Difference between revisions of "Drafting"

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(Using the pattern)
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== Using the pattern ==
 
== Using the pattern ==
[[Drafting]] consists of the incremental selection of game elements so the pattern requires the presence of something that can be selected. This is typically [[Cards]] or [[Tiles]], but, as several [[:Category:Sports|Sport]] leagues have shown, this can also be the players themselves.
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[[Drafting]] consists of the incremental selection of game elements so the pattern requires the presence of something that can be selected. This is typically [[Cards]] or [[Tiles]], but, as several [[:Category:Sports|Sport]] leagues have shown, this can also be the players themselves. The two main choices designing [[Drafting]] concern which options of game elements (or players) should be possible and what types of actions players can do between each draft action (how many times [[Drafting]] should be done is typically given by other design choices).  
  
Players may have no influence over [[Drafting]] by simply having to take new game elements from  
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Players may have no influence over [[Drafting]] by simply having to take new game elements from [[Drawing Stacks]].
  
  
 
[[Drafting]] can occur as a separate phase in the beginning of game instances as part of providing players with their [[Hands]] or [[Drawing Stacks]]. Examples of games with this structure include some versions of [[Magic: The Gathering]] games. The alternative is to do [[Drafting]] during gameplay and this can either be done to incrementally let players build their decks (i.e. [[Drawing Stacks]]) or let players choice from a set of actions or roles but then let those not chosen be the choices for the next player in a game with [[Turn Taking]]. [[Dominion]] and [[Thunderstone]] are examples of the former while [[7 Wonders]] and [[Citadels]] are examples of the latter.
 
[[Drafting]] can occur as a separate phase in the beginning of game instances as part of providing players with their [[Hands]] or [[Drawing Stacks]]. Examples of games with this structure include some versions of [[Magic: The Gathering]] games. The alternative is to do [[Drafting]] during gameplay and this can either be done to incrementally let players build their decks (i.e. [[Drawing Stacks]]) or let players choice from a set of actions or roles but then let those not chosen be the choices for the next player in a game with [[Turn Taking]]. [[Dominion]] and [[Thunderstone]] are examples of the former while [[7 Wonders]] and [[Citadels]] are examples of the latter.
  
[[Drafting]] share commonality with [[Token Placement]] when players compete with each other over places in the latter. They can in these cases be seen as each others inverses - one consists of removing elements from a collection while the other consists of filled empty slots. For this reason, game designers considering [[Drafting]] may be well-advised to also consider the effects of [[Token Placement]].
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Avoiding that players have a [[Freedom of Choice]] during the [[Drafting]] and also avoiding that they can do actions between the drafts a very trivial instance of the pattern. This is however present in many [[:Category:Card Games|Card Games]], e.g. [[Contract Bridge]] and [[Whist]], where it is used to create all players' [[Hands]].
  
  
=== Can Be Instantiated By ===
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[[Cards]],
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[[Drafting]] share commonality with [[Token Placement]] when players compete with each other over places in the latter. They can in these cases be seen as each others inverses - one consists of removing elements from a collection while the other consists of filled empty slots. For this reason, game designers considering [[Drafting]] may be well-advised to also consider the effects of [[Token Placement]].
[[Drawing Stacks]],
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players,  
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[[Tiles]]
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=== Can Be Modulated By ===
 
=== Can Be Modulated By ===

Revision as of 07:10, 25 August 2011

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This pattern is a still a stub.

Examples

Drafting is also exists as official options when playing Magic: The Gathering and Race for the Galaxy.

7 Wonders

Ticket to Ride

Thunderstone

Dominion

Citadels

Small World

Showmanager

Drafting is also used in some countries for leagues in American Football, Basketball, and other Sports[1].

Using the pattern

Drafting consists of the incremental selection of game elements so the pattern requires the presence of something that can be selected. This is typically Cards or Tiles, but, as several Sport leagues have shown, this can also be the players themselves. The two main choices designing Drafting concern which options of game elements (or players) should be possible and what types of actions players can do between each draft action (how many times Drafting should be done is typically given by other design choices).


Players may have no influence over Drafting by simply having to take new game elements from Drawing Stacks.


Drafting can occur as a separate phase in the beginning of game instances as part of providing players with their Hands or Drawing Stacks. Examples of games with this structure include some versions of Magic: The Gathering games. The alternative is to do Drafting during gameplay and this can either be done to incrementally let players build their decks (i.e. Drawing Stacks) or let players choice from a set of actions or roles but then let those not chosen be the choices for the next player in a game with Turn Taking. Dominion and Thunderstone are examples of the former while 7 Wonders and Citadels are examples of the latter.

Avoiding that players have a Freedom of Choice during the Drafting and also avoiding that they can do actions between the drafts a very trivial instance of the pattern. This is however present in many Card Games, e.g. Contract Bridge and Whist, where it is used to create all players' Hands.


Drafting share commonality with Token Placement when players compete with each other over places in the latter. They can in these cases be seen as each others inverses - one consists of removing elements from a collection while the other consists of filled empty slots. For this reason, game designers considering Drafting may be well-advised to also consider the effects of Token Placement.

Can Be Modulated By

Drafting Spreads, Turn Taking

Consequences

Can Instantiate

Freedom of Choice

Can Modulate

Hands, Randomness

Relations

Can Instantiate

Freedom of Choice

Can Modulate

Hands, Randomness

Can Be Instantiated By

Cards, Drawing Stacks, players, Tiles

Can Be Modulated By

Drafting Spreads, Turn Taking

Possible Closure Effects

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Potentially Conflicting With

-

History

New pattern created in this wiki.

References

  1. Wikipedia entry for Drafting.

Acknowledgements

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