Difference between revisions of "Contextualization"

From gdp3
Jump to: navigation, search
 
Line 27: Line 27:
  
 
== Consequences ==
 
== Consequences ==
[[Contextualization]] is a [[Meta-Techniques|Meta-Technique]] using whole [[Scenes]] as its format. It can easily break [[Temporal Consistency]] by having the [[Scenes]] take place in the past or future of what is "currently" happening in a game instance.  
+
[[Contextualization]] is a [[Meta-Techniques|Meta-Technique]] using whole [[Scenes]] as its format, thereby both creating [[Scenes]] and modifying existing ones. It can easily break [[Temporal Consistency]] by having the [[Scenes]] take place in the past or future of what is "currently" happening in a game instance.  
  
 
== Relations ==
 
== Relations ==
Line 35: Line 35:
  
 
=== Can Modulate ===
 
=== Can Modulate ===
-
+
[[Scenes]]
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===

Revision as of 14:10, 5 July 2014

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Contextualization is a Meta-Technique using whole Scenes as its format, thereby both creating Scenes and modifying existing ones. It can easily break Temporal Consistency by having the Scenes take place in the past or future of what is "currently" happening in a game instance.

Relations

Can Instantiate

Meta-Techniques, Scenes

Can Modulate

Scenes

Can Be Instantiated By

-

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

Temporal Consistency

History

New pattern created in this wiki.

References

Cite error: <ref> tag defined in <references> has group attribute "" which does not appear in prior text.

Acknowledgements

-