Assassin's Creed series

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Brief

Short description of the game.

Main Gameplay Design Patterns

Gameplay

With references to patterns.


Goal Structures

Game World

All known places in the game world where services, treasures or new quest are available can be see on the game map. By selecting any of these are being current targets, players can guide themselves there through how the mini map shows which direction Ezio need to travel in to get there.

Navigation

Assassin's Creed 2 makes use of Deigetically Outstanding Features in the form of bird droppings to convey where the Ezio can make Leaps of Faith actions, long falls that safely end in carts filled with hay or leaves (note that these are not examples of the Leap of Faith pattern since players know beforehand that they are safe to do).

Another example of Deigetically Outstanding Features are the viewpoints which are located on many of the tallest buildings in the game world. These, which are indicated by Eagles either perching on the spot or circling above them, allow the player to update the game map with new marker. Since there is a certain challenge to reach them, and the game keeps track of how many one has found, the unlocking of marker that help Navigation is also Optional Goals.


Other Noteworthy Aspects

Developer

Publisher

References

Other Noteworthy Aspects

Developer

Ubisoft Montreal


Publisher

Ubisoft

References

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References to external sources that describe the game, e.g. Wikipedia entries.

Contributions

Place to acknowledge people that have provided examples and insights but not directly worked on the description.