Difference between revisions of "Dialogues"

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[[Ambiguous Responses]]
 
[[Ambiguous Responses]]
  
[[Detective Structure]]
+
[[Detective Structures]]
  
 
[[Information Passing]]
 
[[Information Passing]]

Revision as of 10:07, 4 August 2011

Diegetic conversations controlled by a game systems.

This pattern is a still a stub.

Examples

Using the pattern

Indirect information

Performative Utterances

Ambiguous Responses

Detective Structures

Information Passing

Outspoken Support Requesting Support Incremental Dialogue Processing Chunk-based Dialogue Processing Single-Initiative Dialogues Mixed Initiative Dialogues Basic Input Feedback Canned Text Responses Thematically Consistent Dialogues Context Dependent Dialogues Contextualized Conversational Responses Gameplay Integrated Conversations Location-Specific Dialogues Character-Specific Dialogues Colloquial Mastery Delicate Phrasing

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

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