Difference between revisions of "Category:Dynamic Patterns"

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Patterns in this category are within the Dynamic part of the [[MDA Framework]]. See also [[:Category:Mechanical Patterns|Mechanical Patterns]] and [[:Category:Aesthetical Patterns|Aesthetical Patterns]].
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Patterns in this category are within the Dynamic part of the [[MDA Framework]]. See also [[:Category:Mechanical Patterns|Mechanical Patterns]] and [[:Category:Aesthetic Patterns|Aesthetic Patterns]]. These are patterns that also relate to the presentation of the game world. For all patterns, see the complete list of [[:Category:Patterns|patterns]].
  
 
Note that there has not been an exhaustive search of the patterns on the wiki to classify them as being aesthetic, mechanic, och dynamic.
 
Note that there has not been an exhaustive search of the patterns on the wiki to classify them as being aesthetic, mechanic, och dynamic.

Latest revision as of 13:44, 15 May 2010

Patterns in this category are within the Dynamic part of the MDA Framework. See also Mechanical Patterns and Aesthetic Patterns. These are patterns that also relate to the presentation of the game world. For all patterns, see the complete list of patterns.

Note that there has not been an exhaustive search of the patterns on the wiki to classify them as being aesthetic, mechanic, och dynamic.