Difference between revisions of "Betting"

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=== Examples ===
 
=== Examples ===
 +
[[:Category:Gambling Games|Gambling Games]]
  
 
==== Anti-Examples ====
 
==== Anti-Examples ====
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== Relations ==
 
== Relations ==
 +
[[Randomness]]
 +
[[Tension]]
 +
[[Dedicated Game Facilitators]]
 +
[[Freedom of Choice]]
 +
[[Extra-Game Consequences]]
 +
[[Self-Facilitated Games]]
 +
[[Arithmetic Progression]]
 +
[[Delayed Effects]]
 +
[[Installations]]
 +
[[Strategic Knowledge]]
 +
[[Predictable Consequences]]
 +
[[Meta Games]]
 +
[[Social Skills]]
 +
[[Spectators]]
 +
[[Resources]]
 +
[[Rewards]]
 +
[[Hovering Closures]]
 +
[[Gameplay Mastery]]
 +
[[Committed Goals]]
 +
[[Player-Defined Goals]]
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===

Revision as of 14:16, 6 April 2018

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Gambling Games

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Randomness Tension Dedicated Game Facilitators Freedom of Choice Extra-Game Consequences Self-Facilitated Games Arithmetic Progression Delayed Effects Installations Strategic Knowledge Predictable Consequences Meta Games Social Skills Spectators Resources Rewards Hovering Closures Gameplay Mastery Committed Goals Player-Defined Goals

Can Instantiate

-

with ...

Can Modulate

-

Can Be Instantiated By

-

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

An updated version of the pattern Betting that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgements

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