Difference between revisions of "Configuration"

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(Relations)
(Relations)
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== Relations ==
 
== Relations ==
Instantiates: [[Selectable Sets of Goals]], [[Collection]]
+
Instantiates:  
 
Modulates: [[Symmetry]]
 
Modulates: [[Symmetry]]
  
 
Modulated by: [[Timing]], [[Gain Ownership]], [[Imperfect Information]]
 
Modulated by: [[Timing]], [[Gain Ownership]], [[Imperfect Information]]
 
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===
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=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
 
[[Alignment]],  
 
[[Alignment]],  
 +
[[Collection]],
 
[[Combos]],  
 
[[Combos]],  
 
[[Connection]],  
 
[[Connection]],  
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[[Puzzle Solving]],  
 
[[Puzzle Solving]],  
 
[[Rhythm-Based Actions]]
 
[[Rhythm-Based Actions]]
 +
[[Selectable Sets of Goals]]
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===

Revision as of 20:13, 9 August 2016

The goal of forming a spatial, temporal, or logical arrangement of game elements.

Providing goals which consist of arranging game elements according to some predefine rule are a common use of game elements in games where the game elements can be moved. These goals make players try to form a Configuration of the available game elements.

Examples

Example: The card game Illuminati uses Configuration for control groups, which can be spatially arranged to draw benefit of similarities in alignment and maximize the use of control arrows.

Example: Zendo, an abstract game where the winning condition is to guess a Gonfiguration.

Example: Poker, where winning rounds consists of having the rarest set of a set of predetermined Configurations.

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Instantiates: Modulates: Symmetry

Modulated by: Timing, Gain Ownership, Imperfect Information

Can Instantiate

Capture, Hovering Closures

Can Modulate

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Can Be Instantiated By

Alignment, Collection, Combos, Connection, Enclosure Puzzle Solving, Rhythm-Based Actions Selectable Sets of Goals

Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

An updated version of the pattern Configuration that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgements

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