Changes in Perception of Real World Phenomena due to Gameplay
Revision as of 12:53, 20 January 2012 by Staffan Björk (Created page with "Category:Patterns Category:Needs work Category:Needs revision Category:Needs examples Category:Needs references Category:Patterns created on the Wiki [[Ca...")
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
- 1 Examples
- 2 Using the pattern
- 3 Consequences
- 4 Relations
- 5 History
- 6 References
- 7 Acknowledgements
Using the pattern
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
An updated version of the pattern ... that was part of the original collection in the book Patterns in Game Design.
New pattern created in this wiki.
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