Difference between revisions of "Altruistic Actions"

From gdp3
Jump to: navigation, search
Line 15: Line 15:
 
== Using the pattern ==
 
== Using the pattern ==
  
[[Uncommitted Alliances]]
 
  
[[Betrayal]]
 
  
 
[[Altruistic Actions]] can be used in games with [[Teams]] but this depends on how [[Rewards]] and [[Penalties]] are constructed. Games with [[Shared Rewards]] and [[Shared Penalties|Penalties]] make helping other team members intrinsically tied to the players' own fortunes and are therefore difficult to combine with [[Altruistic Actions]]. This can be mitigated through the use of [[Limited Gameplay Time]] and/or [[Drop-In/Drop-Out]] gameplay, e.g. [[Counter-Strike]] and the [[Team Fortress series]].
 
[[Altruistic Actions]] can be used in games with [[Teams]] but this depends on how [[Rewards]] and [[Penalties]] are constructed. Games with [[Shared Rewards]] and [[Shared Penalties|Penalties]] make helping other team members intrinsically tied to the players' own fortunes and are therefore difficult to combine with [[Altruistic Actions]]. This can be mitigated through the use of [[Limited Gameplay Time]] and/or [[Drop-In/Drop-Out]] gameplay, e.g. [[Counter-Strike]] and the [[Team Fortress series]].
 
[[Risk/Reward]]
 
  
 
[[Visits]]
 
[[Visits]]
[[Delayed Reciprocity]]
+
 
[[Cooperation]]
+
  
  
 
[[Massively Single-Player Online Games]]
 
[[Massively Single-Player Online Games]]
 
[[Private Game Spaces]]
 
[[Private Game Spaces]]
[[Extra-Game Consequences]]
 
 
[[Non-Player Help]]
 
[[Non-Player Help]]
 
[[Free Gift Inventories]]
 
[[Free Gift Inventories]]
 +
 +
One way of creating [[Extra-Game Consequences]]
  
 
=== Diegetic Aspects ===
 
=== Diegetic Aspects ===
Line 41: Line 37:
  
 
== Consequences ==
 
== Consequences ==
 +
[[Betrayal]]
 +
[[Risk/Reward]]
 +
[[Delayed Reciprocity]]
 +
[[Uncommitted Alliances]]
  
== Relations ==
+
[[Cooperation]]
  
=== Can Instantiate ===
 
  
==== with ... ====
+
== Relations ==
 +
=== Can Instantiate ===
  
 
=== Can Modulate ===
 
=== Can Modulate ===
Line 57: Line 57:
  
 
=== Potentially Conflicting With ===
 
=== Potentially Conflicting With ===
 +
[[Shared Penalties]], [Shared Rewards]]
  
 
== History ==
 
== History ==

Revision as of 18:45, 30 January 2011

Game actions that are beneficial to somebody but not directly to the players who performed them.

This pattern is a still a stub.

Examples

Using the pattern

Altruistic Actions can be used in games with Teams but this depends on how Rewards and Penalties are constructed. Games with Shared Rewards and Penalties make helping other team members intrinsically tied to the players' own fortunes and are therefore difficult to combine with Altruistic Actions. This can be mitigated through the use of Limited Gameplay Time and/or Drop-In/Drop-Out gameplay, e.g. Counter-Strike and the Team Fortress series.

Visits


Massively Single-Player Online Games Private Game Spaces Non-Player Help Free Gift Inventories

One way of creating Extra-Game Consequences

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Betrayal Risk/Reward Delayed Reciprocity Uncommitted Alliances

Cooperation


Relations

Can Instantiate

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

Shared Penalties, [Shared Rewards]]

History

New pattern created in this wiki.

References

-

Acknowledgements

-