Difference between revisions of "Configurable Gameplay Areas"

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=== Examples ===
 
=== Examples ===
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The board game [[Go]] is typically played on board 19 times 19 lines but can be played on other sizes. 13 times 13 lines is used for shorter more tactical games and 9 times 9 gameplay areas are used to teach the basics of the game.
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Each game instance of [[Settlers of Catan]] begin by setting up the gameplay areas by placing hexes. This may be done according to a formula or done randomly to create variation.
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[[Pirates!]] makes use of radio beacons to locate game islands in a physical environment. By varying the distances of these beacons, different style of gameplay and length of gameplay sessions have been achieved for each game instance.
 
[[Pirates!]] makes use of radio beacons to locate game islands in a physical environment. By varying the distances of these beacons, different style of gameplay and length of gameplay sessions have been achieved for each game instance.
  
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== Using the pattern ==
 
== Using the pattern ==
 
[[Configurable Gameplay Areas]] can be used to modify [[Game Worlds]] or[[Real World Gameplay Spaces]], and for games which use the real world to represent fictional ones - as for example [[:Category:Live Action Roleplaying Games|LARPs]] do - these can be the same thing.
 
[[Configurable Gameplay Areas]] can be used to modify [[Game Worlds]] or[[Real World Gameplay Spaces]], and for games which use the real world to represent fictional ones - as for example [[:Category:Live Action Roleplaying Games|LARPs]] do - these can be the same thing.
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The pattern is heavily influence by whether the games is a [[Self-Facilitated Games|Self-Facilitated Game]] or not since this puts players in charge of the configuration. Although the choice of making a game self-facilitated may often be taken before decisions on making if have [[Configurable Gameplay Areas]], this still makes [[Self-Facilitated Games]] modify [[Configurable Gameplay Areas]].
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== Consequences ==
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When applied on [[Game Worlds]], [[Configurable Gameplay Areas]] gives [[Reconfigurable Game Worlds]]. For [[Self-Facilitated Games]], the pattern gives [[Social Adaptability]] since players can before gameplay begins modify the set up to fit their perception of how to achieve the most desirable gameplay possible.
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Since [[Configurable Gameplay Areas]] is likely to affect
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===
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[[Negotiable Game Sessions]]
 
[[Negotiable Game Sessions]]
  
=== Can Be Modulated By ===
 
[[Self-Facilitated Games]]
 
 
== Consequences ==
 
When applied on [[Game Worlds]], [[Configurable Gameplay Areas]] gives [[Reconfigurable Game Worlds]]. For [[Self-Facilitated Games]], the pattern gives [[Social Adaptability]] since players can before gameplay begins modify the set up to fit their perception of how to achieve the most desirable gameplay possible.
 
  
 
== Relations ==
 
== Relations ==

Revision as of 09:31, 24 August 2012

Games with physical gameplay areas which can vary between game instances.


When games that are set up and played several times have different gameplay areas, they display the characteristic of having Configurable Gameplay Areas.

Examples

The board game Go is typically played on board 19 times 19 lines but can be played on other sizes. 13 times 13 lines is used for shorter more tactical games and 9 times 9 gameplay areas are used to teach the basics of the game.

Each game instance of Settlers of Catan begin by setting up the gameplay areas by placing hexes. This may be done according to a formula or done randomly to create variation.

Pirates! makes use of radio beacons to locate game islands in a physical environment. By varying the distances of these beacons, different style of gameplay and length of gameplay sessions have been achieved for each game instance.

The game Can You See Me Now? takes place both in a real world city and on a map representing the same city. Game instances of the game have been set up in several different cities by selecting which part of them to show on the game map.

Using the pattern

Configurable Gameplay Areas can be used to modify Game Worlds orReal World Gameplay Spaces, and for games which use the real world to represent fictional ones - as for example LARPs do - these can be the same thing.

The pattern is heavily influence by whether the games is a Self-Facilitated Game or not since this puts players in charge of the configuration. Although the choice of making a game self-facilitated may often be taken before decisions on making if have Configurable Gameplay Areas, this still makes Self-Facilitated Games modify Configurable Gameplay Areas.

Consequences

When applied on Game Worlds, Configurable Gameplay Areas gives Reconfigurable Game Worlds. For Self-Facilitated Games, the pattern gives Social Adaptability since players can before gameplay begins modify the set up to fit their perception of how to achieve the most desirable gameplay possible.

Since Configurable Gameplay Areas is likely to affect

Can Instantiate

Negotiable Game Instance Duration, Negotiable Game Sessions


Relations

Can Instantiate

Negotiable Game Instance Duration, Negotiable Game Sessions

with Self-Facilitated Games

Social Adaptability

with Game Worlds

Reconfigurable Game Worlds

Can Modulate

Game Worlds, Real World Gameplay Spaces

Can Be Instantiated By

-

Can Be Modulated By

Self-Facilitated Games

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements

-