Crafting

From gdp3
Revision as of 09:46, 9 April 2011 by Staffan Björk (Talk | contribs)

Jump to: navigation, search

The activity of creating game items.

This pattern is a still a stub.

Examples

Fable series

Using the pattern

Equipment, Tools,

which is common in games using Converters in Producer-Consumer chains

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

-

Acknowledgements

-