Weapons]] to players are as [[Loot]] or [[Trading]], or through [[Unlocking]] them. However, some types of [[Weapons]] are not suitable for this. [[Installations]] are one example of this due to existing as independent parts of [[Game Worlds]]. Their immobility is typically compensated by providing [[Improved Abilities|Improved]] or [[Privileged Abilities]] on a different scale than other [[Weapons]]. [[Vehicles]] can diegetically motivate weapons of the same caliber as [[Installations]] and also typically exist independently in [[Game Worlds]] (they can also be [[Weapons]] in their own right if one can cause [[Damage]] by running into other game elements). However, [[Vehicles]] may even more than other ways of providing [[Weapons]] negatively affect [[Player Balance]] since they also improve [[Movement]] (or provide [[Privileged Movement]]) and potentially [[Armor]] as well.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Another aspect of [[Weapons]], like all [[Tools]], is how players should be hold of them. Common ways of providing [[Weapons]] to players are as [[Loot]] or [[Trading]], or through [[Unlocking]] them. However, some types of [[Weapons]] are not suitable for this. [[Installations]] are one example of this due to existing as independent parts of [[Game Worlds]]. Their immobility is typically compensated by providing [[Improved Abilities|Improved]] or [[Privileged Abilities]] on a different scale than other [[Weapons]]. [[Vehicles]] can diegetically motivate weapons of the same caliber as [[Installations]] and also typically exist independently in [[Game Worlds]] (they can also be [[Weapons]] in their own right if one can cause [[Damage]] by running into other game elements). However, [[Vehicles]] may even more than other ways of providing [[Weapons]] negatively affect [[Player Balance]] since they also improve [[Movement]] (or provide [[Privileged Movement]]) and potentially [[Armor]] as well&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. For games with [[Endgame]] phases, unique [[Weapons]] may be part of the [[Loot]] provided in [[Endgame Quests]] to keep the opportunity for development possible for some time in these phases&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Equipment Slots]] can be used to limit the number of [[Weapons]] players can have by restricting them to a few of each type. When not restricted in this way, [[Equipment Slots]] can instead serve as the way of showing which [[Weapons|Weapon]] one is currently armed with.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Equipment Slots]] can be used to limit the number of [[Weapons]] players can have by restricting them to a few of each type. When not restricted in this way, [[Equipment Slots]] can instead serve as the way of showing which [[Weapons|Weapon]] one is currently armed with.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l87&quot; &gt;Line 87:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 87:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Crosshairs]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Crosshairs]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Deterioration]],&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Deterioration]],&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Endgame Quests]], &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Equipment Slots]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Equipment Slots]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Limited Resources]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Limited Resources]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Staffan Björk</name></author>	</entry>

	<entry>
		<id>http://virt10.itu.chalmers.se/index.php?title=Weapons&amp;diff=19987&amp;oldid=prev</id>
		<title>Staffan Björk at 10:46, 29 December 2014</title>
		<link rel="alternate" type="text/html" href="http://virt10.itu.chalmers.se/index.php?title=Weapons&amp;diff=19987&amp;oldid=prev"/>
				<updated>2014-12-29T10:46:08Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 10:46, 29 December 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot; &gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Using the pattern ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Using the pattern ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Weapons]] are a type of [[Tools]], and designing [[Weapons]] consist of considering how one wants to change how [[Avatars]] or [[Characters]] can engage in [[Combat]], and this may be through [[Improved Abilities|Improved]] or [[New Abilities]]. Increased [[Damage]] is probably the most obvious examples of [[Improved Abilities]] and this may of course differ between different [[Weapons]] but other examples include increased speed, accuracy (i.e. making [[Aim &amp;amp; Shoot]] more easy), chance of getting [[Critical Hits]], or the range of attacks (one can also say that [[Weapons]] create [[Damage]] to be possible in games). What constitutes [[New Abilities]] of course depend on what is the norm but common examples include ranged attacks when this is not the norm (e.g. bows in [[Minecraft]]) which instantiates a need for [[Aim &amp;amp; Shoot]] actions, forcing [[Downtime]] through stuns, changing [[Ownership]] (e.g. the ''Mesmetron'' in [[Fallout 3]]), or giving [[Achilles' Heels]] or [[Vulnerabilities]]. By controlling which have access to these [[New Abilities]] they can also be [[Privileged Abilities]]. The various [[Improved Abilities|Improved]] or [[New Abilities]] may of course be combined. [[Weapons]] are [[Game Items]], or even [[Game Items]] diegetically intended mainly as [[Tools]] (e.g. the gravity gun in [[Half-Life 2]] and the grappling hook in [[Just Cause 2]]) but some non-tangible game design solutions, e.g. [[Spells]], have many similarities and may be considered as alternatives to [[Weapons]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Weapons]] are a type of [[Tools]], and designing [[Weapons]] consist of considering how one wants to change how [[Avatars]] or [[Characters]] can engage in [[Combat]], and this may be through [[Improved Abilities|Improved]] or [[New Abilities]]. Increased [[Damage]] is probably the most obvious examples of [[Improved Abilities]] and this may of course differ between different [[Weapons]] but other examples include increased speed, accuracy (i.e. making [[Aim &amp;amp; Shoot]] more easy), chance of getting [[Critical Hits&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] or [[Critical Misses&lt;/ins&gt;]], or the range of attacks (one can also say that [[Weapons]] create [[Damage]] to be possible in games). What constitutes [[New Abilities]] of course depend on what is the norm but common examples include ranged attacks when this is not the norm (e.g. bows in [[Minecraft]]) which instantiates a need for [[Aim &amp;amp; Shoot]] actions, forcing [[Downtime]] through stuns, changing [[Ownership]] (e.g. the ''Mesmetron'' in [[Fallout 3]]), or giving [[Achilles' Heels]] or [[Vulnerabilities]]. By controlling which have access to these [[New Abilities]] they can also be [[Privileged Abilities]]. The various [[Improved Abilities|Improved]] or [[New Abilities]] may of course be combined. [[Weapons]] are [[Game Items]], or even [[Game Items]] diegetically intended mainly as [[Tools]] (e.g. the gravity gun in [[Half-Life 2]] and the grappling hook in [[Just Cause 2]]) but some non-tangible game design solutions, e.g. [[Spells]], have many similarities and may be considered as alternatives to [[Weapons]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Several common options exist of the design of [[Weapons]]. The most common for ranged weapons is probably having [[Crosshairs]] followed by [[Ammunition]] as [[Limited Resources]]. [[Ammunition]] restrictions are however often wavered for the most basic [[Weapons|Weapon]] (examples of this include the [[Doom series|Doom]], [[Quake series|Quake]], [[Left 4 Dead series|Left 4 Dead]], and [[Crysis series]], as well as [[Minecraft]] and [[Zombie Lane]]). This may also be present in [[:Category:Tabletop Roleplaying Games|Tabletop Roleplaying Games]] such as [[Dungeons &amp;amp; Dragons]] and [[GURPS]] depending on how much bookkeeping (and [[Excise]]) players and [[Game Masters]] wish to perform. An alternative to [[Ammunition]], which can be combined with it, is using [[Cooldown]] periods. Having different [[Weapons]] provide different attack types is a way of making use of [[Vulnerabilities]] in games, and is done for example in the [[Dragon Age series]], [[Dungeons and Dragons]], [[GURPS]], and [[Torchlight]]. [[Deterioration]] by use is found in several games, e.g. the [[Fallout series]], [[Mutant]], and [[Minecraft]], and make individual [[Weapons]] into [[Limited Resources]] and may motivate [[Crafting]] to maintain their usefulness.&amp;#160; [[Upgrading]] different aspects of [[Weapons]] such as accuracy (in games that have [[Variable Accuracy]]), [[Damage]], weight, and ammunition limits, can be motivated by adding additional [[Upgrades]] such as scopes and extended magazines (e.g. [[GURPS]] and [[Left 4 Dead series]]), through inserting magical gems (e.g. [[Torchlight]] and the [[Dragon Age series]]), or simply magical spells and rituals (e.g. [[GURPS]]). [[Weapons]] can also be created to be&amp;#160; parts of [[Sets]] - typically either [[Weapons]]-only [[Sets]] or mixtures of [[Weapons]] and [[Armor]]. While some [[Tools]] can be used as improvised [[Weapons]] (e.g. the grappling hook in [[Just Cause 2]]), it worth considering if [[Weapons]] can be used as improvised [[Tools]] (swords can for example be used to &amp;quot;mine&amp;quot; sand and wood in [[Minecraft]]). The ''rocket'' [[Jumping]] in the [[Quake series]] and [[Team Fortress Classic]] (including medics' concussion grenade [[Jumping]] for the latter), show that [[Weapons]] can be used to provide [[Privileged Movement]] also.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Several common options exist of the design of [[Weapons]]. The most common for ranged weapons is probably having [[Crosshairs]] followed by [[Ammunition]] as [[Limited Resources]]. [[Ammunition]] restrictions are however often wavered for the most basic [[Weapons|Weapon]] (examples of this include the [[Doom series|Doom]], [[Quake series|Quake]], [[Left 4 Dead series|Left 4 Dead]], and [[Crysis series]], as well as [[Minecraft]] and [[Zombie Lane]]). This may also be present in [[:Category:Tabletop Roleplaying Games|Tabletop Roleplaying Games]] such as [[Dungeons &amp;amp; Dragons]] and [[GURPS]] depending on how much bookkeeping (and [[Excise]]) players and [[Game Masters]] wish to perform. An alternative to [[Ammunition]], which can be combined with it, is using [[Cooldown]] periods. Having different [[Weapons]] provide different attack types is a way of making use of [[Vulnerabilities]] in games, and is done for example in the [[Dragon Age series]], [[Dungeons and Dragons]], [[GURPS]], and [[Torchlight]]. [[Deterioration]] by use is found in several games, e.g. the [[Fallout series]], [[Mutant]], and [[Minecraft]], and make individual [[Weapons]] into [[Limited Resources]] and may motivate [[Crafting]] to maintain their usefulness.&amp;#160; [[Upgrading]] different aspects of [[Weapons]] such as accuracy (in games that have [[Variable Accuracy]]), [[Damage]], weight, and ammunition limits, can be motivated by adding additional [[Upgrades]] such as scopes and extended magazines (e.g. [[GURPS]] and [[Left 4 Dead series]]), through inserting magical gems (e.g. [[Torchlight]] and the [[Dragon Age series]]), or simply magical spells and rituals (e.g. [[GURPS]]). [[Weapons]] can also be created to be&amp;#160; parts of [[Sets]] - typically either [[Weapons]]-only [[Sets]] or mixtures of [[Weapons]] and [[Armor]]. While some [[Tools]] can be used as improvised [[Weapons]] (e.g. the grappling hook in [[Just Cause 2]]), it worth considering if [[Weapons]] can be used as improvised [[Tools]] (swords can for example be used to &amp;quot;mine&amp;quot; sand and wood in [[Minecraft]]). The ''rocket'' [[Jumping]] in the [[Quake series]] and [[Team Fortress Classic]] (including medics' concussion grenade [[Jumping]] for the latter), show that [[Weapons]] can be used to provide [[Privileged Movement]] also.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l73&quot; &gt;Line 73:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 73:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Combat]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Combat]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Critical Hits]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Critical Hits]], &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Critical Misses]], &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Ownership]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Ownership]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Staffan Björk</name></author>	</entry>

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