Arithmetic Progression

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That the relationship between the time or investment put into some part of the game and the possible reward or risk associated with it is linear.

This pattern is a still a stub.

Examples

Using the pattern

Drawing Stacks can be used to create Arithmetic Progression since they steadily increase the probability for drawing a specific Card, and this can be used to create implicit Time Limits (the game Pandemic uses this to guarantee that epidemics start semi-regularly). It should be noted though that when more than one Card of the same type is in the same range of a Drawing Stack the distribution is more like Geometric Progression.

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

An updated version of the pattern Arithmetic Rewards for Investments that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgements

Jonas Linderoth