Contextualization

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The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Contextualization is a Meta-Technique using whole Scenes as its format. It can easily break Temporal Consistency by having the Scenes take place in the past or future of what is "currently" happening in a game instance.

Relations

Can Instantiate

Meta-Techniques, Scenes

Can Modulate

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Can Be Instantiated By

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Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

Temporal Consistency

History

New pattern created in this wiki.

References

Cite error: <ref> tag defined in <references> has group attribute "" which does not appear in prior text.

Acknowledgements

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