Critical Hits

From gdp3
Revision as of 18:21, 15 September 2011 by Staffan Björk (Talk | contribs) (Created page with "<pre> Category:Patterns Category:Needs work Category:Needs revision Category:Needs examples Category:Needs references [[Category:Patterns created on the Wiki]...")

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
[[Category:Patterns]]
[[Category:Needs work]]
[[Category:Needs revision]]
[[Category:Needs examples]]
[[Category:Needs references]]
[[Category:Patterns created on the Wiki]]
[[Category:Stub]]

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Using the pattern

Tabletop Roleplaying Games such as Dungeons & Dragons, GURPS, and Hârnmaster all have rules for Critical Hits in combat. Likewise, Computer-based Roleplaying Games such as the Elder Scrolls and Fallout series.

Borderlands

Dead Island

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

-

Acknowledgements

-