Difference between revisions of "Collecting"

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[[Game Element Trading]]
[[Game Element Trading]]

Revision as of 07:42, 17 June 2022

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.


Insectopia Pirates! Pacman must die BotFighters



Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects



Player-Defined Goals Maneuvering Drop-In/Drop-Out Drawing Stacks Freedom of Choice Power-Ups Grind Achievements Encouraged Return Visits Grinding Geometric Progression Game Items Crafting Character Development Pick-Ups Thematic Consistency Movement Chargers Spawn Points Camping Herd Game Element Trading Resources Scores Rewards Sustenance Rewards Goal Hierarchies

Can Instantiate


with ...

Can Modulate


Can Be Instantiated By

Collections, Transfer of Control, Tools

Can Be Modulated By


Possible Closure Effects


Potentially Conflicting With



An updated version of the pattern Collecting that was part of the original collection in the book Patterns in Game Design[1].


  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.