Difference between revisions of "Artifact-Location Proximity"

From gdp3
Jump to: navigation, search
(Relations)
Line 28: Line 28:
 
== Relations ==
 
== Relations ==
 
[[Physical Navigation]]
 
[[Physical Navigation]]
[[Delivery]]
 
 
[[Player-Location Proximity]]
 
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===
  
==== with ... ====
+
==== with [[Delivery]] ====
 +
[[Player-Location Proximity]]
  
 
=== Can Modulate ===
 
=== Can Modulate ===

Revision as of 13:58, 15 June 2012

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

ConQwest Kejsartemplet Momentum

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Physical Navigation

Can Instantiate

with Delivery

Player-Location Proximity

Can Modulate

Tools

Can Be Instantiated By

Can Be Modulated By

Extended Actions

Possible Closure Effects

Potentially Conflicting With

History

Updated version of the pattern Artifact-Location Proximity first described in the report Game Design Patterns for Mobile Games[1].

References

  1. Davidsson, O., Peitz, J. & Björk, S. (2004). Game Design Patterns for Mobile Games. Project report to Nokia Research Center, Finland.

Acknowledgements

Johan Peitz