Destructible Objects

From gdp3
Revision as of 18:28, 14 April 2011 by Staffan Björk (Talk | contribs)

Jump to: navigation, search

Game Items that can be destroyed.

This pattern is a still a stub.

Examples

Using the pattern

Game Items

Elimination

Eliminate

Loot

The pattern of Parallel Lives are created by connecting one player's Lives to a set of Destructible Objects that all are at risk simultaneously.


Game Worlds Vehicles Installations

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

with Lives

Parallel Lives

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

-

Acknowledgements