Difference between revisions of "Betting"

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(Relations)
(Relations)
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[[Arithmetic Progression]]
 
[[Arithmetic Progression]]
 
[[Delayed Effects]]
 
[[Delayed Effects]]
[[Installations]]
 
 
[[Strategic Knowledge]]
 
[[Strategic Knowledge]]
 
[[Predictable Consequences]]
 
[[Predictable Consequences]]
 
[[Meta Games]]
 
[[Meta Games]]
 
[[Social Skills]]
 
[[Social Skills]]
[[Spectators]]
 
 
[[Resources]]
 
[[Resources]]
[[Rewards]]
 
[[Hovering Closures]]
 
[[Gameplay Mastery]]
 
[[Committed Goals]]
 
[[Player-Defined Goals]]
 
  
 
Instantiates: [[Luck]]
 
Instantiates: [[Luck]]
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[[Conflict]],  
 
[[Conflict]],  
 
[[Emotional Engrossment]],  
 
[[Emotional Engrossment]],  
 +
[[Gameplay Mastery]],
 +
[[Hovering Closures]],
 
[[Investments]],  
 
[[Investments]],  
 +
[[Player-Defined Goals]],
 
[[Resource Management]],  
 
[[Resource Management]],  
 +
[[Rewards]],
 
[[Risk/Reward]],  
 
[[Risk/Reward]],  
 
[[Transfer of Control]],  
 
[[Transfer of Control]],  
 +
 +
==== with [[Extra-Game Consequences]]
 +
[[Committed Goals]]
  
 
=== Can Modulate ===
 
=== Can Modulate ===
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[[Gain Ownership]],  
 
[[Gain Ownership]],  
 
[[Ownership]]
 
[[Ownership]]
 +
[[Spectators]]
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===

Revision as of 12:03, 9 April 2018

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Investing resources in the likelihood of an outcome. Betting is the act of risking resources for the chance of winning more resources than was used. The proportions between what is gained and what is risked is linked to the perceived probability of winning, but in the case where Betting is done by players this does not have to be close to the real probability.

Example: Roulette is a typical example where the exchanges rate between bets and rewards are open and the probability for each outcome is static. The proportions between investments and rewards are tilted in the house's favor and the knowledge of this and the probabilities is easily available.

Example: betting in Poker is based on the cards held and the actions of other players. The proportions between risk and reward in Poker are not fixed but vary due to the willingness of all players to bet.

Examples

Gambling Games

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Randomness Tension Dedicated Game Facilitators Freedom of Choice Extra-Game Consequences Self-Facilitated Games Arithmetic Progression Delayed Effects Strategic Knowledge Predictable Consequences Meta Games Social Skills Resources

Instantiates: Luck

Can Instantiate

Anticipation, Bluffing, Closed Economies, Conflict, Emotional Engrossment, Gameplay Mastery, Hovering Closures, Investments, Player-Defined Goals, Resource Management, Rewards, Risk/Reward, Transfer of Control,

==== with Extra-Game Consequences Committed Goals

Can Modulate

Bidding, Gain Ownership

Can Be Instantiated By

Gain Ownership, Ownership Spectators

Can Be Modulated By

Imperfect Information, Quick Games, Tournaments,

Possible Closure Effects

-

Potentially Conflicting With

-

History

An updated version of the pattern Betting that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgements

-