Asymmetric Gameplay

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Revision as of 17:41, 13 March 2018 by Staffan Björk (Talk | contribs) (Can Be Instantiated By)

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The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Can Instantiate

Replayability, Varied Gameplay

Can Modulate

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Can Be Instantiated By

Asymmetric Abilities, Asymmetric Goals, Asymmetric Information, Asymmetric Resource Distribution, Asymmetric Roles, Asymmetric Starting Conditions

Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

Symmetry

History

New pattern created in this wiki.

References

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Acknowledgements

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