Eliminate

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The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Example: In Backgammon, a single opponent's piece is removed from play when taken, but the piece can be brought back to the game later.

Example: Counter-Strike differs from many first-person shooters in that players who are killed are eliminated for the remainder of the match.

Example: The single-player puzzle game Peg Solitaire consists of eliminating all game elements from the game board save one.


Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Instantiates: Aim & Shoot, Conflict, Combat, Penalties, Last Man Standing, Enemies, Preventing Goals, Higher-Level Closures as Gameplay Progresses, Boss Monsters, Player Elimination

Modulates: Resource Generators, Units, Capture

Instantiated by: Consumers

Modulated by: Damage, Deadly Traps, Bidding, Consumers, Contact, Survive, Evade

Can Instantiate

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with ...

Can Modulate

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Can Be Instantiated By

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Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

An updated version of the pattern Eliminate that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgements

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