Difference between revisions of "Changes in Perception of Real World Phenomena due to Gameplay"
From gdp3
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== Relations == | == Relations == | ||
+ | [[Real Life Activities Affect Game State]] | ||
+ | [[Artifact-Location Proximity]] | ||
+ | [[Player-Location Proximity]] | ||
+ | [[Seamful Gameplay]] | ||
=== Can Instantiate === | === Can Instantiate === |
Revision as of 13:44, 28 August 2012
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Real Life Activities Affect Game State Artifact-Location Proximity Player-Location Proximity Seamful Gameplay
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
An updated version of the pattern ... that was part of the original collection in the book Patterns in Game Design[1].
or
New pattern created in this wiki.
References
-
Acknowledgements
- ↑ Cite error: Invalid
<ref>
tag; no text was provided for refs namedBjork_.26_Holopainen_2004