Difference between revisions of "Asymmetric Gameplay"

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(Can Instantiate)
(Can Be Instantiated By)
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[[Asymmetric Information]],  
 
[[Asymmetric Information]],  
 
[[Asymmetric Starting Conditions]]
 
[[Asymmetric Starting Conditions]]
 +
 +
[[Asymmetric Resource Distribution]],
 +
[[Asymmetric Roles]],
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===

Revision as of 17:40, 13 March 2018

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Can Instantiate

Replayability, Varied Gameplay

Can Modulate

-

Can Be Instantiated By

Asymmetric Abilities, Asymmetric Goals, Asymmetric Information, Asymmetric Starting Conditions

Asymmetric Resource Distribution, Asymmetric Roles,

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

Symmetry

History

New pattern created in this wiki.

References

-

Acknowledgements

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