Difference between revisions of "Dynamic Difficulty Adjustment"

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[[Category:Patterns created on the Wiki]]
 
[[Category:Patterns created on the Wiki]]
 
[[Category:Stub]]
 
[[Category:Stub]]
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[[Category:Staffan's current workpage]]
 
''Games that during gameplay adjust their difficulty depending on how well players progresses.''
 
''Games that during gameplay adjust their difficulty depending on how well players progresses.''
  

Revision as of 13:55, 30 April 2011

Games that during gameplay adjust their difficulty depending on how well players progresses.

This pattern is a still a stub.

patent[1]

Battlestar Galactica: The Board Game

Shadows over Camelot

Mario Kart series

Aim Assist in Borderlands

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Dynamic Difficulty Adjustment can function as a Balancing Effect.

Relations

Can Instantiate

Balancing Effects

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

  1. United States Patent 4285517 for an adaptive microcomputer controlled game.

Acknowledgments

Ian Bogost