User contributions
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- 15:36, 5 November 2009 (diff | hist) . . (+243) . . N Category:Under Review (Created page with 'For pages that the main author(s) considers complete. I'd suggest that pages are removed from this category when somebody else than the main authors have gone through them. --~~…') (current)
- 15:35, 5 November 2009 (diff | hist) . . (+2) . . Category:Needs work
- 15:35, 5 November 2009 (diff | hist) . . (+126) . . Category:Needs work
- 15:34, 5 November 2009 (diff | hist) . . (+1) . . Ricochet Robots (→References)
- 15:33, 5 November 2009 (diff | hist) . . (+497) . . N Ricochet Robots (Created page with 'Category:Games Category:Board Games Category:Needs work == Brief == ''Short description of the game.'' The original version of the game was called Ricochet Robot. …')
- 15:31, 5 November 2009 (diff | hist) . . (+1) . . Chess (→References)
- 15:31, 5 November 2009 (diff | hist) . . (+428) . . N Chess (Created page with 'Category:Board Games Category:Games Category:Needs work == Brief == ''Short description of the game.'' == Gameplay == ''With references to patterns.'' === Example …')
- 15:28, 5 November 2009 (diff | hist) . . (+246) . . Analysis Paralysis
- 15:24, 5 November 2009 (diff | hist) . . (+81) . . N Category:Negative Patterns (Created page with 'These are patterns which typically designers intentionally try to avoid in games.')
- 15:23, 5 November 2009 (diff | hist) . . (+5,757) . . N Analysis Paralysis (Created page with 'Category:Dynamic Patterns Category:Patterns Category:Negative Patterns Category:Needs work ''When gameplay seems to draw to a halt due to one or more players nee…')
- 15:06, 5 November 2009 (diff | hist) . . (-19) . . Pattern Suggestion List (→From the cd-rom)
- 13:58, 5 November 2009 (diff | hist) . . (+4) . . Irreversible Events (→Consequences)
- 13:58, 5 November 2009 (diff | hist) . . (+1) . . Irreversible Events (→Consequences)
- 14:57, 4 November 2009 (diff | hist) . . (-42) . . Interruptible Actions
- 14:56, 4 November 2009 (diff | hist) . . (+134) . . N Talk:Interruptible Actions (Created page with 'Feels like some CCG such as Magic should be an example here also --~~~~') (current)
- 14:56, 4 November 2009 (diff | hist) . . (+6) . . Interruptible Actions
- 14:55, 4 November 2009 (diff | hist) . . (-7) . . Interruptible Actions
- 14:50, 4 November 2009 (diff | hist) . . (+106) . . Interruptible Actions
- 14:39, 4 November 2009 (diff | hist) . . (-800) . . Interruptible Actions
- 14:38, 4 November 2009 (diff | hist) . . (+2) . . Irreversible Events
- 14:38, 4 November 2009 (diff | hist) . . (+2) . . Interruptible Actions
- 14:38, 4 November 2009 (diff | hist) . . (+2) . . Alarms
- 14:37, 4 November 2009 (diff | hist) . . (+2) . . Gameplay Design Pattern Template
- 14:34, 4 November 2009 (diff | hist) . . (+203) . . N Category:Dynamic Patterns (Created page with 'Patterns in this category are within the Dynamic part of the MDA Framework. See also Mechanical Patterns and [[:Category:Aesthetical Pattern…')
- 14:33, 4 November 2009 (diff | hist) . . (+38) . . Category:Mechanical Patterns
- 14:33, 4 November 2009 (diff | hist) . . (+80) . . Category:Mechanical Patterns
- 14:32, 4 November 2009 (diff | hist) . . (+1) . . Category:Mechanical Patterns
- 14:32, 4 November 2009 (diff | hist) . . (+4,107) . . N Interruptible Actions (Created page with 'Category:Patterns Category:Dynamic Patterns Category:Needs work ''Actions that can be interrupted before they affect the game state.'' Short paragraph giving the des…')
- 14:28, 4 November 2009 (diff | hist) . . (+7) . . Irreversible Events (→Consequences)
- 14:27, 4 November 2009 (diff | hist) . . (+1) . . Irreversible Events (→Examples)
- 14:24, 4 November 2009 (diff | hist) . . (+2,385) . . N Pattern-Based Methods (Created page with 'This pages collects ideas about how one can use gameplay design patterns for different purposes. == Using Patterns for Analysis == Since gameplay design patterns describe design…') (current)
- 14:00, 4 November 2009 (diff | hist) . . (+264) . . Main Page
- 16:45, 3 November 2009 (diff | hist) . . (-1) . . Process
- 16:45, 3 November 2009 (diff | hist) . . (+226) . . Process
- 16:42, 3 November 2009 (diff | hist) . . (+12) . . Irreversible Events (→Modules)
- 16:41, 3 November 2009 (diff | hist) . . (-349) . . Irreversible Events
- 16:20, 3 November 2009 (diff | hist) . . (+25) . . Alarms (→Modulated By)
- 16:20, 3 November 2009 (diff | hist) . . (-25) . . Alarms (→Instantiates)
- 16:20, 3 November 2009 (diff | hist) . . (+25) . . Alarms (→Instantiates)
- 16:18, 3 November 2009 (diff | hist) . . (-39) . . Alarms (→Potentially Conflicting With)
- 16:18, 3 November 2009 (diff | hist) . . (-76) . . Alarms (→Modulated By)
- 16:05, 3 November 2009 (diff | hist) . . (+5,278) . . N Irreversible Events (Created page with 'Category:Patterns Category:Needs work ''The one-sentence "definition" that should be in italics.'' Short paragraph giving the description of the pattern while not referr…')
- 16:05, 3 November 2009 (diff | hist) . . (+4) . . Irreversible Actions (Redirected page to Irreversible Events) (current)
- 16:04, 3 November 2009 (diff | hist) . . (+29) . . N Irreversible Actions (Created page with '#REDIRECT Irreversible Events')
- 16:03, 3 November 2009 (diff | hist) . . (-22) . . Pattern Suggestion List (→From the cd-rom)
- 15:58, 3 November 2009 (diff | hist) . . (+51) . . Alarms (→Using the pattern)
- 15:52, 3 November 2009 (diff | hist) . . (-13) . . Return to Castle Wolfenstein: Enemy Territory
- 15:51, 3 November 2009 (diff | hist) . . (-11) . . Pattern Suggestion List
- 15:51, 3 November 2009 (diff | hist) . . (-1) . . Pattern Suggestion List
- 15:51, 3 November 2009 (diff | hist) . . (+12) . . Pattern Suggestion List
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