The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
- 1 Examples
- 2 Using the pattern
- 3 Consequences
- 4 Relations
- 5 History
- 6 References
- 7 Acknowledgements
Example: The WarioWare series focuses on small and quick games that have to be completed in sequence as part of a Collection.
Example: In Decathlon, players have 10 events to complete.
Example: Pac-Man has to gobble up all the pills to finish a level. While eating each pill is a very low-level goal, the goal for each level is the Collection of all pills.
Example: In Lotto, a Collection is completed by getting matching numbers during a draw.
Using the pattern
Compare to Deliver
with Resource Generators
Can Be Instantiated By
Can Be Modulated By
Potentially Conflicting With
An updated version of the pattern Collection that was part of the original collection in the book Patterns in Game Design.
- Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.