Difference between revisions of "Achievements"

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The class-based [[Team Fortress 2]] has many different types of [[Achievements]]. Some are possible to acquire regardless of which class one plays (e.g. ''Race for the Pennant'', ''Batter Up'', and ''Firefighter'') while other require you to play specific classes (e.g. ''Team Doctor'' and ''Hot on Your Heels''). Others encourage players to collect [[Achievements]] for one class (e.g.  
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The class-based [[Team Fortress 2]] has many different types of [[Achievements]]. Some are possible to acquire regardless of which class one plays (e.g. ''Race for the Pennant'', ''Batter Up'', and ''Firefighter'') while other require you to play specific classes (e.g. ''Team Doctor'' and ''Hot on Your Heels''). Others encourage players to dedicatedly play a class and collect [[Achievements]] for that class (e.g. ''Sniper Milestone 1'', ''Sniper Milestone 2'', and ''Sniper Milestone 3'') while other yet pull players towards testing all ways of playing the game (e.g. ''Head of the Class''). Other still motivate players to enact actions that help teamplay (e.g ''Land Grab'' ) or cause more unusual events (''A Cut Above'', ''OMGWTFBBQ'', and ''Show Trial'').<ref name="TF2"/>
 
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''Head of the Class'' forces players to test all classes available in the game
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Although constructing building can be difficult to to enemy interference, helping a team mate construct one to get the ''Land Grab'' .
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''A Cut Above'' for using a knife to kill a Spy equipped with a gun, and two achievements for killing enemies with taunts: ''OMGWTFBBQ'' and ''Show Trial''
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<ref name="TF2"/>
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[[Fallout: New Vegas]] provides both [[Achievements]] for completing quests (e.g. ''Ain't That a Kick in the Head'', ''Arizona Killer'', and ''No Gods, No Masters'') and for performing certain actions enough times (e.g. ''Jury Rigger'', ''Lead Dealer'', and ''Master of the Mojave''). To encourage players to test the gambling mini-games within the main game one [[Achievements|Achievement]] for each exists (''Little Wheel'', ''Double Down'', and ''One Armed Bandit''). The [[Achievements|Achievement]] ''Ol' Buddy Ol' Pal'', which is awarded for recruiting a companion, could be seen as a reward for reaching a goal but since the goal is easily achieved when a player is made aware of the possibility, it is arguably more a reward for being willing to test having a companion. Those electing to complete the game with additional demands on handling sleep deprivation and a need to consume food and water are rewarded with the  ''Hardcore'' [[Achievements|Achievement]].<ref name="F:NV"/>
 
[[Fallout: New Vegas]] provides both [[Achievements]] for completing quests (e.g. ''Ain't That a Kick in the Head'', ''Arizona Killer'', and ''No Gods, No Masters'') and for performing certain actions enough times (e.g. ''Jury Rigger'', ''Lead Dealer'', and ''Master of the Mojave''). To encourage players to test the gambling mini-games within the main game one [[Achievements|Achievement]] for each exists (''Little Wheel'', ''Double Down'', and ''One Armed Bandit''). The [[Achievements|Achievement]] ''Ol' Buddy Ol' Pal'', which is awarded for recruiting a companion, could be seen as a reward for reaching a goal but since the goal is easily achieved when a player is made aware of the possibility, it is arguably more a reward for being willing to test having a companion. Those electing to complete the game with additional demands on handling sleep deprivation and a need to consume food and water are rewarded with the  ''Hardcore'' [[Achievements|Achievement]].<ref name="F:NV"/>

Revision as of 12:35, 24 December 2010

Goals whose fulfillment is stored outside the scope of individual game sessions.

Examples

Achievements schemes are often developed by platform developers rather than individual game developers, and supporting them may or may not be required to be allowed to release games on them. Both PlayStation 3 and the Xbox 360 console platforms provide Achievement support through PSN trophies and Gamerscore system respectively (the latter also working with Games for Windows titles), and require the developers use them. Valve Software uses Steam Achievements to provide similar functionality but does not require games to make use of it.

As of late 2010, Left 4 Dead 2 in the Left 4 Dead Series supports 65 Achievements but based on earlier history this is likely to increase with further expansions. While several of these are rewarded for completing campaigns (e.g. Midnight Rider, Torch Bearer, Weatherman), others can be gained by completing ephemeral goals many times (e.g. Cache Grab, Dead in the Water, and Shock Jock). Some goal related Achievements require specific weapons to be used (e.g. Chain of Command, Head Honcho, and Tank Burger) while others require especially good successes (e.g. Dismemberment Plan, Long Distance Carrier, Violence in Silence, and Wing and a Prayer) or doing actions in specific circumstances (e.g. A Spittle Help from my Friends and Kill Bill). Others still make gameplay more difficult by adding additional goals (e.g. Gong Show and Guardin' Gnome) or requiring a self-imposed handicap (e.g. Confederacy of Crunches and Bridge over Trebled Waters). To motivate players to explore some of the alternative ways of playing th game, there are also several achievements for this (e.g. Mutant Overlord and Port of Scavenge).[1]


The class-based Team Fortress 2 has many different types of Achievements. Some are possible to acquire regardless of which class one plays (e.g. Race for the Pennant, Batter Up, and Firefighter) while other require you to play specific classes (e.g. Team Doctor and Hot on Your Heels). Others encourage players to dedicatedly play a class and collect Achievements for that class (e.g. Sniper Milestone 1, Sniper Milestone 2, and Sniper Milestone 3) while other yet pull players towards testing all ways of playing the game (e.g. Head of the Class). Other still motivate players to enact actions that help teamplay (e.g Land Grab ) or cause more unusual events (A Cut Above, OMGWTFBBQ, and Show Trial).[2]

Fallout: New Vegas provides both Achievements for completing quests (e.g. Ain't That a Kick in the Head, Arizona Killer, and No Gods, No Masters) and for performing certain actions enough times (e.g. Jury Rigger, Lead Dealer, and Master of the Mojave). To encourage players to test the gambling mini-games within the main game one Achievement for each exists (Little Wheel, Double Down, and One Armed Bandit). The Achievement Ol' Buddy Ol' Pal, which is awarded for recruiting a companion, could be seen as a reward for reaching a goal but since the goal is easily achieved when a player is made aware of the possibility, it is arguably more a reward for being willing to test having a companion. Those electing to complete the game with additional demands on handling sleep deprivation and a need to consume food and water are rewarded with the Hardcore Achievement.[3]

Torchlight

, as well as in Torchlight through achievements such as Purple People Defeater and Beast Slayer I

Beast Slayer II and Beast Slayer III for those players that complete the game on hard or very hard levels instead of the easy or normal levels (which gives Beast Slayer I). Further, Torchlight has a hardcore mode that does not allow respawning (so one cannot die without ending the game) and gives the achievements Hardcore Victor, Hardcore Hero, Hardcore Champion, or Hardcore God

Swift Execution and Speed King with requires that the main enemy, Ordrak, is defeated in less than 5 and 8 hours respectively

Perfect Victory in Torchlight is similar, being given for completing the game without having died once

Fetch a Fair Price, Shape-Shifter, and Pet Trainer to encourage players to use the functionality their pets provide, while the achievement Mod Squad is rewarded for players installing a mod to the game[4].

'Walkabout for taking 25000 steps), gambling (Gambling Addict and Gambling Fiend for doing this 50 and 100 times), fishing (Angler, Fisherman, and Fisher King for catching 50, 100, and 100 fish), smashing items (doing this 1500 times gives Master Smasher), selling items (10000 transactions gives Cash for Trash), getting gold (having collected 250000 gold gives Rich), killing enemies (Wabam! for 5000 monsters and Supreme Slayer for 50000 monsters), achieving critical hits (Gibbed for blowing 25 enemies to pieces), drinking potions (Potion Whiz for 5000) and dying (having done this 500 times gives the consolidation price Tormented). Enchantment Overload, given for successfully enchanting one item 10 time, many not seem like a Grind Achievement from its description but is also one since each enchantment has a slight risk of ruining the items and the accumulated risk statistically means that many items will have to be enchanted to get the achievement (in fact, the game design mitigates the risk by having another achievement build on these failures since The Need for Greed is given for suffering 20 disenchants

[4]

Assassin's Creed 2

The expansion Wrath of the Lich King introduced Achievements to World of Warcraft. Of the over 700 introduced,


structured around completing dungeons and raids, e.g. Blackfathom Deeps, Uldaman, and Zul'Gurub by defeating the final boss monsters Aku'mai, Archaedas, and Hakkar respectively

Of the many achievements in World of Warcraft, a few are Testing Achievements. These include I Found One! for looting a brightly colored egg during the Noblegarden seasonal event, Represent for equipping any tabard, Shave and a Haircut for visiting a barber and getting cosmetic changes to one's avatar, and Dual Talent Specialization for testing the game's functionality of offering a different gaming experience with the same character[5].

Got My Mind On My Money exists in many levels for acquiring gold (given when players pass 5000, 10000, 25000, 50000, and 100000 pieces) as do ones based upon completing quests (50, 100, 250, 500, 1000, 1500, 2000, and 3000) or daily quests (5, 50, 200, 500 ,1000). Those participating in player vs. player combat can grind toward achievements of Honorable Kills (awarded for 1, 100, 500, 1000, 5000, 10000, 25000, 50000, and 10000 such kills). While these has the same main name, once based upon obtaining mounts and vanity pets have individualized names (Stable Keeper, Filling Up The Barn, Leading the Cavalry, Mountain o' Mounts and Can I Keep Him?, Plenty of Pets, Plethora of Pets, Shop Smart, Shop Pet...Smart, Lil' Game Hunter respectively). Many exploration achievements exist in the game as well, and these are the basis for Grind Achievements for exploring whole regions (Explore Eastern Kingdoms, Explore Kalimdor, Explore Northrend, Explore Outlands) and the whole world (World Explorer). There are also many Grind Achievements based upon collecting sets of achievements given for completing dungeons and raids. Examples include Classic Dungeonmaster, Glory of the Hero, Northrend Dungeonmaster, Northrend Dungeon Hero, Outland Dungeonmaster, and Outland Dungeon Hero

[5]

Farmville

[6]

Using the pattern

Linked to point systems


Several sub-categories of Achievements exist. Goal Achievements are those that are awarded by successfully completing Optional or Enforced Goals. Testing Achievements are those that are given simply for players trying some action in the game, and can be a way for game designers to encourage players both to learn how to play and to engage in Experimenting. Handicap Achievements are those given to players for completing goal with self-imposed penalties, e.g. having the Difficulty Settings as difficult as possible or using a limited range of disadvantageous weapons. The Left 4 Dead Series have both these types of Handicap Achievements in the second installment: Still Something To Prove for completing all Campaigns on the expert Difficulty Setting and Tank Burger for killing the Boss Monster known as a Tank using only melee weapons.

Most Achievements (where Goal Achievements most typically are the exception) can be modified by simply requiring that an action or goal needs to be done several times for the achievement to be rewarded. In contrast, Grind Achievements are those that players eventually will get through Grinding rather than some level of Game Mastery.


Achievements may provide in-game rewards or may not.

The ribbons used in Farmville as rewards always do things, while


Ephemeral Goals

High Score Lists (← links) Unwinnable Games (← links) Challenging Gameplay (← links) Open Destiny (← links)

Freedom of Choice Handicap Achievements Single-Player Games Ephemeral Goals

Unwinnable Games

Diegetic Aspects

Achievements can work against Engrossment in a game's Narration Structures since it draws attention to an optional Meta Game. This is typically compounded by a culture of having cross-referential jokes or word plays (e.g. The Incredible Hulk in World of Warcraft; Armory of One, Price Chopper, and Kill Bill in L4D2; Ain't That a Kick in the Head and Veni, Vidi, Vici in Fallout: New Vegas; and Marxman and Rasputin in Team Fortress 2).

Interface Aspects

Secondary Interfaces

Narrative Aspects

Consequences

The presence of Achievements can provide clear goals to Unwinnable Games.

Optional Goals

Achievements provide a Value of Effort through giving Rewards than can give Game-Induced Player Social Status.

Public Player Statistics

Collection

Meta Game.

Relations

Can Instantiate

Can Modulate

Can Be Instantiated By

Goal Achievements, Grind Achievements, Testing Achievements, Handicap Achievements

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

  1. Valve Software's list of L4D2 achievements and percentages of gamers receiving them.
  2. Valve Software's list of Team Fortress 2 achievements and percentages of gamers receiving them.
  3. List of Fallout:New Vegas achievements in the Steam Achievements system and percentages of gamers receiving them.
  4. 4.0 4.1 List of Torchlight achievements in the Steam Achievements system and percentages of gamers receiving them.
  5. 5.0 5.1 WoWWiki's main page regarding achievements in World of Warcraft.
  6. Ribbon page on the FarmvillWiki at wikia.com.