Difference between revisions of "Ambiguous Responses"

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[[Category:Needs examples]]
 
[[Category:Needs examples]]
 
''The ability of agents to gives responses that can be interpreted in two or more ways.''
 
''The ability of agents to gives responses that can be interpreted in two or more ways.''
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This pattern is a still a stub.
  
 
=== Examples ===
 
=== Examples ===

Revision as of 14:20, 2 January 2011

The ability of agents to gives responses that can be interpreted in two or more ways.

This pattern is a still a stub.

Examples

Using the pattern

Information Passing

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Can Modulate

Algorithmic Agents

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

A rewrite of a pattern that was part of the original collection in the paper Gameplay Design Patterns for Believable Non-Player Characters[1].

References

  1. Lankoski, P. & Björk, S. (2007) Gameplay Design Patterns for Believable Non-Player Characters. Proceedings of DiGRA 2007.

Acknowledgments