Difference between revisions of "Critical Gameplay Design"

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(Examples)
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=== Examples ===
 
=== Examples ===
 +
 +
[[September 12th]]
 +
 +
[[Power Explorer]]
  
 
== Using the pattern ==
 
== Using the pattern ==

Revision as of 11:48, 30 August 2012

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

September 12th

Power Explorer

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

An updated version of the pattern ... that was part of the original collection in the book Patterns in Game Design[1].

or

New pattern created in this wiki.

References

-

Acknowledgements

  1. Cite error: Invalid <ref> tag; no text was provided for refs named Bjork_.26_Holopainen_2004