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- ...ated version of the pattern ''Construction'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/17 KB (2,423 words) - 11:14, 21 March 2018
- ...d version of the pattern ''Delayed Effects'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/7 KB (1,024 words) - 17:00, 8 July 2016
- ...pdated version of the pattern ''Memorizing'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/10 KB (1,464 words) - 11:28, 9 March 2018
- ...dated version of the pattern ''Safe Havens'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/8 KB (1,191 words) - 13:31, 26 March 2018
- ...eplay is possible also it is described as a gameplay design pattern in the collection.''5 KB (688 words) - 07:30, 21 September 2014
- An update of the pattern ''Tools'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork"/>.11 KB (1,582 words) - 07:36, 19 May 2022
- ...and [[Collecting]] actions to achieve [[Gain Ownership]] and [[Collections|Collection]] goals. This may also open up for [[Competitions]] and [[Races]] if the lo13 KB (1,846 words) - 07:26, 9 August 2022
- ...pattern instantiating another is just this, a possibility. In many cases a collection of patterns with a common ''can instantiate'' target pattern are needed for2 KB (283 words) - 09:39, 8 July 2014
- An updated version of the pattern ''Clues'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/13 KB (1,835 words) - 13:36, 21 July 2016
- ...ion of the pattern ''Character Development'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/14 KB (1,906 words) - 21:27, 18 March 2018
- ...ated version of the pattern ''Deadly Traps'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/11 KB (1,586 words) - 08:04, 27 July 2015
- An updated version of the pattern ''Obstacles'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/11 KB (1,595 words) - 13:40, 26 March 2018
- ...ersion of the pattern ''Inaccessible Areas'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/14 KB (2,120 words) - 12:31, 1 September 2016
- ...version of the pattern ''Balancing Effects'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/14 KB (1,988 words) - 12:41, 18 October 2022
- ...d version of the pattern ''Invisible Walls'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/6 KB (839 words) - 07:14, 3 August 2015
- An updated version of the pattern ''Pick-Ups'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/7 KB (1,010 words) - 08:20, 3 August 2022
- An updated version of the pattern ''Buttons'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/6 KB (850 words) - 13:50, 21 July 2016
- ...dated version of the pattern ''Controllers'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/7 KB (898 words) - 13:36, 21 July 2016
- ...ted version of the pattern ''Boss Monsters'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/9 KB (1,234 words) - 12:01, 20 March 2018
- ...of the pattern ''Consistent Reality Logic'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/23 KB (3,301 words) - 09:05, 8 April 2022