Difference between revisions of "Attention Demanding Gameplay"

From gdp3
Jump to: navigation, search
 
(Relations)
Line 29: Line 29:
  
 
== Relations ==
 
== Relations ==
[[Real-Time Games]]
 
[[Maneuvering]]
 
[[Time Limits]]
 
[[FUBAR Enjoyment]]
 
[[Enemies]]
 
[[Game Items]]
 
[[Traps]]
 
[[Scripted Information Sequences]]
 
[[Flanking Routes]]
 
[[Combat]]
 
[[Always Vulnerable]]
 
[[Focus Loci]]
 
[[God Fingers]]
 
[[Ubiquitous Gameplay]]
 
[[Guard]]
 
[[Minimalized Social Weight]]
 
  
[[Tension]]
+
[[Attention Swapping]]
 +
[[Disruption of Focused Attention]]
 +
 
 +
[[Penalties]]
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===
-
+
[[FUBAR Enjoyment]],
 
+
[[Tension]]
==== with ... ====
+
  
 
=== Can Modulate ===
 
=== Can Modulate ===
Line 57: Line 43:
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
-
+
[[Always Vulnerable]],
 +
[[Combat]],
 +
[[Enemies]],
 +
[[Flanking Routes]],
 +
[[Focus Loci]],
 +
[[Guard]],
 +
[[Maneuvering]],
 +
[[Real-Time Games]],
 +
[[Time Limits]]
 +
 
 +
[[Game Items]] together with [[Stealing]]
 +
 
 +
[[Scripted Information Sequences]] together with [[Traps]] or [[The Show Must Go On]]
 +
 
 +
[[Time Limits]] together with [[Traps]]
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
-
+
[[God Fingers]]
  
 
=== Possible Closure Effects ===
 
=== Possible Closure Effects ===
Line 66: Line 66:
  
 
=== Potentially Conflicting With ===
 
=== Potentially Conflicting With ===
-
+
[[Minimalized Social Weight]],
 +
[[Ubiquitous Gameplay]]
  
 
== History ==
 
== History ==

Revision as of 14:03, 1 July 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Attention Swapping Disruption of Focused Attention

Penalties

Can Instantiate

FUBAR Enjoyment, Tension

Can Modulate

-

Can Be Instantiated By

Always Vulnerable, Combat, Enemies, Flanking Routes, Focus Loci, Guard, Maneuvering, Real-Time Games, Time Limits

Game Items together with Stealing

Scripted Information Sequences together with Traps or The Show Must Go On

Time Limits together with Traps

Can Be Modulated By

God Fingers

Possible Closure Effects

-

Potentially Conflicting With

Minimalized Social Weight, Ubiquitous Gameplay

History

New pattern created in this wiki.

References

-

Acknowledgements

-