Difference between revisions of "Category:Event Patterns"

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These are [[:Category:Patterns|Patterns]] closely linked to the effects of events in games. They differ from [[:Category:Action Patterns|Action Patterns]] in that they deal with they updating of game state value based upon measurable events while [[:Category:Action Patterns|Action Patterns]] focuses on what players do to affect gameplay. They do have a close relation since player actions result in gameplay events (but gameplay events may also occur due to other reasons).
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These are [[:Category:Patterns|Patterns]] closely linked to the effects of events in games. They differ from [[:Category:Action Patterns|Action Patterns]] in that they deal with they updating of game state value based upon measurable events while [[:Category:Action Patterns|Action Patterns]] focuses on what [[Underlying_Assumptions_and_Concepts#Players|players]] do to affect gameplay. They do have a close relation since [[Underlying_Assumptions_and_Concepts#Players|players]] actions result in gameplay events (but gameplay events may also occur due to other reasons).

Latest revision as of 15:56, 23 June 2011

These are Patterns closely linked to the effects of events in games. They differ from Action Patterns in that they deal with they updating of game state value based upon measurable events while Action Patterns focuses on what players do to affect gameplay. They do have a close relation since players actions result in gameplay events (but gameplay events may also occur due to other reasons).

Pages in category "Event Patterns"

The following 9 pages are in this category, out of 9 total.