Coupled Games

From gdp3
Jump to: navigation, search

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Interruptibility Extra-Game Input

with ...

Can Modulate

-

Can Be Instantiated By

Trans-Game Information

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

The pattern is based on the concept of Coupled Games identified in the master thesis �������Kopplade Spel - Utökning av TV-spel med mobil funktionalitet[1].

References

[1]
  1. 1.0 1.1 Peitz, J. (2004). �������Kopplade Spel - Utökning av TV-spel med mobil funktionalitet. Master thesis in Computer Science at Chalmers University of Technology.

    Acknowledgements

    Johan Peitz