Diegetic Communication

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The one-sentence "definition" that should be in italics.

This pattern is a still a stub.


Tabletop Roleplaying Games such as Dungeons & Dragons and the Storytelling System encourages players to roleplay by speaking as their characters but this is difficult to do consistency since players and game masters need to discuss rules sometimes. Massive Multiplayer versions such as Eve Online and World of Warcraft automate rules and most game masters tasks but players may still need to talk to each other about rules and thereby cannot always use Diegetic Communication.

Using the pattern

The design goal of Diegetic Communication is often not to make it the only form of communication in a game but

Social Interaction

Diegetic Aspects

Diegetic Communication is a Diegetic Pattern.

Interface Aspects

Narrative Aspects



Dialogues Roleplaying

Can Instantiate


Can Modulate


Can Be Instantiated By

Communication Channels

Can Be Modulated By

Communication Channels

Possible Closure Effects


Potentially Conflicting With

Non-Diegetic Communication


New pattern created in this wiki.


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