Difference between revisions of "Abstract Player Construct Development"

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=== Examples ===
 
=== Examples ===
  
The development of different types of technologies
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The development of different types of technologies in both the [[Civilization (video game) series|Civilization series]] and the [[Europa Universalis series]] are examples of [[Abstract Player Construct Development]] that can provide access to new units, new buildings, improved abilities, and, for the [[Civilization (video game) series|Civilization series]], new diplomatic actions.
  
 
== Using the pattern ==
 
== Using the pattern ==
 
Just as [[Characters]] are a special case of [[Abstract Player Constructs]], so is [[Character Development]] a special case of [[Abstract Player Construct Development]].
 
Just as [[Characters]] are a special case of [[Abstract Player Constructs]], so is [[Character Development]] a special case of [[Abstract Player Construct Development]].
  
[[Exaggerated Perception of Influence]]
 
  
[[Technologies]]
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The actual development is typically either [[New Abilities]] or [[Improved Abilities]] for both [[Abstract Player Constructs]] and [[Characters]], but for [[Abstract Player Construct Development]] achieved through changes in [[Technologies]], promotions, or increases in number of [[Units]] or [[Territories]] - the [[Civilization (video game) series|Civilization series]] have all of these and the [[Europa Universalis series]] have all but promotions.
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[[Powers]]
 
[[Powers]]
[[New Abilities]]
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[[Improved Abilities]]
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 +
 
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[[Exaggerated Perception of Influence]]
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[[Player-Planned Development]]
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[[Grinding]]
  
 
=== Diegetic Aspects ===
 
=== Diegetic Aspects ===
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=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
[[Character Development]]
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[[Character Development]],
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[[Improved Abilities]],
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[[New Abilities]],
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[[Powers]],
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[[Technologies]],
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[[Territories]],
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[[Units]]
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===

Revision as of 17:15, 21 April 2011

The development of abstract attributes and characteristics associated with a player of a game.

This pattern is a still a stub.

Examples

The development of different types of technologies in both the Civilization series and the Europa Universalis series are examples of Abstract Player Construct Development that can provide access to new units, new buildings, improved abilities, and, for the Civilization series, new diplomatic actions.

Using the pattern

Just as Characters are a special case of Abstract Player Constructs, so is Character Development a special case of Abstract Player Construct Development.


The actual development is typically either New Abilities or Improved Abilities for both Abstract Player Constructs and Characters, but for Abstract Player Construct Development achieved through changes in Technologies, promotions, or increases in number of Units or Territories - the Civilization series have all of these and the Europa Universalis series have all but promotions.

Powers


Exaggerated Perception of Influence

Player-Planned Development Grinding

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Character Development, Improved Abilities, New Abilities, Powers, Technologies, Territories, Units

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

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Acknowledgements

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