Difference between revisions of "Abstract Player Constructs"

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Grand strategy games such as the [[Civilization (video game) series|Civilization (video game) series|Civilization series]] and the [[Europa Universalis series]] let players take control over civilizations or countries.
 
Grand strategy games such as the [[Civilization (video game) series|Civilization (video game) series|Civilization series]] and the [[Europa Universalis series]] let players take control over civilizations or countries.
  
The people played in [:Category:Roleplaying Games|Roleplaying Games]], e.g. [[Dungeons & Dragons]] or [[GURPS]], are [[Abstract Player Constructs]] but are usually simply called [[Characters]]. The third edition of [[Warhammer Fantasy Roleplay]] does add another type of [[Abstract Player Constructs]] -  ''party sheets'' representing the type of group the players are and which provides specific abilities to them.
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The people played in [[:Category:Roleplaying Games|Roleplaying Games]], e.g. [[Dungeons & Dragons]] or [[GURPS]], are [[Abstract Player Constructs]] but are usually simply called [[Characters]]. The third edition of [[Warhammer Fantasy Roleplay]] does add another type of [[Abstract Player Constructs]] -  ''party sheets'' representing the type of group the players are and which provides specific abilities to them.
  
 
== Using the pattern ==
 
== Using the pattern ==

Revision as of 07:28, 21 April 2011

The abstract attributes and characteristics associated with a player of a game.

This pattern is a still a stub.

Examples

Grand strategy games such as the Civilization (video game) series|Civilization series and the Europa Universalis series let players take control over civilizations or countries.

The people played in Roleplaying Games, e.g. Dungeons & Dragons or GURPS, are Abstract Player Constructs but are usually simply called Characters. The third edition of Warhammer Fantasy Roleplay does add another type of Abstract Player Constructs - party sheets representing the type of group the players are and which provides specific abilities to them.

Using the pattern

Characters are a special case of Abstract Player Constructs that often tie them to Avatars.

Abstract Player Construct Development

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

When players can have some control and foresight into the Abstract Player Construct Development, this leads to Player-Planned Development.

Relations

Can Instantiate

with Abstract Player Construct Development

Player-Planned Development

Can Modulate

Can Be Instantiated By

Characters

Can Be Modulated By

Abstract Player Construct Development

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

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Acknowledgements

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