http://virt10.itu.chalmers.se/index.php?title=Bidding&feed=atom&action=historyBidding - Revision history2024-03-29T13:55:15ZRevision history for this page on the wikiMediaWiki 1.26.2http://virt10.itu.chalmers.se/index.php?title=Bidding&diff=26998&oldid=prevStaffan Björk at 12:22, 26 August 20212021-08-26T12:22:00Z<p></p>
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<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">[[Category:Staffan's current workpage]]</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>''Committing resources in a competition against others to determine who can make a specific purchase or trade.''</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>''Committing resources in a competition against others to determine who can make a specific purchase or trade.''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>A [[Bidding]] instance is a process consisting of several parts: the bidding where players invest resources with the hope to achieve <del class="diffchange diffchange-inline">a </del>outcome, the determination of the outcome of these investments, and the distribution of possible rewards.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>A [[Bidding]] instance is a process consisting of several parts: the bidding where players invest resources with the hope to achieve <ins class="diffchange diffchange-inline">an </ins>outcome, the determination of the outcome of these investments, and the distribution of possible rewards.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Examples ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Examples ===</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Furnace]] provides players with four tokens each turn that are used to bid on a number of drawn cards, thereby supporting bidding on multiple rewards simultaneously. While the highest bidder gains the card bid on for the rest of the game, those that had bid less on that card gets a specific resources or possible action as compensation.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Furnace]] provides players with four tokens each turn that are used to bid on a number of drawn cards, thereby supporting bidding on multiple rewards simultaneously. While the highest bidder gains the card bid on for the rest of the game, those that had bid less on that card gets a specific resources or possible action as compensation.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>In the Game Theory two-player game [[Dollar Auction]], both players lose what they have bid and this feature is used to show how localized rational behavior can lead to long-term irrational behavior.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>In the Game Theory two-player game [[Dollar Auction]], both players lose what they have bid<ins class="diffchange diffchange-inline">, </ins>and this feature is used to show how localized rational behavior can lead to long-term irrational behavior.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Kicking out a player from an open game instance of team-based multiplayer games, e.g., [[Return to Castle Wolfenstein: Enemy Territory]], typically requires that a certain <del class="diffchange diffchange-inline">amount </del>of players have voted for kicking the player out.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Kicking out a player from an open game instance of team-based multiplayer games, e.g., [[Return to Castle Wolfenstein: Enemy Territory]], typically requires that a certain <ins class="diffchange diffchange-inline">number </ins>of players have voted for kicking the player out.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Using the pattern ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Using the pattern ==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The basis for creating an [[Auctions|Auction]] or [[Bidding]] activity is to have [[Resources]] that players can use for bidding and some type of [[Rewards|Reward]] that can be gained by favourable outcomes of the bidding.  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The basis for creating an [[Auctions|Auction]] or [[Bidding]] activity is to have [[Resources]] that players can use for bidding and some type of [[Rewards|Reward]] that can be gained by favourable outcomes of the bidding.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Two main categories for the [[Bidding]] [[Resources]] are those that are used for other aspects of the game and those specifically dedicated for the [[Bidding]]. Examples of other aspects can be those used for any other action dependant on [[Resources]], e.g. [[Construction]] or [[Trading]], or those used as [[Scores]]. [[Furnace]] is an example of a game using dedicated and [[Renewable Resources]] to ensure that players can participate in all the [[Bidding]] of the game. Having dedicated [[Resources]] makes it straightforward to create [[Action Caps]] for how much [[Bidding]] can be done, e.g. [[Furnace]] provides 4 tokens each turn to each players, but by having dedicated [[Resources]] that are [[Non-Renewable Resources]] on can have global [[Action Caps]] on how much [[Bidding]] can be done. [[Las Vegas]] let players roll [[Dice]] on their turn and the results determine how players can bid and shows how [[Randomness]] can influence how players can bid; the dice used for bidding are committed until the end of the turn so the game also provides an example of how [[Action Caps]] can influence [[Bidding]].</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Two main categories for the [[Bidding]] [[Resources]] are those that are used for other aspects of the game and those specifically dedicated for the [[Bidding]]. Examples of other aspects can be those used for any other action dependant on [[Resources]], e.g.<ins class="diffchange diffchange-inline">, </ins>[[Construction]] or [[Trading]], or those used as [[Scores]]. [[Furnace]] is an example of a game using dedicated and [[Renewable Resources]] to ensure that players can participate in all the [[Bidding]] of the game. Having dedicated [[Resources]] makes it straightforward to create [[Action Caps]] for how much [[Bidding]] can be done, e.g.<ins class="diffchange diffchange-inline">, </ins>[[Furnace]] provides 4 tokens each turn to each players, but by having dedicated [[Resources]] that are [[Non-Renewable Resources]] on can have global [[Action Caps]] on how much [[Bidding]] can be done. [[Las Vegas]] let players roll [[Dice]] on their turn and the results determine how players can bid and shows how [[Randomness]] can influence how players can bid; the dice used for bidding are committed until the end of the turn so the game also provides an example of how [[Action Caps]] can influence [[Bidding]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Rewards]] for successful bidding can be [[Resources]], but other possibilities are the ability to perform certain actions or receiving [[First Player Tokens]] and all these can be combined. When bidding [[Resources]] are also used for other gameplay aspects, the choice of having the [[Resources]] bid be made into the [[Rewards]] handed out, as for example is the case with [[Poker]], and <del class="diffchange diffchange-inline">also </del>creates feedback loops ([[Positive Feedback Loops|Positive]] for those winning as they can participate more in future [[Bidding]] and [[Negative Feedback Loops|Negative]] for those the lose) unless countered by other game mechanisms. Using only bid [[Resources]] makes the basis for having <del class="diffchange diffchange-inline">an </del>[[Closed Economies|Closed Economy]] but of course requires that no ways of generating more [[Resources]] exist elsewhere in the game. [[Mammut]] inverts normal [[Bidding]] in that each [[Bidding]] activity starts with a randomly generated untaken set of [[Rewards]] and [[Bidding]] is done turn-based by each player with no [[Rewards|Reward]] either taking what he or she thinks is appropriate from the untaken [[Rewards]] or by taking all the [[Rewards]] of another player and returning at least one [[Rewards|Reward]] to the untaken set.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Rewards]] for successful bidding can be [[Resources]], but other possibilities are the ability to perform certain actions or receiving [[First Player Tokens]] and all these can be combined. When bidding [[Resources]] are also used for other gameplay aspects, the choice of having the [[Resources]] bid be made into the [[Rewards]] handed out, as for example is the case with [[Poker]], and creates feedback loops ([[Positive Feedback Loops|Positive]] for those winning as they can participate more in future [[Bidding]] and [[Negative Feedback Loops|Negative]] for those the lose) unless countered by other game mechanisms. Using only bid [[Resources]] makes the basis for having <ins class="diffchange diffchange-inline">a </ins>[[Closed Economies|Closed Economy]] but of course requires that no ways of generating more [[Resources]] exist elsewhere in the game. [[Mammut]] inverts normal [[Bidding]] in that each [[Bidding]] activity starts with a randomly generated untaken set of [[Rewards]] and [[Bidding]] is done turn-based by each player with no [[Rewards|Reward]] either taking what he or she thinks is appropriate from the untaken [[Rewards]] or by taking all the [[Rewards]] of another player and returning at least one [[Rewards|Reward]] to the untaken set.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>How [[Rewards]] are distributed can vary in [[Bidding]] activities. Letting the winning bid gain the whole [[Rewards|Reward]] is a simple option used for example in [[Poker]], but the total [[Rewards]] may be split so <del class="diffchange diffchange-inline">runner</del>-<del class="diffchange diffchange-inline">ups </del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>How [[Rewards]] are distributed can vary in [[Bidding]] activities. Letting the winning bid gain the whole [[Rewards|Reward]] is a simple option used for example in [[Poker]], but the total [[Rewards]] may be split so <ins class="diffchange diffchange-inline">runners</ins>-<ins class="diffchange diffchange-inline">up </ins>gain some part of the [[Rewards]]. [[Furnace]] provides one type of [[Rewards|Reward]] to the player winning the bid of a card but lets all other players that bid on the card get a temporary effect based upon how much they bid - this makes players place bids on cards with the goal of actually not wanting to win the bid since the temporary effects may be better for them. [[Tiebreakers]] are typically used in [[Bidding]] to make [[Rewards|Reward]] distributions clearer. Another way to handle [[Rewards|Reward]] distribution is to allow players to bid on several different sets of [[Rewards]]. Both [[Furnace]] and [[Las Vegas]] does this, letting players make one bid on one set of [[Rewards|Reward]] each time it is their turn. By having some part of the offered [[Rewards]] be unknown to the players can give the possibility to feel [[Luck]]. If some players can have means of gain information regarding these [[Rewards]]<ins class="diffchange diffchange-inline">, </ins>it creates [[Asymmetric Information]] among the players which can make the [[Bidding]] more complex; [[Mammut]] is an example of a game with this form of [[Bidding]].  </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>gain some part of the [[Rewards]]. [[Furnace]] provides one type of [[Rewards|Reward]] to the player winning the bid of a card but lets all other players that bid on the card get a temporary effect based upon how much they bid - this makes players place bids on cards with the goal of actually not wanting to win the bid since the temporary effects may be better for them. [[Tiebreakers]] are typically used in [[Bidding]] to make [[Rewards|Reward]] distributions clearer. Another way to handle [[Rewards|Reward]] distribution is to allow players to bid on several different sets of [[Rewards]]. Both [[Furnace]] and [[Las Vegas]] does this, letting players make one bid on one set of [[Rewards|Reward]] each time it is their turn. By having some part of the offered [[Rewards]] be unknown to the players can give the possibility to feel [[Luck]]. If some players can have means of gain information regarding these [[Rewards]] it creates [[Asymmetric Information]] among the players which can make the [[Bidding]] more complex; [[Mammut]] is an example of a game with this form of [[Bidding]].  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Another aspect for creating [[Bidding]] is setting up the rules on how bids can be done. [[Bidding]] is often structured according to some form of [[Turn Taking]] - this helps players engage in [[Tactical Planning]] and make [[Bluffing]] function - but it can also be done by letting all players bid whenever they wish. Typically, when there is only one thing to bid on bids need to increase each time (if the bidding activity is solely determined on how much is bid) or need to increase or match the highest bid (if the outcome of the bidding activity is based upon something else, e.g. player's hands in [[Poker]] or [[Texas Hold'em]]). If several sets of [[Rewards]] can be bid on it is typical (see e.g. [[Furnace]] and [[Las Vegas]]) to only allow bidding on one set each time it is a players turn. [[Bidding]] on several sets can either allow players to <del class="diffchange diffchange-inline">choice </del>with set to bid upon each time or require that the [[Bidding]] on one set is concluded before the next is started; the latter can still be seen as one common [[Bidding]] activity if players need to make use of the same [[Resources]] for all the sets. As described above, [[Mammut]] shows a different type of [[Bidding]] process where players have options on "Bidding" on either the untaken set of [[Rewards]] or any of the "bids" <del class="diffchange diffchange-inline">that </del>other players have made. [[Bluffing]] can emerge in all types of [[Bidding]] since players can make bids they actually don't want to succeed. However, [[Bluffing]] can be supported mechanically in the game through making players have [[Asymmetric Information]], for example through letting players hide how much they bid. [[Null Tokens]] can be used in these situations to let players pretend to bid when they are not or to let the number of tokens used to do bids not leak as much information as to what the bid actually is.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Another aspect for creating [[Bidding]] is setting up the rules on how bids can be done. [[Bidding]] is often structured according to some form of [[Turn Taking]] - this helps players engage in [[Tactical Planning]] and make [[Bluffing]] function - but it can also be done by letting all players bid whenever they wish. Typically, when there is only one thing to bid on bids need to increase each time (if the bidding activity is solely determined on how much is bid) or need to increase or match the highest bid (if the outcome of the bidding activity is based upon something else, e.g.<ins class="diffchange diffchange-inline">, </ins>player's hands in [[Poker]] or [[Texas Hold'em]]). If several sets of [[Rewards]] can be bid on it is typical (see e.g.<ins class="diffchange diffchange-inline">, </ins>[[Furnace]] and [[Las Vegas]]) to only allow bidding on one set each time it is a players turn. [[Bidding]] on several sets can either allow players to <ins class="diffchange diffchange-inline">choose </ins>with set to bid upon each time or require that the [[Bidding]] on one set is concluded before the next is started; the latter can still be seen as one common [[Bidding]] activity if players need to make use of the same [[Resources]] for all the sets. As described above, [[Mammut]] shows a different type of [[Bidding]] process where players have options on "Bidding" on either the untaken set of [[Rewards]] or any of the "bids" other players have made. [[Bluffing]] can emerge in all types of [[Bidding]] since players can make bids they actually don't want to succeed. However, [[Bluffing]] can be supported mechanically in the game through making players have [[Asymmetric Information]], for example through letting players hide how much they bid. [[Null Tokens]] can be used in these situations to let players pretend to bid when they are not or to let the number of tokens used to do bids not leak as much information as to what the bid actually is.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>It is necessary to decide what bids are actually paid after [[Bidding]] has changed. [[Poker]] and other games where the bids make up the [[Rewards]] make all bids committed to being paid even if players change opinions during the [[Bidding]] and fold. [[Dollar Auction]] provides a one dollar extra to the [[Rewards|Reward]] but otherwise functions equally. Games with specialized [[Resources]] typically require them to be paid also, even if they typically then are recycled to the players for another [[Bidding]] activity; [[Furnace]] and [[Las Vegas]] both do this and in addition [[Furnace]] provides [[Rewards]] for all bids.  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>It is necessary to decide what bids are actually paid after [[Bidding]] has changed. [[Poker]] and other games where the bids make up the [[Rewards]] make all bids committed to being paid even if players change opinions during the [[Bidding]] and fold. [[Dollar Auction]] provides a one dollar extra to the [[Rewards|Reward]] but otherwise functions equally. Games with specialized [[Resources]] typically require them to be paid also, even if they typically then are recycled to the players for another [[Bidding]] activity; [[Furnace]] and [[Las Vegas]] both do this and in addition [[Furnace]] provides [[Rewards]] for all bids.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>A final aspect of [[Bidding]] is how to determine who wins what [[Rewards]]. A straightforward solution is that <del class="diffchange diffchange-inline">whomever </del>bid the most on a set of [[Rewards]] receives it, this is done for example in [[Furnace]]. As mentioned earlier, [[Tiebreakers]] are often used to find a unique ordering of the bids - [[Lag Vegas]] is noteworthy here in that all tied bids are not considered making it possible in some circumstances to win a bid even if one has the least bid. [[Poker]] and its offsprings such as [[Texas Hold'em]] make use of the value of players' [[Cards|Card]] hands according to a point scale. Here, the [[Asymmetric Information]] between players make it uncertain who actually has the best hand until the [[Bidding]] is concluded - [[Texas Hold'em]] allows more informed speculation of other players' hands by letting some [[Cards]] be shared between all the players. The [[Uncertainty of Information]] that [[Asymmetric Information]] provides typically makes the ability to calculate the odds for various outcome a form of [[Strategic Knowledge]], so some forms of [[Bidding]] support the presence of that pattern in this way. The way [[Mammut]] works makes players receive [[Rewards]] that they themselves has chosen and thereby should be quite satisfied with.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>A final aspect of [[Bidding]] is how to determine who wins what [[Rewards]]. A straightforward solution is that <ins class="diffchange diffchange-inline">whoever </ins>bid the most on a set of [[Rewards]] receives it, this is done for example in [[Furnace]]. As mentioned earlier, [[Tiebreakers]] are often used to find a unique ordering of the bids - [[Lag Vegas]] is noteworthy here in that all tied bids are not considered making it possible in some circumstances to win a bid even if one has the least bid. [[Poker]] and its offsprings such as [[Texas Hold'em]] make use of the value of players' [[Cards|Card]] hands according to a point scale. Here, the [[Asymmetric Information]] between players make it uncertain who actually has the best hand until the [[Bidding]] is concluded - [[Texas Hold'em]] allows more informed speculation of other players' hands by letting some [[Cards]] be shared between all the players. The [[Uncertainty of Information]] that [[Asymmetric Information]] provides typically makes the ability to calculate the odds for various outcome a form of [[Strategic Knowledge]], so some forms of [[Bidding]] support the presence of that pattern in this way. The way [[Mammut]] works makes players receive [[Rewards]] that they themselves has chosen and thereby should be quite satisfied with.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Alternatives to using [[Bidding]] include [[Drafting]] and [[Token Placement]].</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Alternatives to using [[Bidding]] include [[Drafting]] and [[Token Placement]].</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Consequences ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Consequences ==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Bidding]] is a form of [[Betting]], although the [[Uncertainty of Outcome]] it provides typically mainly comes from the uncertainty of how much players will bid. It is a [[Competition]] among players, most typically a [[Resource Competition]], where winning bids provide [[Rewards]] that typically are [[Resources]] but can relate to other things, e.g. [[Area Control]]. This means that [[Bidding]] can support [[Transfer of Control]] through a form of [[Capture]] or can play the role of being [[Converters]]. [[Bridge]] shows how [[Bidding]] can modulate games regarding [[Trick Taking]] and [[Trumps]] (rather than being a form of [[Transfer of Control]]), and here the [[Bidding]] can be seen as a way to determine which player may enforce a [[Player-Defined Goals]] on the game. Since [[Bidding]] is won by eliminating all other players for wishing to bid or being able to bid, the goal of [[Bidding]] can be seen has have an [[Eliminate]] goal besides the typical [[Gain Ownership]] one. The also allows [[Bidding]] to support the [[Social Roles|Social Role]] of being a ''Dominators''.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Bidding]] is a form of [[Betting]], although the [[Uncertainty of Outcome]] it provides typically mainly comes from the uncertainty of how much players will bid. It is a [[Competition]] among players, most typically a [[Resource Competition]], where winning bids provide [[Rewards]] that typically are [[Resources]] but can relate to other things, e.g.<ins class="diffchange diffchange-inline">, </ins>[[Area Control]]. This means that [[Bidding]] can support [[Transfer of Control]] through a form of [[Capture]] or can play the role of being [[Converters]]. [[Bridge]] shows how [[Bidding]] can modulate games regarding [[Trick Taking]] and [[Trumps]] (rather than being a form of [[Transfer of Control]]), and here the [[Bidding]] can be seen as a way to determine which player may enforce a [[Player-Defined Goals]] on the game. Since [[Bidding]] is won by eliminating all other players for wishing to bid or being able to bid, the goal of [[Bidding]] can be seen has have an [[Eliminate]] goal besides the typical [[Gain Ownership]] one. The also allows [[Bidding]] to support the [[Social Roles|Social Role]] of being a ''Dominators''.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Being an elective action, [[Bidding]] provides players with a [[Freedom of Choice]] as long as they have enough [[Resources]] to be able to raise the bid. That the cost varies means that players can have to deal with [[Trade-Offs]] in that the [[Resources]] used for bids may not be able to be used for other things and this can cause [[Internal Conflicts]]. Handling these aspects typically requires players to engage in [[Tactical Planning]].  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Being an elective action, [[Bidding]] provides players with a [[Freedom of Choice]] as long as they have enough [[Resources]] to be able to raise the bid. That the cost varies means that players can have to deal with [[Trade-Offs]] in that the [[Resources]] used for bids may not be able to be used for other things and this can cause [[Internal Conflicts]]. Handling these aspects typically requires players to engage in [[Tactical Planning]].  </div></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=Bidding&diff=26997&oldid=prevStaffan Björk at 12:17, 26 August 20212021-08-26T12:17:02Z<p></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 12:17, 26 August 2021</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l34" >Line 34:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Another aspect for creating [[Bidding]] is setting up the rules on how bids can be done. [[Bidding]] is often structured according to some form of [[Turn Taking]] - this helps players engage in [[Tactical Planning]] and make [[Bluffing]] function - but it can also be done by letting all players bid whenever they wish. Typically, when there is only one thing to bid on bids need to increase each time (if the bidding activity is solely determined on how much is bid) or need to increase or match the highest bid (if the outcome of the bidding activity is based upon something else, e.g. player's hands in [[Poker]] or [[Texas Hold'em]]). If several sets of [[Rewards]] can be bid on it is typical (see e.g. [[Furnace]] and [[Las Vegas]]) to only allow bidding on one set each time it is a players turn. [[Bidding]] on several sets can either allow players to choice with set to bid upon each time or require that the [[Bidding]] on one set is concluded before the next is started; the latter can still be seen as one common [[Bidding]] activity if players need to make use of the same [[Resources]] for all the sets. As described above, [[Mammut]] shows a different type of [[Bidding]] process where players have options on "Bidding" on either the untaken set of [[Rewards]] or any of the "bids" that other players have made. [[Bluffing]] can emerge in all types of [[Bidding]] since players can make bids they actually don't want to succeed. However, [[Bluffing]] can be supported mechanically in the game through making players have [[Asymmetric Information]], for example through letting players hide how much they bid. [[Null Tokens]] can be used in these situations to let players pretend to bid when they are not or to let the number of tokens used to do bids not leak as much information as to what the bid actually is.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Another aspect for creating [[Bidding]] is setting up the rules on how bids can be done. [[Bidding]] is often structured according to some form of [[Turn Taking]] - this helps players engage in [[Tactical Planning]] and make [[Bluffing]] function - but it can also be done by letting all players bid whenever they wish. Typically, when there is only one thing to bid on bids need to increase each time (if the bidding activity is solely determined on how much is bid) or need to increase or match the highest bid (if the outcome of the bidding activity is based upon something else, e.g. player's hands in [[Poker]] or [[Texas Hold'em]]). If several sets of [[Rewards]] can be bid on it is typical (see e.g. [[Furnace]] and [[Las Vegas]]) to only allow bidding on one set each time it is a players turn. [[Bidding]] on several sets can either allow players to choice with set to bid upon each time or require that the [[Bidding]] on one set is concluded before the next is started; the latter can still be seen as one common [[Bidding]] activity if players need to make use of the same [[Resources]] for all the sets. As described above, [[Mammut]] shows a different type of [[Bidding]] process where players have options on "Bidding" on either the untaken set of [[Rewards]] or any of the "bids" that other players have made. [[Bluffing]] can emerge in all types of [[Bidding]] since players can make bids they actually don't want to succeed. However, [[Bluffing]] can be supported mechanically in the game through making players have [[Asymmetric Information]], for example through letting players hide how much they bid. [[Null Tokens]] can be used in these situations to let players pretend to bid when they are not or to let the number of tokens used to do bids not leak as much information as to what the bid actually is.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">A final aspect of [[Bidding]] </del>is <del class="diffchange diffchange-inline">how </del>to <del class="diffchange diffchange-inline">determine who wins </del>what [[<del class="diffchange diffchange-inline">Rewards]]. A straightforward solution is that whomever bid the most on a set of [[Rewards]] receives it, this is done for example in [[Furnace</del>]]. [[Poker]] and <del class="diffchange diffchange-inline">its offsprings such as </del>[[<del class="diffchange diffchange-inline">Texas Hold'em</del>]] make <del class="diffchange diffchange-inline">use of the value of </del>players<del class="diffchange diffchange-inline">' </del>[[<del class="diffchange diffchange-inline">Cards|Card</del>]] <del class="diffchange diffchange-inline">hands according to a point scale</del>. <del class="diffchange diffchange-inline">Here, the </del>[[<del class="diffchange diffchange-inline">Asymmetrical Information</del>]] <del class="diffchange diffchange-inline">between players make it uncertain who actually has the best hand until </del>the [[<del class="diffchange diffchange-inline">Bidding</del>]] <del class="diffchange diffchange-inline">is concluded - </del>[[<del class="diffchange diffchange-inline">Texas Hold'em</del>]] <del class="diffchange diffchange-inline">allows more informed speculation of other </del>players<del class="diffchange diffchange-inline">' hands by letting some </del>[[<del class="diffchange diffchange-inline">Cards</del>]] <del class="diffchange diffchange-inline">be shared between all the players. </del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">It </ins>is <ins class="diffchange diffchange-inline">necessary </ins>to <ins class="diffchange diffchange-inline">decide </ins>what <ins class="diffchange diffchange-inline">bids are actually paid after </ins>[[<ins class="diffchange diffchange-inline">Bidding</ins>]] <ins class="diffchange diffchange-inline">has changed</ins>. [[Poker]] and <ins class="diffchange diffchange-inline">other games where the bids make up the </ins>[[<ins class="diffchange diffchange-inline">Rewards</ins>]] make <ins class="diffchange diffchange-inline">all bids committed to being paid even if </ins>players <ins class="diffchange diffchange-inline">change opinions during the </ins>[[<ins class="diffchange diffchange-inline">Bidding</ins>]] <ins class="diffchange diffchange-inline">and fold</ins>. [[<ins class="diffchange diffchange-inline">Dollar Auction</ins>]] <ins class="diffchange diffchange-inline">provides a one dollar extra to </ins>the [[<ins class="diffchange diffchange-inline">Rewards|Reward</ins>]] <ins class="diffchange diffchange-inline">but otherwise functions equally. Games with specialized </ins>[[<ins class="diffchange diffchange-inline">Resources</ins>]] <ins class="diffchange diffchange-inline">typically require them to be paid also, even if they typically then are recycled to the </ins>players <ins class="diffchange diffchange-inline">for another </ins>[[<ins class="diffchange diffchange-inline">Bidding</ins>]] <ins class="diffchange diffchange-inline">activity; </ins>[[<ins class="diffchange diffchange-inline">Furnace</ins>]] <ins class="diffchange diffchange-inline">and </ins>[[<ins class="diffchange diffchange-inline">Las Vegas</ins>]] <ins class="diffchange diffchange-inline">both do this and </ins>in <ins class="diffchange diffchange-inline">addition </ins>[[<ins class="diffchange diffchange-inline">Furnace</ins>]] <ins class="diffchange diffchange-inline">provides </ins>[[<ins class="diffchange diffchange-inline">Rewards</ins>]] <ins class="diffchange diffchange-inline">for all bids. </ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">Being able to calculate the odds for winning is a form of </del>[[<del class="diffchange diffchange-inline">Strategic Knowledge</del>]]<del class="diffchange diffchange-inline">, so some forms of </del>[[<del class="diffchange diffchange-inline">Bidding</del>]] <del class="diffchange diffchange-inline">support the presence of that pattern </del>in <del class="diffchange diffchange-inline">this way.</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[<del class="diffchange diffchange-inline">Lag Vegas</del>]] <del class="diffchange diffchange-inline">exception</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">who pays</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[<del class="diffchange diffchange-inline">Dollar Auction</del>]]</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">A final aspect of [[Bidding]] is how to determine who wins what [[Rewards]]. A straightforward solution is that whomever bid the most on a set of [[Rewards]] receives it, this is done for example in [[Furnace]]. As mentioned earlier, [[Tiebreakers]] are often used to find a unique ordering of the bids - [[Lag Vegas]] is noteworthy here in that all tied bids are not considered making it possible in some circumstances to win a bid even if one has the least bid. [[Poker]] and its offsprings such as [[Texas Hold'em]] make use of the value of players' [[Cards|Card]] hands according to a point scale. Here, the [[Asymmetric Information]] between players make it uncertain who actually has the best hand until the [[Bidding]] is concluded - [[Texas Hold'em]] allows more informed speculation of other players' hands by letting some [[Cards]] be shared between all the players. The [[Uncertainty of Information]] that [[Asymmetric Information]] provides typically makes the ability to calculate the odds for various outcome a form of [[Strategic Knowledge]], so some forms of [[Bidding]] support the presence of that pattern in this way. The way [[Mammut]] works makes players receive [[Rewards]] that they themselves has chosen and thereby should be quite satisfied with.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Alternatives to using [[Bidding]] include [[Drafting]] and [[Token Placement]].</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Alternatives to using [[Bidding]] include [[Drafting]] and [[Token Placement]].</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l91" >Line 91:</td>
<td colspan="2" class="diff-lineno">Line 87:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Can Be Modulated By ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Can Be Modulated By ===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[<del class="diffchange diffchange-inline">Asymmetrical </del>Information]],  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[<ins class="diffchange diffchange-inline">Asymmetric </ins>Information]],  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Bluffing]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Bluffing]],  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Null Tokens]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Null Tokens]],  </div></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=Bidding&diff=26995&oldid=prevStaffan Björk: /* Using the pattern */2021-08-26T11:59:13Z<p><span dir="auto"><span class="autocomment">Using the pattern</span></span></p>
<table class='diff diff-contentalign-left'>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 11:59, 26 August 2021</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l34" >Line 34:</td>
<td colspan="2" class="diff-lineno">Line 34:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Another aspect for creating [[Bidding]] is setting up the rules on how bids can be done. [[Bidding]] is often structured according to some form of [[Turn Taking]] - this helps players engage in [[Tactical Planning]] and make [[Bluffing]] function - but it can also be done by letting all players bid whenever they wish. Typically, when there is only one thing to bid on bids need to increase each time (if the bidding activity is solely determined on how much is bid) or need to increase or match the highest bid (if the outcome of the bidding activity is based upon something else, e.g. player's hands in [[Poker]] or [[Texas Hold'em]]). If several sets of [[Rewards]] can be bid on it is typical (see e.g. [[Furnace]] and [[Las Vegas]]) to only allow bidding on one set each time it is a players turn. [[Bidding]] on several sets can either allow players to choice with set to bid upon each time or require that the [[Bidding]] on one set is concluded before the next is started; the latter can still be seen as one common [[Bidding]] activity if players need to make use of the same [[Resources]] for all the sets. As described above, [[Mammut]] shows a different type of [[Bidding]] process where players have options on "Bidding" on either the untaken set of [[Rewards]] or any of the "bids" that other players have made. [[Bluffing]] can emerge in all types of [[Bidding]] since players can make bids they actually don't want to succeed. However, [[Bluffing]] can be supported mechanically in the game through making players have [[Asymmetric Information]], for example through letting players hide how much they bid. [[Null Tokens]] can be used in these situations to let players pretend to bid when they are not or to let the number of tokens used to do bids not leak as much information as to what the bid actually is.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Another aspect for creating [[Bidding]] is setting up the rules on how bids can be done. [[Bidding]] is often structured according to some form of [[Turn Taking]] - this helps players engage in [[Tactical Planning]] and make [[Bluffing]] function - but it can also be done by letting all players bid whenever they wish. Typically, when there is only one thing to bid on bids need to increase each time (if the bidding activity is solely determined on how much is bid) or need to increase or match the highest bid (if the outcome of the bidding activity is based upon something else, e.g. player's hands in [[Poker]] or [[Texas Hold'em]]). If several sets of [[Rewards]] can be bid on it is typical (see e.g. [[Furnace]] and [[Las Vegas]]) to only allow bidding on one set each time it is a players turn. [[Bidding]] on several sets can either allow players to choice with set to bid upon each time or require that the [[Bidding]] on one set is concluded before the next is started; the latter can still be seen as one common [[Bidding]] activity if players need to make use of the same [[Resources]] for all the sets. As described above, [[Mammut]] shows a different type of [[Bidding]] process where players have options on "Bidding" on either the untaken set of [[Rewards]] or any of the "bids" that other players have made. [[Bluffing]] can emerge in all types of [[Bidding]] since players can make bids they actually don't want to succeed. However, [[Bluffing]] can be supported mechanically in the game through making players have [[Asymmetric Information]], for example through letting players hide how much they bid. [[Null Tokens]] can be used in these situations to let players pretend to bid when they are not or to let the number of tokens used to do bids not leak as much information as to what the bid actually is.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>A final aspect of [[Bidding]] is how to determine who wins what [[Rewards]]. A straightforward solution is that whomever bid the most on a set of [[Rewards]] receives it, this is done for example in [[Furnace]].  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>A final aspect of [[Bidding]] is how to determine who wins what [[Rewards]]. A straightforward solution is that whomever bid the most on a set of [[Rewards]] receives it, this is done for example in [[Furnace]]. <ins class="diffchange diffchange-inline">[[Poker]] and its offsprings such as [[Texas Hold'em]] make use of the value of players' [[</ins>Cards<ins class="diffchange diffchange-inline">|Card]] hands according to a point scale. Here</ins>, <ins class="diffchange diffchange-inline">the [[Asymmetrical Information]] between players make it uncertain who actually has the best hand until the [[Bidding]] is concluded </ins>- [[Texas Hold'em]] <ins class="diffchange diffchange-inline">allows more informed speculation of other players' hands by letting some [[Cards]] be shared between all the players. </ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">Who wins.</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Cards, <del class="diffchange diffchange-inline">poker </del>- [[Texas Hold'em]]</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Being able to calculate the odds for winning is a form of [[Strategic Knowledge]], so some forms of [[Bidding]] support the presence of that pattern in this way.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Being able to calculate the odds for winning is a form of [[Strategic Knowledge]], so some forms of [[Bidding]] support the presence of that pattern in this way.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Lag Vegas]] exception</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Lag Vegas]] exception</div></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=Bidding&diff=26994&oldid=prevStaffan Björk at 11:51, 26 August 20212021-08-26T11:51:41Z<p></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;' lang='en'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 11:51, 26 August 2021</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l23" >Line 23:</td>
<td colspan="2" class="diff-lineno">Line 23:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Using the pattern ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Using the pattern ==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The basis for creating an [[Auctions|Auction]] or [[Bidding]] activity is to have [[Resources]] that players can use for bidding and some type of [[Rewards|Reward]] that can be gained by favourable outcomes of the bidding<del class="diffchange diffchange-inline">. [[Bidding]] is often structured according to some form of [[Turn Taking]] - this helps players engage in [[Tactical Planning]] and make [[Bluffing]] function - but it can also be done by letting all players bid whenever they wish</del>.  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The basis for creating an [[Auctions|Auction]] or [[Bidding]] activity is to have [[Resources]] that players can use for bidding and some type of [[Rewards|Reward]] that can be gained by favourable outcomes of the bidding.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Two main categories for the [[Bidding]] [[Resources]] are those that are used for other aspects of the game and those specifically dedicated for the [[Bidding]]. Examples of other aspects can be those used for any other action dependant on [[Resources]], e.g. [[Construction]] or [[Trading]], or those used as [[Scores]]. [[Furnace]] is an example of a game using dedicated and [[Renewable Resources]] to ensure that players can participate in all the [[Bidding]] of the game. Having dedicated [[Resources]] makes it straightforward to create [[Action Caps]] for how much [[Bidding]] can be done, e.g. [[Furnace]] provides 4 tokens each turn to each players, but by having dedicated [[Resources]] that are [[Non-Renewable Resources]] on can have global [[Action Caps]] on how much [[Bidding]] can be done. [[Las Vegas]] let players roll [[Dice]] on their turn and the results determine how players can bid and shows how [[Randomness]] can influence how players can bid; the dice used for bidding are committed until the end of the turn so the game also provides an example of how [[Action Caps]] can influence [[Bidding]].</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Two main categories for the [[Bidding]] [[Resources]] are those that are used for other aspects of the game and those specifically dedicated for the [[Bidding]]. Examples of other aspects can be those used for any other action dependant on [[Resources]], e.g. [[Construction]] or [[Trading]], or those used as [[Scores]]. [[Furnace]] is an example of a game using dedicated and [[Renewable Resources]] to ensure that players can participate in all the [[Bidding]] of the game. Having dedicated [[Resources]] makes it straightforward to create [[Action Caps]] for how much [[Bidding]] can be done, e.g. [[Furnace]] provides 4 tokens each turn to each players, but by having dedicated [[Resources]] that are [[Non-Renewable Resources]] on can have global [[Action Caps]] on how much [[Bidding]] can be done. [[Las Vegas]] let players roll [[Dice]] on their turn and the results determine how players can bid and shows how [[Randomness]] can influence how players can bid; the dice used for bidding are committed until the end of the turn so the game also provides an example of how [[Action Caps]] can influence [[Bidding]].</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l32" >Line 32:</td>
<td colspan="2" class="diff-lineno">Line 32:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>gain some part of the [[Rewards]]. [[Furnace]] provides one type of [[Rewards|Reward]] to the player winning the bid of a card but lets all other players that bid on the card get a temporary effect based upon how much they bid - this makes players place bids on cards with the goal of actually not wanting to win the bid since the temporary effects may be better for them. [[Tiebreakers]] are typically used in [[Bidding]] to make [[Rewards|Reward]] distributions clearer. Another way to handle [[Rewards|Reward]] distribution is to allow players to bid on several different sets of [[Rewards]]. Both [[Furnace]] and [[Las Vegas]] does this, letting players make one bid on one set of [[Rewards|Reward]] each time it is their turn. By having some part of the offered [[Rewards]] be unknown to the players can give the possibility to feel [[Luck]]. If some players can have means of gain information regarding these [[Rewards]] it creates [[Asymmetric Information]] among the players which can make the [[Bidding]] more complex; [[Mammut]] is an example of a game with this form of [[Bidding]].  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>gain some part of the [[Rewards]]. [[Furnace]] provides one type of [[Rewards|Reward]] to the player winning the bid of a card but lets all other players that bid on the card get a temporary effect based upon how much they bid - this makes players place bids on cards with the goal of actually not wanting to win the bid since the temporary effects may be better for them. [[Tiebreakers]] are typically used in [[Bidding]] to make [[Rewards|Reward]] distributions clearer. Another way to handle [[Rewards|Reward]] distribution is to allow players to bid on several different sets of [[Rewards]]. Both [[Furnace]] and [[Las Vegas]] does this, letting players make one bid on one set of [[Rewards|Reward]] each time it is their turn. By having some part of the offered [[Rewards]] be unknown to the players can give the possibility to feel [[Luck]]. If some players can have means of gain information regarding these [[Rewards]] it creates [[Asymmetric Information]] among the players which can make the [[Bidding]] more complex; [[Mammut]] is an example of a game with this form of [[Bidding]].  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Another aspect for creating [[Bidding]] is setting up the rules on how bids can be done. [[Bidding]] is often structured according to some form of [[Turn Taking]] - this helps players engage in [[Tactical Planning]] and make [[Bluffing]] function - but it can also be done by letting all players bid whenever they wish. Typically, when there is only one thing to bid on bids need to increase each time (if the bidding activity is solely determined on how much is bid) or need to increase or match the highest bid (if the outcome of the bidding activity is based upon something else, e.g. player's hands in [[Poker]] or [[Texas Hold'em]]). If several sets of [[Rewards]] can be bid on it is typical (see e.g. [[Furnace]] and [[Las Vegas]]) to only allow bidding on one set each time it is a players turn. [[Bidding]] on several sets can either allow players to choice with set to bid upon each time or require that the [[Bidding]] on one set is concluded before the next is started; the latter can still be seen as one common [[Bidding]] activity if players need to make use of the same [[Resources]] for all the sets. As described above, [[Mammut]] shows a different type of [[Bidding]] process where players have options on "Bidding" on either the untaken set of [[Rewards]] or any of the "bids" that other players have made. [[Bluffing]] can emerge in all types of [[Bidding]] since players can make bids they actually don't want to succeed. However, [[Bluffing]] can be supported mechanically in the game through making players have [[Asymmetric Information]], for example through letting players hide how much they bid. [[Null Tokens]] can be used in these situations to let players pretend to bid when they are not or to let the number of tokens used to do bids not leak as much information as to what the bid actually is.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>how <del class="diffchange diffchange-inline">bids are done</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">A final aspect of [[Bidding]] is </ins>how <ins class="diffchange diffchange-inline">to determine who wins what </ins>[[<ins class="diffchange diffchange-inline">Rewards</ins>]]<ins class="diffchange diffchange-inline">. A straightforward solution is that whomever bid the most on a set of [[Rewards]] receives </ins>it<ins class="diffchange diffchange-inline">, this is done for example in [[Furnace]]. </ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">if bids must always be increased</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">how </del>[[<del class="diffchange diffchange-inline">Mammut</del>]] <del class="diffchange diffchange-inline">does </del>it</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Who wins.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Who wins.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Cards, poker - [[Texas Hold'em]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Cards, poker - [[Texas Hold'em]]</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l44" >Line 44:</td>
<td colspan="2" class="diff-lineno">Line 42:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Dollar Auction]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Dollar Auction]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">[[Bluffing]] can emerge in all types of [[Bidding]] since players can make bids they actually don't want to succeed. However, [[Bluffing]] can be supported mechanically in the game through making players have [[Asymmetric Information]], for example through letting players hide how much they bid. [[Null Tokens]] can be used in these situations to let players pretend to bid when they are not or to let the number of tokens used to do bids not leak as much information as to what the bid actually is.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Alternatives to using [[Bidding]] include [[Drafting]] and [[Token Placement]].</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Alternatives to using [[Bidding]] include [[Drafting]] and [[Token Placement]].</div></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=Bidding&diff=26993&oldid=prevStaffan Björk at 11:19, 26 August 20212021-08-26T11:19:49Z<p></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;' lang='en'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 11:19, 26 August 2021</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l39" >Line 39:</td>
<td colspan="2" class="diff-lineno">Line 39:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Who wins.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Who wins.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Cards, poker - [[Texas Hold'em]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Cards, poker - [[Texas Hold'em]]</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Being able to calculate the odds for winning is a form of [[Strategic Knowledge]], so some forms of [[Bidding]] support the presence of that pattern in this way.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Lag Vegas]] exception</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Lag Vegas]] exception</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>who pays</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>who pays</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l49" >Line 49:</td>
<td colspan="2" class="diff-lineno">Line 50:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Bidding]] may spontaneously appear in [[Multiplayer Games]] with [[Loot]] if players have possibility to decide among themselves how to divide [[Loot]] they have acquired. When it does, it makes [[Bidding]] a particular form of [[Player-Decided Distribution of Rewards & Penalties]].</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Bidding]] may spontaneously appear in [[Multiplayer Games]] with [[Loot]] if players have possibility to decide among themselves how to divide [[Loot]] they have acquired. When it does, it makes [[Bidding]] a particular form of [[Player-Decided Distribution of Rewards & Penalties]].</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">=== Can Be Modulated By ===</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">[[Negotiation]], </del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">[[Strategic Knowledge]],</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Consequences ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Consequences ==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Bidding]] is a form of [[Betting]], although the [[Uncertainty of Outcome]] it provides typically mainly comes from the uncertainty of how much players will bid. It is a [[Competition]] among players, most typically a [[Resource Competition]], where winning bids provide [[Rewards]] that typically are [[Resources]] but can relate to other things, e.g. [[Area Control]]. This means that [[Bidding]] can support [[Transfer of Control]] through a form of [[Capture]] or can play the role of being [[Converters]]. [[Bridge]] shows how [[Bidding]] can modulate games regarding [[Trick Taking]] and [[Trumps]] (rather than being a form of [[Transfer of Control]]), and here the [[Bidding]] can be seen as a way to determine which player may enforce a [[Player-Defined Goals]] on the game. Since [[Bidding]] is won by eliminating all other players for wishing to bid or being able to bid, the goal of [[Bidding]] can be seen has have an [[Eliminate]] goal besides the typical [[Gain Ownership]] one. The also allows [[Bidding]] to support the [[Social Roles|Social Role]] of being a ''Dominators''.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Bidding]] is a form of [[Betting]], although the [[Uncertainty of Outcome]] it provides typically mainly comes from the uncertainty of how much players will bid. It is a [[Competition]] among players, most typically a [[Resource Competition]], where winning bids provide [[Rewards]] that typically are [[Resources]] but can relate to other things, e.g. [[Area Control]]. This means that [[Bidding]] can support [[Transfer of Control]] through a form of [[Capture]] or can play the role of being [[Converters]]. [[Bridge]] shows how [[Bidding]] can modulate games regarding [[Trick Taking]] and [[Trumps]] (rather than being a form of [[Transfer of Control]]), and here the [[Bidding]] can be seen as a way to determine which player may enforce a [[Player-Defined Goals]] on the game. Since [[Bidding]] is won by eliminating all other players for wishing to bid or being able to bid, the goal of [[Bidding]] can be seen has have an [[Eliminate]] goal besides the typical [[Gain Ownership]] one. The also allows [[Bidding]] to support the [[Social Roles|Social Role]] of being a ''Dominators''.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Being an elective action, [[Bidding]] provides players with a [[Freedom of Choice]] as long as they have enough [[Resources]] to be able to raise the bid. That the cost varies means that players can have to deal with [[Trade-Offs]] in that the [[Resources]] used for bids may not be able to be used for other things and this can cause [[Internal Conflicts]]. Handling these aspects typically requires players to engage in [[Tactical Planning]].  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Being an elective action, [[Bidding]] provides players with a [[Freedom of Choice]] as long as they have enough [[Resources]] to be able to raise the bid. That the cost varies means that players can have to deal with [[Trade-Offs]] in that the [[Resources]] used for bids may not be able to be used for other things and this can cause [[Internal Conflicts]]. Handling these aspects typically requires players to engage in [[Tactical Planning]].  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Given that [[Bidding]] requires several potential bidders, it is a way to provide a shared activity <del class="diffchange diffchange-inline">with </del>[[Multiplayer Games]]. These activities are [[Collaborative Actions]] even if they are not cooperative. When players are bidding not because they actually want to win the bid but rather force others to pay more, the [[Bidding]] activity for those specific people become a form of [[Push Your Luck]] activity relying on [[Social Skills]].</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Given that [[Bidding]] requires several potential bidders, it is a way to provide a shared activity <ins class="diffchange diffchange-inline">within </ins>[[Multiplayer Games]]. These activities are [[Collaborative Actions]] even if they are not cooperative <ins class="diffchange diffchange-inline">and can be seen as a form of [[Negotiation]]</ins>. When players are bidding not because they actually want to win the bid but rather force others to pay more, the [[Bidding]] activity for those specific people become a form of [[Push Your Luck]] activity relying on [[Social Skills]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Relations ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Relations ==</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l72" >Line 72:</td>
<td colspan="2" class="diff-lineno">Line 68:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Freedom of Choice]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Freedom of Choice]],  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Internal Conflicts]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Internal Conflicts]],  </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Negotiation]], </ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Player-Decided Distribution of Rewards & Penalties]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Player-Decided Distribution of Rewards & Penalties]],  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Player-Defined Goals]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Player-Defined Goals]],  </div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l101" >Line 101:</td>
<td colspan="2" class="diff-lineno">Line 98:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Asymmetrical Information]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Asymmetrical Information]],  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Bluffing]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Bluffing]],  </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">[[Negotiation]], </del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Null Tokens]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Null Tokens]],  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Strategic Knowledge]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Strategic Knowledge]],  </div></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=Bidding&diff=26992&oldid=prevStaffan Björk: /* Using the pattern */2021-08-26T11:16:41Z<p><span dir="auto"><span class="autocomment">Using the pattern</span></span></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 11:16, 26 August 2021</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l39" >Line 39:</td>
<td colspan="2" class="diff-lineno">Line 39:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Who wins.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Who wins.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Cards, poker - [[Texas Hold'em]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Cards, poker - [[Texas Hold'em]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline"> </del>[[Lag Vegas]] exception</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Lag Vegas]] exception</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>who pays</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>who pays</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Dollar Auction]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Dollar Auction]]</div></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=Bidding&diff=26991&oldid=prevStaffan Björk: /* Using the pattern */2021-08-26T11:16:24Z<p><span dir="auto"><span class="autocomment">Using the pattern</span></span></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;' lang='en'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 11:16, 26 August 2021</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l30" >Line 30:</td>
<td colspan="2" class="diff-lineno">Line 30:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>How [[Rewards]] are distributed can vary in [[Bidding]] activities. Letting the winning bid gain the whole [[Rewards|Reward]] is a simple option used for example in [[Poker]], but the total [[Rewards]] may be split so runner-ups  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>How [[Rewards]] are distributed can vary in [[Bidding]] activities. Letting the winning bid gain the whole [[Rewards|Reward]] is a simple option used for example in [[Poker]], but the total [[Rewards]] may be split so runner-ups  </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>gain some part of the [[Rewards]]. [[Furnace]] provides one type of [[Rewards|Reward]] to the player winning the bid of a card but lets all other players that bid on the card get a temporary effect based upon how much they bid - this makes players place bids on cards with the goal of actually not wanting to win the bid since the temporary effects may be better for them. [[Tiebreakers]] are typically used in [[Bidding]] to make [[Rewards|Reward]] distributions clearer. Another way to handle [[Rewards|Reward]] distribution is to allow players to bid on several different sets of [[Rewards]]. Both [[Furnace]] and [[Las Vegas]] does this, letting players make one bid on one set of [[Rewards|Reward]] each time it is their turn.  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>gain some part of the [[Rewards]]. [[Furnace]] provides one type of [[Rewards|Reward]] to the player winning the bid of a card but lets all other players that bid on the card get a temporary effect based upon how much they bid - this makes players place bids on cards with the goal of actually not wanting to win the bid since the temporary effects may be better for them. [[Tiebreakers]] are typically used in [[Bidding]] to make [[Rewards|Reward]] distributions clearer. Another way to handle [[Rewards|Reward]] distribution is to allow players to bid on several different sets of [[Rewards]]. Both [[Furnace]] and [[Las Vegas]] does this, letting players make one bid on one set of [[Rewards|Reward]] each time it is their turn<ins class="diffchange diffchange-inline">. By having some part of the offered [[Rewards]] be unknown to the players can give the possibility to feel [[Luck]]. If some players can have means of gain information regarding these [[Rewards]] it creates [[Asymmetric Information]] among the players which can make the [[Bidding]] more complex; [[Mammut]] is an example of a game with this form of [[Bidding]]</ins>.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l37" >Line 37:</td>
<td colspan="2" class="diff-lineno">Line 37:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>how [[Mammut]] does it</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>how [[Mammut]] does it</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Who wins. [[Lag Vegas]] exception</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Who wins.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Cards, poker - [[Texas Hold'em]]</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline"> </ins>[[Lag Vegas]] exception</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>who pays</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>who pays</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Dollar Auction]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Dollar Auction]]</div></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=Bidding&diff=26990&oldid=prevStaffan Björk: /* Can Be Modulated By */2021-08-26T11:10:14Z<p><span dir="auto"><span class="autocomment">Can Be Modulated By</span></span></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;' lang='en'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 11:10, 26 August 2021</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l97" >Line 97:</td>
<td colspan="2" class="diff-lineno">Line 97:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Can Be Modulated By ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Can Be Modulated By ===</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Asymmetrical Information]], </ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Bluffing]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Bluffing]],  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Negotiation]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Negotiation]],  </div></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=Bidding&diff=26989&oldid=prevStaffan Björk: /* Can Be Modulated By */2021-08-26T11:09:46Z<p><span dir="auto"><span class="autocomment">Can Be Modulated By</span></span></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;' lang='en'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 11:09, 26 August 2021</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l97" >Line 97:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Can Be Modulated By ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Can Be Modulated By ===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">[[Asymmetric Information]], </del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Bluffing]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Bluffing]],  </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">[[Direct Information]], </del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Negotiation]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Negotiation]],  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Null Tokens]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Null Tokens]],  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Strategic Knowledge]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Strategic Knowledge]],  </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">[[Symmetric Information]], </del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Tiebreakers]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Tiebreakers]],  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Turn Taking]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Turn Taking]]</div></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=Bidding&diff=26988&oldid=prevStaffan Björk: /* Can Be Modulated By */2021-08-26T11:09:25Z<p><span dir="auto"><span class="autocomment">Can Be Modulated By</span></span></p>
<table class='diff diff-contentalign-left'>
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<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 11:09, 26 August 2021</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l49" >Line 49:</td>
<td colspan="2" class="diff-lineno">Line 49:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Can Be Modulated By ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Can Be Modulated By ===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">[[Direct Information]], </del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Negotiation]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Negotiation]],  </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Strategic Knowledge<del class="diffchange diffchange-inline">]], </del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Strategic Knowledge]],</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">[[Symmetric Information</del>]],</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Consequences ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Consequences ==</div></td></tr>
</table>Staffan Björk