Difference between revisions of "Abstract Player Construct Development"

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== Using the pattern ==
 
== Using the pattern ==
 
Just as [[Characters]] are a special case of [[Abstract Player Constructs]], so is [[Character Development]] a special case of [[Abstract Player Construct Development]].
 
Just as [[Characters]] are a special case of [[Abstract Player Constructs]], so is [[Character Development]] a special case of [[Abstract Player Construct Development]].
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[[Exaggerated Perception of Influence]]
  
 
[[Technologies]]
 
[[Technologies]]

Revision as of 21:03, 20 April 2011

The development of abstract attributes and characteristics associated with a player of a game.

This pattern is a still a stub.

Examples

The development of different types of technologies

Using the pattern

Just as Characters are a special case of Abstract Player Constructs, so is Character Development a special case of Abstract Player Construct Development.

Exaggerated Perception of Influence

Technologies Powers New Abilities Improved Abilities

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Character Development

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

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Acknowledgements

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