Difference between revisions of "Conditional Passageways"

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[[Category:Patterns created on the Wiki]]
 
[[Category:Patterns created on the Wiki]]
 
[[Category:Stub]]
 
[[Category:Stub]]
''...''
+
''Passageways in games that can only be moved through if certain conditions are met.''
  
 
This pattern is a still a stub.
 
This pattern is a still a stub.
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== Relations ==
 
== Relations ==
[[Movement]]
+
=== Can Instantiate ===
[[Maneuvering]]
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[[Balancing Effects]],
[[Privileged Movement]]
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[[Inaccessible Areas]],
[[Balancing Effects]]
+
[[One-Way Travel]],
[[One-Way Travel]]
+
[[Predetermined Story Structures]],
[[Tools]]
+
[[Privileged Movement]],
[[Vehicles]]
+
[[Safe Havens]],
[[Predetermined Story Structures]]
+
 
+
[[Game Worlds]]
+
 
+
[[Levels]]
+
 
+
[[Choke Points]] together with [[Enemies]]
+
 
+
[[Inaccessible Areas]]
+
 
+
 
[[Smooth Learning Curves]]
 
[[Smooth Learning Curves]]
 
=== Can Instantiate ===
 
  
 
==== with ... ====
 
==== with ... ====
  
 
=== Can Modulate ===
 
=== Can Modulate ===
 +
[[Game Worlds]],
 +
[[Levels]],
 +
[[Maneuvering]],
 +
[[Movement]],
 +
[[Vehicles]]
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
 +
 +
[[Choke Points]] together with [[Enemies]]
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
 +
[[Tools]],
 +
[[Vehicles]]
  
 
=== Possible Closure Effects ===
 
=== Possible Closure Effects ===

Revision as of 10:23, 30 July 2011

Passageways in games that can only be moved through if certain conditions are met.

This pattern is a still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Balancing Effects, Inaccessible Areas, One-Way Travel, Predetermined Story Structures, Privileged Movement, Safe Havens, Smooth Learning Curves

with ...

Can Modulate

Game Worlds, Levels, Maneuvering, Movement, Vehicles

Can Be Instantiated By

Choke Points together with Enemies

Can Be Modulated By

Tools, Vehicles

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

-

Acknowledgements