Difference between revisions of "Changes in Perception of Real World Phenomena due to Gameplay"

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== Relations ==
== Relations ==
[[Real Life Activities Affect Game State]]
[[Artifact-Location Proximity]]
[[Player-Location Proximity]]
[[Seamful Gameplay]]
=== Can Instantiate ===
=== Can Instantiate ===

Revision as of 13:44, 28 August 2012

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.


Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects



Real Life Activities Affect Game State Artifact-Location Proximity Player-Location Proximity Seamful Gameplay

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With


An updated version of the pattern ... that was part of the original collection in the book Patterns in Game Design[1].


New pattern created in this wiki.




  1. Cite error: Invalid <ref> tag; no text was provided for refs named Bjork_.26_Holopainen_2004