Difference between revisions of "Backseat Gamers"

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(Interface Aspects)
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''The one-sentence "definition" that should be in italics.''
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''People not playing a game that are trying to influence gameplay of a game by influencing the actions and opinions of the players.''
  
This pattern is a still a stub.
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In many cases when games are being played, people not playing the game are able to observe it. Those people that also try to affect the outcome of the game through communicating with the actual players are [[Backseat Players]].
  
 
=== Examples ===
 
=== Examples ===
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Cheering crowds in [[:Category:Sports|Sports]] such as [[Soccer]] or [[Ice Hockey]] are [[Backseat Players]]. So are the coaches of sport teams although they typically have more explicit abilities (and power) to control the players actions.
  
 
Single-player [[:Category:Computer Games]] are typically games that easily accommodate [[Backseat Players]] since several people can simultaneously view the display showing the game. While fast-paced games can make giving advice hard, game focusing on open world exploration (e.g. the [[Elder Scrolls series]] and [[Minecraft]]) or [[:Category:Turn-Based Games|Turn-Based Games]] (e.g. the [[Civilization (video game) series|Civilization]] and [[X-COM series]]) typically allow players to take in comments from those nearby while still being able to play without being handicapped.  
 
Single-player [[:Category:Computer Games]] are typically games that easily accommodate [[Backseat Players]] since several people can simultaneously view the display showing the game. While fast-paced games can make giving advice hard, game focusing on open world exploration (e.g. the [[Elder Scrolls series]] and [[Minecraft]]) or [[:Category:Turn-Based Games|Turn-Based Games]] (e.g. the [[Civilization (video game) series|Civilization]] and [[X-COM series]]) typically allow players to take in comments from those nearby while still being able to play without being handicapped.  
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==== Anti-Examples ====
  
 
== Using the pattern ==
 
== Using the pattern ==
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[[Backseat Players]] may disrupt the social agreement a game instance is based on. This since the extra help may be perceived as cheating. While not necessarily noticeable in [[Mediated Gameplay]], this makes the pattern easily come in conflict with [[PvP]] for games that have [[Unmediated Social Interaction]].
 
[[Backseat Players]] may disrupt the social agreement a game instance is based on. This since the extra help may be perceived as cheating. While not necessarily noticeable in [[Mediated Gameplay]], this makes the pattern easily come in conflict with [[PvP]] for games that have [[Unmediated Social Interaction]].
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Regardless of if it takes place in [[Single-Player Games]] or [[Multiplayer Games|Multiplayer ones]], [[Backseat Players]] can make the ordinary players into [[Proxy Players]] if they are allowed to influence them too much.
  
 
== Relations ==
 
== Relations ==
 
=== Can Instantiate ===
 
=== Can Instantiate ===
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[[Proxy Players]],
 
[[Tiered Participation]],  
 
[[Tiered Participation]],  
 
[[Togetherness]]
 
[[Togetherness]]

Revision as of 10:42, 31 October 2012

People not playing a game that are trying to influence gameplay of a game by influencing the actions and opinions of the players.

In many cases when games are being played, people not playing the game are able to observe it. Those people that also try to affect the outcome of the game through communicating with the actual players are Backseat Players.

Examples

Cheering crowds in Sports such as Soccer or Ice Hockey are Backseat Players. So are the coaches of sport teams although they typically have more explicit abilities (and power) to control the players actions.

Single-player Category:Computer Games are typically games that easily accommodate Backseat Players since several people can simultaneously view the display showing the game. While fast-paced games can make giving advice hard, game focusing on open world exploration (e.g. the Elder Scrolls series and Minecraft) or Turn-Based Games (e.g. the Civilization and X-COM series) typically allow players to take in comments from those nearby while still being able to play without being handicapped.

Anti-Examples

Using the pattern

The difference between Non-Player Help and Backseat Players is mainly in the awareness of "non-players" if they are affecting a game.

Can Be Instantiated By

Spectators

Can Be Modulated By

Drop-In/Drop-Out


Interface Aspects

Supporting Backseat Players does require someway for people besides the players observing the gameplay. This is typically not a problem with traditional Board Games or those co-located with players of Computer Games. Although not common, hypothetically Computer Games could support Backseat Players not near the actual players by having specific Spectator views and Communication Channels between the Spectators and the players.

Consequences

Backseat Players allow those not playing a game to influence it anyway. This is a form of Tiered Participation and can support a sense of Togetherness between those playing and those not playing.

Backseat Players may disrupt the social agreement a game instance is based on. This since the extra help may be perceived as cheating. While not necessarily noticeable in Mediated Gameplay, this makes the pattern easily come in conflict with PvP for games that have Unmediated Social Interaction.

Regardless of if it takes place in Single-Player Games or Multiplayer ones, Backseat Players can make the ordinary players into Proxy Players if they are allowed to influence them too much.

Relations

Can Instantiate

Proxy Players, Tiered Participation, Togetherness

Can Modulate

-

Can Be Instantiated By

Hotseating, Spectators

Can Be Modulated By

Drop-In/Drop-Out

Possible Closure Effects

-

Potentially Conflicting With

Unmediated Social Interaction in PvP games

History

New pattern created in this wiki.

References

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Acknowledgements