Card Building

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The one-sentence "definition" that should be in italics.

Many games make use of cards. However, some let players upgrade or modify these games during play. Such games have Card Building.

Examples

The card game Mystic Vale provides each player with starting deck of cards. The cards have transparent sleeves and the game is built around players upgrading these cards buy acquiring upgrades which are most transparent sheets that can be put inside a card's sleeve to upgrade the card.

In Gloomhaven, players that have unlocked the possibility of enchanting ability cards can spend money to do so. Mechanically, this is handled by players placing stickers on cards that represent the abilities. Interestingly, one player enchanting a card may do this for another since players in different groups that have the same class shared abilities cards.

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Complex Gameplay, Construction, Freedom of Choice, Gain Competence, Gameplay Mastery, Investments, Risk/Reward, Stimulated Planning, Strategic Planning, Varied Gameplay


Can Instantiate

Complex Gameplay, Construction, Freedom of Choice, Gain Competence, Gameplay Mastery, Investments, Risk/Reward, Stimulated Planning, Strategic Planning, Varied Gameplay

Can Modulate

Deck Building

Can Be Instantiated By

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Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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