Difference between revisions of "Cooperation"

From gdp3
Jump to: navigation, search
Line 3: Line 3:
 
[[Category:Needs revision]]
 
[[Category:Needs revision]]
 
[[Category:Needs examples]]
 
[[Category:Needs examples]]
 +
[[Category:Stub]]
 
''Coordination of actions, information, and share resources in order to reach goals or subgoals of the game.''
 
''Coordination of actions, information, and share resources in order to reach goals or subgoals of the game.''
  

Revision as of 17:09, 11 April 2010

Coordination of actions, information, and share resources in order to reach goals or subgoals of the game.

Examples

Left 4 Dead Series

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Potentially Conflicting With

History

A revised version of the pattern Cooperation that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.