Difference between revisions of "Category:Staffan's current workpage"

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Just a simple category to help keep track of which page [[User:Staffan Björk|Staffan Björk]] is working on.
 
Just a simple category to help keep track of which page [[User:Staffan Björk|Staffan Björk]] is working on.
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[[Gameplay Design Patterns DiGRA 2022 Workshop]]
  
 
== Timed ToDos ==
 
== Timed ToDos ==
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=== In autumn 2020 ===
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* Check the master thesis "The Reform Journey Framework: Outlining Collaboration in Gameplay" by Erik Bennerhed & Anders Sivertsen
  
 
=== After DiGRA 2019 ===
 
=== After DiGRA 2019 ===
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== ToDos ==
 
== ToDos ==
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* Consider splitting [[Steadily Decreasing Resources]] into one that guarantees depletion and one that doesn't.
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* Check Windleharth & Lee (2020) "Taxonomies for Transactions and User Engagement in Mobile Games" for patterns
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* Add Red Rising to [[Entrenching Gameplay]]
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* Connect HUD Interfaces with Mini-Maps
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* Add link to PhD about Voice Interfaces: Fraser Allison (and CHI Play 2018 paper)
 
* Consider patterns categories: co-op, communication
 
* Consider patterns categories: co-op, communication
 
* Add [[Hanabi]] and [[The Mind]] to [[Communication Channels]]
 
* Add [[Hanabi]] and [[The Mind]] to [[Communication Channels]]
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* Find text from LeBlanc about feedback loops in games for those patterns
 
* Find text from LeBlanc about feedback loops in games for those patterns
 
* Work in additional examples to time-handling from the Wikpedia [http://en.wikipedia.org/wiki/Time-keeping_systems_in_games entry]
 
* Work in additional examples to time-handling from the Wikpedia [http://en.wikipedia.org/wiki/Time-keeping_systems_in_games entry]
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* Starving (denying resources) 10:06, 13 November 2020 (UTC)
  
 
=== for [[Grinding]] (via Christian Klinton) ===
 
=== for [[Grinding]] (via Christian Klinton) ===

Latest revision as of 08:14, 13 January 2022

Just a simple category to help keep track of which page Staffan Björk is working on.

Gameplay Design Patterns DiGRA 2022 Workshop

Timed ToDos

In autumn 2020

  • Check the master thesis "The Reform Journey Framework: Outlining Collaboration in Gameplay" by Erik Bennerhed & Anders Sivertsen

After DiGRA 2019

  • check ultimate, imperative, and contingent goals (as tags perhaps?)

After CHI PLAY 2014

  • check CHI PLAY 2014 paper on categories of communication

After CHI 2015

  • Check for papers on Voice as Design Resource

ToDos

for Grinding (via Christian Klinton)

for Levels

  • Dormans work on action-adventure games
  • Milam and Seif El Nasr
  • reference to Larsen's design patterns

Potential patterns

-

Tools

Gameplay Design Pattern Template, Shortened

tyda.se

wikipedia

Subcategories

This category has only the following subcategory.

Pages in category "Staffan's current workpage"

The following 11 pages are in this category, out of 11 total.