http://virt10.itu.chalmers.se/index.php?title=Diegetic_Consistency&feed=atom&action=historyDiegetic Consistency - Revision history2024-03-28T15:57:52ZRevision history for this page on the wikiMediaWiki 1.26.2http://virt10.itu.chalmers.se/index.php?title=Diegetic_Consistency&diff=27163&oldid=prevStaffan Björk at 09:05, 8 April 20222022-04-08T09:05:03Z<p></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;' lang='en'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 09:05, 8 April 2022</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l5" >Line 5:</td>
<td colspan="2" class="diff-lineno">Line 5:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Needs examples]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Needs examples]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Needs references]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Needs references]]</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Category:Consistency Patterns]]</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Patterns created on the Wiki]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Patterns created on the Wiki]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>''Depictions of game worlds that only contains the visual elements that are diegetically present.''</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>''Depictions of game worlds that only contains the visual elements that are diegetically present.''</div></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=Diegetic_Consistency&diff=27154&oldid=prevStaffan Björk at 08:20, 8 April 20222022-04-08T08:20:50Z<p></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;' lang='en'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 08:20, 8 April 2022</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l43" >Line 43:</td>
<td colspan="2" class="diff-lineno">Line 43:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Interface Aspects ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Interface Aspects ===</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The choice of [[Focus Loci]] easily affects [[Diegetic Consistency]] - [[Avatars]] and [[Units]] can may maintain it while [[God Fingers]] break them. Controllable [[Cameras]] ''can'' break [[Diegetic Consistency]] even it they cannot be seen (an exception to this is found in [[Super Mario 64]] where the player's camera is diegetically presented and carried by the character ''Lakitu'') since moving into corner etc. can make the presence of these non-diegetic entities noticeable. Similarly, being able to invoke [[Game Pauses]] work against [[Diegetic Consistency]] when they make players enter [[Secondary Interface Screens]] (any [[Secondary Interface Screens]] can have problems with [[Diegetic Consistency]] as they often provide [[Non-Diegetic Features]]).</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The choice of [[Focus Loci]] easily affects [[Diegetic Consistency]] - [[Avatars]] and [[Units]] can may maintain it while [[God Fingers]] break them. Controllable [[Cameras]] ''can'' break [[Diegetic Consistency]] even it they cannot be seen (an exception to this is found in [[Super Mario 64]] where the player's camera is diegetically presented and carried by the character ''Lakitu'') since moving into corner etc. can make the presence of these non-diegetic entities noticeable. Similarly, being able to invoke [[Game Pauses]] work against [[Diegetic Consistency]] when they make players enter [[Secondary Interface Screens]] (any [[Secondary Interface Screens]] can have problems with [[Diegetic Consistency]] as they often provide [[Non-Diegetic Features]]).</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Diegetic Consistency]] can be difficult to [[Player/Character Awareness Consistency]] since the latter may require or be most easily supported by [[Non-Diegetic Features]].</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Narrative Aspects ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Narrative Aspects ===</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l123" >Line 123:</td>
<td colspan="2" class="diff-lineno">Line 125:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Non-Diegetic Communication]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Non-Diegetic Communication]],  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Phasing]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Phasing]],  </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Player/Character Awareness Consistency]], </ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Power-Ups]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Power-Ups]],  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Reflective Communication]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Reflective Communication]],  </div></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=Diegetic_Consistency&diff=26846&oldid=prevStaffan Björk at 07:10, 17 July 20192019-07-17T07:10:19Z<p></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;' lang='en'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 07:10, 17 July 2019</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l22" >Line 22:</td>
<td colspan="2" class="diff-lineno">Line 22:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Diegetic Consistency]] can be easy to maintain during gameplay if [[Dedicated Game Facilitators]] are used to present [[Game Worlds]]. This cannot be guaranteed in [[Self-Facilitated Games]] but a solution, which puts the responsibility on somebody else, is to assign the task of portray [[Game Worlds]] to [[Game Masters]]. While [[Enactment]] can create [[Diegetic Consistency]] since players can perform the expected actions, games using this pattern also create the requirement that ''all'' players should do so; this is even more the case for [[Physical Enactment]].</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Diegetic Consistency]] can be easy to maintain during gameplay if [[Dedicated Game Facilitators]] are used to present [[Game Worlds]]. This cannot be guaranteed in [[Self-Facilitated Games]] but a solution, which puts the responsibility on somebody else, is to assign the task of portray [[Game Worlds]] to [[Game Masters]]. While [[Enactment]] can create [[Diegetic Consistency]] since players can perform the expected actions, games using this pattern also create the requirement that ''all'' players should do so; this is even more the case for [[Physical Enactment]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>One part of designing for [[Diegetic Consistency]] is to make communication into [[Diegetic Communication]], at least the communication that is in the diegesis. Related to this is the issue of [[Non-Diegetic Communication]]: these may disrupt [[Diegetic Consistency]] but the risk of this may be mitigated by [[Game Masters]] or by introducing [[Communication Channels]], especially in the form of [[Chat Channels]] or [[Emotes]]. Other options for avoiding [[Non-Diegetic Communication]] include providing [[Prompting Techniques]] so players can communicate intentions about starting and stopping [[Scenes]] through diegetically consistent actions. [[Substitute Actions]] is a technique to let players allegorically perform actions that would not be permissible otherwise and can thereby support [[Diegetic Consistency]] to a certain degree. [[Meta-Postures]] do the same thing but by introducing gestures or postures; these may not be consistency with the diegesis but can still make the break less obvious unless they are used to often.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>One part of designing for [[Diegetic Consistency]] is to make communication into [[Diegetic Communication]], at least the communication that is in the diegesis. Related to this is the issue of [[Non-Diegetic Communication]]: these may disrupt [[Diegetic Consistency]] but the risk of this may be mitigated by [[Game Masters]] or by introducing [[Communication Channels]], especially in the form of [[Chat Channels]] or [[Emotes]]. Other options for avoiding [[Non-Diegetic Communication]] include providing [[Prompting Techniques]] so players can communicate intentions about starting and stopping [[Scenes]] through diegetically consistent actions. [[Substitute Actions]] is a technique to let players allegorically perform actions that would not be permissible otherwise and can thereby support [[Diegetic Consistency]] to a certain degree. [[Meta-Postures]] do the same thing but by introducing gestures or postures; these may not be consistency with the diegesis but can still make the break less obvious unless they are used to often<ins class="diffchange diffchange-inline">. One form of [[Non-Diegetic Communication]] is [[Reflective Communication]] between players, so games with the design goal of [[Diegetic Consistency]] may be more difficult to create if they are to have [[Reflective Communication]] also</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>While [[Transport Routes]] can provide [[Diegetic Consistency]] by making it possible to access areas that should be able to access diegetically, one of the problems with providing [[Diegetic Consistency]] in [[Game Worlds]] or [[Levels]] is related to size since thematically these should often be larger than is practically possible to design and implement. One solution, which risks breaking [[Thematic Consistency]] instead, is to make use of [[Inaccessible Areas]] and [[Invisible Walls]] since these can allow games to present an [[Illusion of Open Space]] and thereby larger [[Game Worlds]] than are actually possible to visit. The use of [[Levels]] can be used separately or together with these since the [[Levels]] can by having different themes and styles imply that not only intermediate areas exist but also others not yet seen. [[Warp Zones]] can be used to provide [[Diegetic Consistency]] when [[Game Worlds]] do not have the same spatial characteristics as the medium in which they are presented in (a common example, found for example in the [[Civilization_(video_game)_series|Civilization]] and [[Hearts of Iron series]], is to show spheres such as the Earth on 2-dimensional surfaces such as computer screens). However, they may also break [[Diegetic Consistency]] if the zones themselves are not part of the [[Game Worlds]] or if they point of other areas that are not part of the [[Game Worlds]].  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>While [[Transport Routes]] can provide [[Diegetic Consistency]] by making it possible to access areas that should be able to access diegetically, one of the problems with providing [[Diegetic Consistency]] in [[Game Worlds]] or [[Levels]] is related to size since thematically these should often be larger than is practically possible to design and implement. One solution, which risks breaking [[Thematic Consistency]] instead, is to make use of [[Inaccessible Areas]] and [[Invisible Walls]] since these can allow games to present an [[Illusion of Open Space]] and thereby larger [[Game Worlds]] than are actually possible to visit. The use of [[Levels]] can be used separately or together with these since the [[Levels]] can by having different themes and styles imply that not only intermediate areas exist but also others not yet seen. [[Warp Zones]] can be used to provide [[Diegetic Consistency]] when [[Game Worlds]] do not have the same spatial characteristics as the medium in which they are presented in (a common example, found for example in the [[Civilization_(video_game)_series|Civilization]] and [[Hearts of Iron series]], is to show spheres such as the Earth on 2-dimensional surfaces such as computer screens). However, they may also break [[Diegetic Consistency]] if the zones themselves are not part of the [[Game Worlds]] or if they point of other areas that are not part of the [[Game Worlds]].  </div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l124" >Line 124:</td>
<td colspan="2" class="diff-lineno">Line 124:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Phasing]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Phasing]],  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Power-Ups]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Power-Ups]],  </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Reflective Communication]], </ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Reward Widgets]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Reward Widgets]],  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Roleplaying]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Roleplaying]],  </div></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=Diegetic_Consistency&diff=24926&oldid=prevStaffan Björk at 19:59, 24 July 20162016-07-24T19:59:22Z<p></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;' lang='en'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 19:59, 24 July 2016</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l42" >Line 42:</td>
<td colspan="2" class="diff-lineno">Line 42:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Interface Aspects ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Interface Aspects ===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The choice of [[Focus Loci]] easily affects [[Diegetic Consistency]] - [[Avatars]] and [[Units]] can may maintain it while [[God Fingers]] break them. Controllable [[Cameras]] ''can'' break [[Diegetic Consistency]] even it they cannot be seen (an exception to this is found in [[Super Mario 64]] where the player's camera is diegetically presented and carried by the character ''Lakitu'') since moving into corner etc. can make the presence of these non-diegetic entities noticeable. Similarly, being able to invoke [[Game Pauses]] work against [[Diegetic Consistency]] when they make players enter [[Secondary Interface Screens]].</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The choice of [[Focus Loci]] easily affects [[Diegetic Consistency]] - [[Avatars]] and [[Units]] can may maintain it while [[God Fingers]] break them. Controllable [[Cameras]] ''can'' break [[Diegetic Consistency]] even it they cannot be seen (an exception to this is found in [[Super Mario 64]] where the player's camera is diegetically presented and carried by the character ''Lakitu'') since moving into corner etc. can make the presence of these non-diegetic entities noticeable. Similarly, being able to invoke [[Game Pauses]] work against [[Diegetic Consistency]] when they make players enter [[Secondary Interface Screens]] <ins class="diffchange diffchange-inline">(any [[Secondary Interface Screens]] can have problems with [[Diegetic Consistency]] as they often provide [[Non-Diegetic Features]])</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Narrative Aspects ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Narrative Aspects ===</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l128" >Line 128:</td>
<td colspan="2" class="diff-lineno">Line 128:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Scores]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Scores]],  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Seamful Gameplay]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Seamful Gameplay]],  </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Secondary Interface Screens]], </ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Self-Facilitated Games]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Self-Facilitated Games]],  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Setback Penalties]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Setback Penalties]],  </div></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=Diegetic_Consistency&diff=24896&oldid=prevStaffan Björk at 16:47, 23 July 20162016-07-23T16:47:29Z<p></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;' lang='en'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 16:47, 23 July 2016</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l42" >Line 42:</td>
<td colspan="2" class="diff-lineno">Line 42:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Interface Aspects ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Interface Aspects ===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The choice of [[Focus Loci]] easily affects [[Diegetic Consistency]] - [[Avatars]] and [[Units]] can may maintain it while [[God Fingers]] break them. Controllable [[Cameras]] ''can'' break [[Diegetic Consistency]] even it they cannot be seen (an exception to this is found in [[Super Mario 64]] where the player's camera is diegetically presented and carried by the character ''Lakitu'') since moving into corner etc. can make the presence of these non-diegetic entities noticeable.  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The choice of [[Focus Loci]] easily affects [[Diegetic Consistency]] - [[Avatars]] and [[Units]] can may maintain it while [[God Fingers]] break them. Controllable [[Cameras]] ''can'' break [[Diegetic Consistency]] even it they cannot be seen (an exception to this is found in [[Super Mario 64]] where the player's camera is diegetically presented and carried by the character ''Lakitu'') since moving into corner etc. can make the presence of these non-diegetic entities noticeable<ins class="diffchange diffchange-inline">. Similarly, being able to invoke [[Game Pauses]] work against [[Diegetic Consistency]] when they make players enter [[Secondary Interface Screens]]</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Narrative Aspects ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Narrative Aspects ===</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l135" >Line 135:</td>
<td colspan="2" class="diff-lineno">Line 135:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Interruptibility]] or [[Drop-In/Drop-Out]] in [[Multiplayer Games]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Interruptibility]] or [[Drop-In/Drop-Out]] in [[Multiplayer Games]]</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Games with [[Game Pauses]] and [[Secondary Interface Screens]]</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== History ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== History ==</div></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=Diegetic_Consistency&diff=24736&oldid=prevStaffan Björk at 11:06, 17 July 20162016-07-17T11:06:54Z<p></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;' lang='en'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 11:06, 17 July 2016</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l18" >Line 18:</td>
<td colspan="2" class="diff-lineno">Line 18:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Using the pattern ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Using the pattern ==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>While an obvious requirement for having [[Diegetic Consistency]] is that the design elements that represent [[Game Worlds]], e.g. [[Tiles]], do not break the diegesis and theme, a more common problem with making [[Diegetic Consistency]] possible is to avoid [[Non-Diegetic Features]] such as [[Extra-Game Consequences]], [[Extra-Game Information]], [[Extra-Game Input]], [[Geospatial Game Widgets]] (including [[Check Points]], [[Ghosts]], [[Reward Widgets]]), and [[Tooltips]]. [[HUD Interfaces]] may be necessary to avoid as well, since they are not thematically consistent with all themes and are [[Non-Diegetic Features]] if an assumption existing that everything shown on a display should be presented the [[Game Worlds]]. [[Power-Ups]] share similar problems but mainly since they so clearly affect gameplay. [[Game State Indicators]], e.g. [[Lives]] and [[Scores]], do not have to be presented within [[Game Worlds]] but having them in any form may start making players perceive ''other'' game elements more from the perspective of a game system than a diegetic setting. Related to this is having to do sequences of actions repeatedly, e.g. due to [[Setback Penalties]]; this may not make diegetic sense. A second requirement is to not make to strong use of [[Diegetically Outstanding Features]] since they may be experienced as not being diegetic. [[Feelies]] can be seen as an exception to this claim, they provide physical [[Props]] that are [[Diegetically Outstanding Features]] but can even so expand the [[Diegetic Consistency]] beyond a game's primary medium.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>While an obvious requirement for having [[Diegetic Consistency]] is that the design elements that represent [[Game Worlds]], e.g. [[Tiles]], do not break the diegesis and theme, a more common problem with making [[Diegetic Consistency]] possible is to avoid [[Non-Diegetic Features]] such as [[Extra-Game Consequences]], [[Extra-Game Information]], [[Extra-Game Input]], [[Geospatial Game Widgets]] (including [[Check Points]], [[Ghosts]], [[Reward Widgets]]), and [[Tooltips]]. [[HUD Interfaces]] may be necessary to avoid as well, since they are not thematically consistent with all themes and are [[Non-Diegetic Features]] if an assumption existing that everything shown on a display should be presented the [[Game Worlds]]. [[Power-Ups]] share similar problems but mainly since they so clearly affect gameplay. [[Game State Indicators]], e.g. [[Lives]] and [[Scores]], do not have to be presented within [[Game Worlds]] but having them in any form may start making players perceive ''other'' game elements more from the perspective of a game system than a diegetic setting<ins class="diffchange diffchange-inline">. For this reason, [[Game State Overviews]] in general work against [[Diegetic Consistency]]</ins>. Related to this is having to do sequences of actions repeatedly, e.g. due to [[Setback Penalties]]; this may not make diegetic sense. A second requirement is to not make to strong use of [[Diegetically Outstanding Features]] since they may be experienced as not being diegetic. [[Feelies]] can be seen as an exception to this claim, they provide physical [[Props]] that are [[Diegetically Outstanding Features]] but can even so expand the [[Diegetic Consistency]] beyond a game's primary medium.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Diegetic Consistency]] can be easy to maintain during gameplay if [[Dedicated Game Facilitators]] are used to present [[Game Worlds]]. This cannot be guaranteed in [[Self-Facilitated Games]] but a solution, which puts the responsibility on somebody else, is to assign the task of portray [[Game Worlds]] to [[Game Masters]]. While [[Enactment]] can create [[Diegetic Consistency]] since players can perform the expected actions, games using this pattern also create the requirement that ''all'' players should do so; this is even more the case for [[Physical Enactment]].</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Diegetic Consistency]] can be easy to maintain during gameplay if [[Dedicated Game Facilitators]] are used to present [[Game Worlds]]. This cannot be guaranteed in [[Self-Facilitated Games]] but a solution, which puts the responsibility on somebody else, is to assign the task of portray [[Game Worlds]] to [[Game Masters]]. While [[Enactment]] can create [[Diegetic Consistency]] since players can perform the expected actions, games using this pattern also create the requirement that ''all'' players should do so; this is even more the case for [[Physical Enactment]].</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l113" >Line 113:</td>
<td colspan="2" class="diff-lineno">Line 113:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Extra-Game Input]],</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Extra-Game Input]],</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Game State Indicators]],</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Game State Indicators]],</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Game State Overviews]],</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Geospatial Game Widgets]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Geospatial Game Widgets]],  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Ghosts]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Ghosts]],  </div></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=Diegetic_Consistency&diff=24650&oldid=prevStaffan Björk at 09:41, 15 July 20162016-07-15T09:41:42Z<p></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;' lang='en'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 09:41, 15 July 2016</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l18" >Line 18:</td>
<td colspan="2" class="diff-lineno">Line 18:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Using the pattern ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Using the pattern ==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>While an obvious requirement for having [[Diegetic Consistency]] is that the design elements that represent [[Game Worlds]], e.g. [[Tiles]], do not break the diegesis and theme, a more common problem with making [[Diegetic Consistency]] possible is to avoid [[Non-Diegetic Features]] such as [[Extra-Game Consequences]], [[Extra-Game Information]], [[Extra-Game Input]], [[Geospatial Game Widgets]] (including [[<del class="diffchange diffchange-inline">Reward Widgets</del>]]<del class="diffchange diffchange-inline">)</del>, [[Ghosts]], and [[Tooltips]]. [[HUD Interfaces]] may be necessary to avoid as well, since they are not thematically consistent with all themes and are [[Non-Diegetic Features]] if an assumption existing that everything shown on a display should be presented the [[Game Worlds]]. [[Power-Ups]] share similar problems but mainly since they so clearly affect gameplay. [[Game State Indicators]], e.g. [[Lives]] and [[Scores]], do not have to be presented within [[Game Worlds]] but having them in any form may start making players perceive ''other'' game elements more from the perspective of a game system than a diegetic setting. Related to this is having to do sequences of actions repeatedly, e.g. due to [[Setback Penalties]]; this may not make diegetic sense. A second requirement is to not make to strong use of [[Diegetically Outstanding Features]] since they may be experienced as not being diegetic. [[Feelies]] can be seen as an exception to this claim, they provide physical [[Props]] that are [[Diegetically Outstanding Features]] but can even so expand the [[Diegetic Consistency]] beyond a game's primary medium.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>While an obvious requirement for having [[Diegetic Consistency]] is that the design elements that represent [[Game Worlds]], e.g. [[Tiles]], do not break the diegesis and theme, a more common problem with making [[Diegetic Consistency]] possible is to avoid [[Non-Diegetic Features]] such as [[Extra-Game Consequences]], [[Extra-Game Information]], [[Extra-Game Input]], [[Geospatial Game Widgets]] (including [[<ins class="diffchange diffchange-inline">Check Points</ins>]], [[Ghosts]]<ins class="diffchange diffchange-inline">, [[Reward Widgets]])</ins>, and [[Tooltips]]. [[HUD Interfaces]] may be necessary to avoid as well, since they are not thematically consistent with all themes and are [[Non-Diegetic Features]] if an assumption existing that everything shown on a display should be presented the [[Game Worlds]]. [[Power-Ups]] share similar problems but mainly since they so clearly affect gameplay. [[Game State Indicators]], e.g. [[Lives]] and [[Scores]], do not have to be presented within [[Game Worlds]] but having them in any form may start making players perceive ''other'' game elements more from the perspective of a game system than a diegetic setting. Related to this is having to do sequences of actions repeatedly, e.g. due to [[Setback Penalties]]; this may not make diegetic sense. A second requirement is to not make to strong use of [[Diegetically Outstanding Features]] since they may be experienced as not being diegetic. [[Feelies]] can be seen as an exception to this claim, they provide physical [[Props]] that are [[Diegetically Outstanding Features]] but can even so expand the [[Diegetic Consistency]] beyond a game's primary medium.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Diegetic Consistency]] can be easy to maintain during gameplay if [[Dedicated Game Facilitators]] are used to present [[Game Worlds]]. This cannot be guaranteed in [[Self-Facilitated Games]] but a solution, which puts the responsibility on somebody else, is to assign the task of portray [[Game Worlds]] to [[Game Masters]]. While [[Enactment]] can create [[Diegetic Consistency]] since players can perform the expected actions, games using this pattern also create the requirement that ''all'' players should do so; this is even more the case for [[Physical Enactment]].</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Diegetic Consistency]] can be easy to maintain during gameplay if [[Dedicated Game Facilitators]] are used to present [[Game Worlds]]. This cannot be guaranteed in [[Self-Facilitated Games]] but a solution, which puts the responsibility on somebody else, is to assign the task of portray [[Game Worlds]] to [[Game Masters]]. While [[Enactment]] can create [[Diegetic Consistency]] since players can perform the expected actions, games using this pattern also create the requirement that ''all'' players should do so; this is even more the case for [[Physical Enactment]].</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l102" >Line 102:</td>
<td colspan="2" class="diff-lineno">Line 102:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Cameras]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Cameras]],  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Chat Channels]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Chat Channels]],  </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Check Points]], </ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Communication Channels]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Communication Channels]],  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Diegetically Outstanding Features]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Diegetically Outstanding Features]],  </div></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=Diegetic_Consistency&diff=24349&oldid=prevStaffan Björk at 08:27, 29 June 20162016-06-29T08:27:34Z<p></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;' lang='en'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 08:27, 29 June 2016</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l6" >Line 6:</td>
<td colspan="2" class="diff-lineno">Line 6:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Needs references]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Needs references]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Patterns created on the Wiki]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Patterns created on the Wiki]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>''<del class="diffchange diffchange-inline">That depictions </del>of <del class="diffchange diffchange-inline">a </del>game <del class="diffchange diffchange-inline">world </del>only contains the visual elements that are diegetically <del class="diffchange diffchange-inline">motivated</del>.''</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>''<ins class="diffchange diffchange-inline">Depictions </ins>of game <ins class="diffchange diffchange-inline">worlds that </ins>only contains the visual elements that are diegetically <ins class="diffchange diffchange-inline">present</ins>.''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Diegesis is the presentation of the elements in a game world. However, games may need to provide more information due to their systems containing more information than just the game worlds and when this occurs designers may need to question the value of having [[Diegetic Consistency]] or showing this information within the reference system of the game world.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Diegesis is the presentation of the elements in a game world. However, games may need to provide more information due to their systems containing more information than just the game worlds and when this occurs designers may need to question the value of having [[Diegetic Consistency]] or showing this information within the reference system of the game world.</div></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=Diegetic_Consistency&diff=23794&oldid=prevStaffan Björk at 13:35, 26 August 20152015-08-26T13:35:28Z<p></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;' lang='en'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 13:35, 26 August 2015</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l18" >Line 18:</td>
<td colspan="2" class="diff-lineno">Line 18:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Using the pattern ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Using the pattern ==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>While an obvious requirement for having [[Diegetic Consistency]] is that the design elements that represent [[Game Worlds]], e.g. [[Tiles]], do not break the diegesis and theme, a more common problem with making [[Diegetic Consistency]] possible is to avoid [[Non-Diegetic Features]] such as [[Extra-Game Consequences]], [[Extra-Game Information]], [[Extra-Game Input]], [[Geospatial Game Widgets]] (including [[Reward Widgets]]), [[Ghosts]], and [[Tooltips]]. [[HUD Interfaces]] may be necessary to avoid as well, since they are not thematically consistent with all themes and are [[Non-Diegetic Features]] if an assumption existing that everything shown on a display should be presented the [[Game Worlds]]. [[Power-Ups]] share similar problems but mainly since they so clearly affect gameplay. [[Game State Indicators]], e.g. [[Lives]] and [[Scores]], do not have to be presented within [[Game Worlds]] but having them in any form may start making players perceive ''other'' game elements more from the perspective of a game system than a diegetic setting. A second requirement is to not make to strong use of [[Diegetically Outstanding Features]] since they may be experienced as not being diegetic. [[Feelies]] can be seen as an exception to this claim, they provide physical [[Props]] that are [[Diegetically Outstanding Features]] but can even so expand the [[Diegetic Consistency]] beyond a game's primary medium.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>While an obvious requirement for having [[Diegetic Consistency]] is that the design elements that represent [[Game Worlds]], e.g. [[Tiles]], do not break the diegesis and theme, a more common problem with making [[Diegetic Consistency]] possible is to avoid [[Non-Diegetic Features]] such as [[Extra-Game Consequences]], [[Extra-Game Information]], [[Extra-Game Input]], [[Geospatial Game Widgets]] (including [[Reward Widgets]]), [[Ghosts]], and [[Tooltips]]. [[HUD Interfaces]] may be necessary to avoid as well, since they are not thematically consistent with all themes and are [[Non-Diegetic Features]] if an assumption existing that everything shown on a display should be presented the [[Game Worlds]]. [[Power-Ups]] share similar problems but mainly since they so clearly affect gameplay. [[Game State Indicators]], e.g. [[Lives]] and [[Scores]], do not have to be presented within [[Game Worlds]] but having them in any form may start making players perceive ''other'' game elements more from the perspective of a game system than a diegetic setting<ins class="diffchange diffchange-inline">. Related to this is having to do sequences of actions repeatedly, e.g. due to [[Setback Penalties]]; this may not make diegetic sense</ins>. A second requirement is to not make to strong use of [[Diegetically Outstanding Features]] since they may be experienced as not being diegetic. [[Feelies]] can be seen as an exception to this claim, they provide physical [[Props]] that are [[Diegetically Outstanding Features]] but can even so expand the [[Diegetic Consistency]] beyond a game's primary medium.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Diegetic Consistency]] can be easy to maintain during gameplay if [[Dedicated Game Facilitators]] are used to present [[Game Worlds]]. This cannot be guaranteed in [[Self-Facilitated Games]] but a solution, which puts the responsibility on somebody else, is to assign the task of portray [[Game Worlds]] to [[Game Masters]]. While [[Enactment]] can create [[Diegetic Consistency]] since players can perform the expected actions, games using this pattern also create the requirement that ''all'' players should do so; this is even more the case for [[Physical Enactment]].</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Diegetic Consistency]] can be easy to maintain during gameplay if [[Dedicated Game Facilitators]] are used to present [[Game Worlds]]. This cannot be guaranteed in [[Self-Facilitated Games]] but a solution, which puts the responsibility on somebody else, is to assign the task of portray [[Game Worlds]] to [[Game Masters]]. While [[Enactment]] can create [[Diegetic Consistency]] since players can perform the expected actions, games using this pattern also create the requirement that ''all'' players should do so; this is even more the case for [[Physical Enactment]].</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l127" >Line 127:</td>
<td colspan="2" class="diff-lineno">Line 127:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Seamful Gameplay]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Seamful Gameplay]],  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Self-Facilitated Games]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Self-Facilitated Games]],  </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Setback Penalties]], </ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Storytelling]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Storytelling]],  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Tooltips]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Tooltips]],  </div></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=Diegetic_Consistency&diff=22844&oldid=prevStaffan Björk at 07:48, 3 August 20152015-08-03T07:48:07Z<p></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;' lang='en'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 07:48, 3 August 2015</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l24" >Line 24:</td>
<td colspan="2" class="diff-lineno">Line 24:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>One part of designing for [[Diegetic Consistency]] is to make communication into [[Diegetic Communication]], at least the communication that is in the diegesis. Related to this is the issue of [[Non-Diegetic Communication]]: these may disrupt [[Diegetic Consistency]] but the risk of this may be mitigated by [[Game Masters]] or by introducing [[Communication Channels]], especially in the form of [[Chat Channels]] or [[Emotes]]. Other options for avoiding [[Non-Diegetic Communication]] include providing [[Prompting Techniques]] so players can communicate intentions about starting and stopping [[Scenes]] through diegetically consistent actions. [[Substitute Actions]] is a technique to let players allegorically perform actions that would not be permissible otherwise and can thereby support [[Diegetic Consistency]] to a certain degree. [[Meta-Postures]] do the same thing but by introducing gestures or postures; these may not be consistency with the diegesis but can still make the break less obvious unless they are used to often.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>One part of designing for [[Diegetic Consistency]] is to make communication into [[Diegetic Communication]], at least the communication that is in the diegesis. Related to this is the issue of [[Non-Diegetic Communication]]: these may disrupt [[Diegetic Consistency]] but the risk of this may be mitigated by [[Game Masters]] or by introducing [[Communication Channels]], especially in the form of [[Chat Channels]] or [[Emotes]]. Other options for avoiding [[Non-Diegetic Communication]] include providing [[Prompting Techniques]] so players can communicate intentions about starting and stopping [[Scenes]] through diegetically consistent actions. [[Substitute Actions]] is a technique to let players allegorically perform actions that would not be permissible otherwise and can thereby support [[Diegetic Consistency]] to a certain degree. [[Meta-Postures]] do the same thing but by introducing gestures or postures; these may not be consistency with the diegesis but can still make the break less obvious unless they are used to often.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">One </del>of the problems with providing [[Diegetic Consistency]] in [[Game Worlds]] or [[Levels]] is related to size since thematically these should often be larger than is practically possible to design and implement. One solution, which risks breaking [[Thematic Consistency]] instead, is to make use of [[Inaccessible Areas]] and [[Invisible Walls]] since these can allow games to present an [[Illusion of Open Space]] and thereby larger [[Game Worlds]] than are actually possible to visit. The use of [[Levels]] can be used separately or together with these since the [[Levels]] can by having different themes and styles imply that not only intermediate areas exist but also others not yet seen. [[Warp Zones]] can be used to provide [[Diegetic Consistency]] when [[Game Worlds]] do not have the same spatial characteristics as the medium in which they are presented in (a common example, found for example in the [[Civilization_(video_game)_series|Civilization]] and [[Hearts of Iron series]], is to show spheres such as the Earth on 2-dimensional surfaces such as computer screens). However, they may also break [[Diegetic Consistency]] if the zones themselves are not part of the [[Game Worlds]] or if they point of other areas that are not part of the [[Game Worlds]].  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">While [[Transport Routes]] can provide [[Diegetic Consistency]] by making it possible to access areas that should be able to access diegetically, one </ins>of the problems with providing [[Diegetic Consistency]] in [[Game Worlds]] or [[Levels]] is related to size since thematically these should often be larger than is practically possible to design and implement. One solution, which risks breaking [[Thematic Consistency]] instead, is to make use of [[Inaccessible Areas]] and [[Invisible Walls]] since these can allow games to present an [[Illusion of Open Space]] and thereby larger [[Game Worlds]] than are actually possible to visit. The use of [[Levels]] can be used separately or together with these since the [[Levels]] can by having different themes and styles imply that not only intermediate areas exist but also others not yet seen. [[Warp Zones]] can be used to provide [[Diegetic Consistency]] when [[Game Worlds]] do not have the same spatial characteristics as the medium in which they are presented in (a common example, found for example in the [[Civilization_(video_game)_series|Civilization]] and [[Hearts of Iron series]], is to show spheres such as the Earth on 2-dimensional surfaces such as computer screens). However, they may also break [[Diegetic Consistency]] if the zones themselves are not part of the [[Game Worlds]] or if they point of other areas that are not part of the [[Game Worlds]].  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>While [[Diegetic Consistency]] is primarily about removing the presence of [[Non-Diegetic Features]], not all parts of [[Game Worlds]] should actually be directly perceivable. This fact makes the use of [[Abstract Player Constructs]], [[Characters]], and [[Inventories]] help maintain [[Diegetic Consistency]]. "Sticky" [[Switches]] are related to this since they provide diegetic ways of showing states that otherwise should be hidden to maintain [[Diegetic Consistency]].</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>While [[Diegetic Consistency]] is primarily about removing the presence of [[Non-Diegetic Features]], not all parts of [[Game Worlds]] should actually be directly perceivable. This fact makes the use of [[Abstract Player Constructs]], [[Characters]], and [[Inventories]] help maintain [[Diegetic Consistency]]. "Sticky" [[Switches]] are related to this since they provide diegetic ways of showing states that otherwise should be hidden to maintain [[Diegetic Consistency]].</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l88" >Line 88:</td>
<td colspan="2" class="diff-lineno">Line 88:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Switches]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Switches]],  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Tiles]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Tiles]],  </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Transport Routes]], </ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Units]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Units]],  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Warp Zones]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Warp Zones]],  </div></td></tr>
</table>Staffan Björk