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  • == Using the pattern == ...between people, independent of if it is just a particular game event or a long more open-ended encounter.
    7 KB (963 words) - 12:06, 19 March 2018
  • == Using the pattern == ...may also provide them with an [[Exaggerated Perception of Influence]]. As long as the gifts are being given to other players, they are a form of [[Social
    3 KB (460 words) - 11:37, 13 July 2015
  • ...st - they may be for social reasons or the hope of help in return - but as long as they don't automatically provide a benefit they may best be, or ought to == Using the pattern ==
    5 KB (783 words) - 15:39, 4 August 2015
  • == Using the pattern == ...ly because they want to have a certain number of players at all times, the pattern is commonly used in [[Massively Single-Player Online Games]] and [[Massivel
    8 KB (1,231 words) - 08:34, 18 January 2015
  • ...nly occur for a short period of time, although an ''Atari'' may persist as long as both players leave it. == Using the pattern ==
    4 KB (552 words) - 09:51, 24 January 2012
  • == Using the pattern == ...al world events affecting gameplay, which can be seen as a version of this pattern. Games with [[Pervasive Gameplay]] similarly more or less guarantee that ma
    5 KB (716 words) - 12:04, 14 March 2012
  • For the purpose of this pattern, the common ratio is assumed to be larger than 0 (progression shifting from == Using the pattern ==
    7 KB (950 words) - 10:31, 23 November 2015
  • ...is series]] can contain periods of intense warfare, but between these have long periods where players mainly set smaller independent goals for themselves a == Using the pattern ==
    9 KB (1,340 words) - 10:35, 18 March 2018
  • == Using the pattern == ...e [[Luck]] without requiring any other aspects of the game, this makes the pattern useful for modulate [[Quick Games]].
    7 KB (1,024 words) - 17:00, 8 July 2016
  • == Using the pattern == ...ach game session can be achieved through [[Reconfigurable Game Worlds]] as long as players do not have complete overview of the whole gameplay area, e.g. t
    10 KB (1,464 words) - 11:28, 9 March 2018
  • == Using the pattern == ...ated through the use of [[Global High Score Lists]] or [[Achievements]] as long as they can be accessed by others (they can be especially appropriate for [
    5 KB (720 words) - 07:59, 8 August 2015
  • ...aining the same alter ego for prolonged period of times usually means that long-time players show their normal selves. == Using the pattern ==
    4 KB (585 words) - 10:19, 13 July 2015
  • == Using the pattern == ...s]] to failing [[Quests]] make the [[Quests]] into [[Committed Goals]] (as long as they are [[Optional Goals]]), and thereby making the choice of accepting
    10 KB (1,303 words) - 10:09, 13 May 2022
  • == Using the pattern == ...tivates them to use other actions while the [[Cooldown]] is in effect, the pattern also promotes [[Varied Gameplay]] and [[Stimulated Planning]] in how and wh
    6 KB (902 words) - 13:15, 26 August 2015
  • ...: Oblivion]] dominates the Imperial City of Cyrodiil, and can be seen from long distances when players travel in the wilderness of the game world. == Using the pattern ==
    3 KB (493 words) - 13:34, 21 July 2016
  • ''Note: this pattern describes diegetic vehicles that can be entered or mounted to ease travel. == Using the pattern ==
    9 KB (1,218 words) - 13:52, 21 July 2016
  • ...areas which slows movement and causes damage when one is submerged for too long without any breathing support, and have other areas tainted with radioactiv == Using the pattern ==
    12 KB (1,715 words) - 11:18, 18 October 2022
  • == Using the pattern == ...future locations. Any element in a [[Game Worlds|Game World]] can work as long as they are [[Diegetically Outstanding Features]] in some fashion, and this
    4 KB (598 words) - 13:45, 21 July 2016
  • == Using the pattern == ...tures]]. This may be make these [[Clues]] examples of the [[Red Herrings]] pattern, used to trick players into actions that are against their low-level goals
    13 KB (1,835 words) - 13:36, 21 July 2016
  • == Using the pattern == ...specific [[Powers]] or abilities before their [[Characters]] have them (as long as no other [[Characters]] have them earlier). For games that rely on playe
    14 KB (1,906 words) - 21:27, 18 March 2018

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