Difference between revisions of "Decks"

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(Relations)
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== Using the pattern ==
 
== Using the pattern ==
 +
=== Can Modulate ===
 +
[[Collectible Card Games]]
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 +
=== Can Be Instantiated By ===
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[[Cards]]
 +
 +
=== Can Be Modulated By ===
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[[Deck Building]],
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[[Pre-Customized Decks]]
 +
  
 
=== Diegetic Aspects ===
 
=== Diegetic Aspects ===
  
 
=== Interface Aspects ===
 
=== Interface Aspects ===
 
+
[[Decks]] in an [[:Category:Interface Patterns|Interface Pattern]].
=== Narration Aspects ===
+
  
 
== Consequences ==
 
== Consequences ==
 +
[[Decks]] provide [[Randomness]] for games using [[Cards]]. Keeping track of which [[Cards]] are left in [[Decks]] often provide gameplay advantage and because of this the presence of [[Decks]] encourage [[Memorizing]]. It can also provide [[Strategic Knowledge]] either when players know which [[Cards]] are in [[Decks]] or when they can create them through [[Deck Building]] or [[Pre-Customized Decks]].
  
 
== Relations ==
 
== Relations ==
 +
[[Memorizing]],
 +
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 +
[[Memorizing]],
 
[[Randomness]],  
 
[[Randomness]],  
 
[[Strategic Knowledge]]
 
[[Strategic Knowledge]]

Revision as of 10:28, 25 July 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Can Modulate

Collectible Card Games

Can Be Instantiated By

Cards

Can Be Modulated By

Deck Building, Pre-Customized Decks


Diegetic Aspects

Interface Aspects

Decks in an Interface Pattern.

Consequences

Decks provide Randomness for games using Cards. Keeping track of which Cards are left in Decks often provide gameplay advantage and because of this the presence of Decks encourage Memorizing. It can also provide Strategic Knowledge either when players know which Cards are in Decks or when they can create them through Deck Building or Pre-Customized Decks.

Relations

Memorizing,

Can Instantiate

Memorizing, Randomness, Strategic Knowledge

Can Modulate

Collectible Card Games

Can Be Instantiated By

Cards

Can Be Modulated By

Deck Building, Pre-Customized Decks

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements

-